Z-GX
by cheloruiz79
https://github.com/hotker79/Z-GX
Forked from and based on the great foundation of Seta GX (project still active), by fadedled
https://github.com/fadedled/seta-gx
Compatibility list:
Notes:
Controller support:
Attachments:
- Current release.
- Wii U Forwarder, by ploggy (apps/SetaGX/).
by cheloruiz79
https://github.com/hotker79/Z-GX
Forked from and based on the great foundation of Seta GX (project still active), by fadedled
https://github.com/fadedled/seta-gx
Compatibility list:
Personally tested games:
- Akumajou Dracula X - Gekka no Yasoukyoku (Japan). Full speed. FMVs can't be seen. Some transparency problems.
- Astal (USA). Not working. Same as old 0.3.2. Boots, but hangs on a black screen.
- Batman Forever - The Arcade Game (USA). Not working. (can be played on old 0.3.2). Doesn't boot.
- Batsugun (USA). Not working. (can be partially played on old 0.3.2). Boots, but hangs on a black screen. Crashes when you return to the emulator.
- Burning Rangers (USA). Not working. (can be partially played on old 0.3.2). Hangs after the first splash screen. Crashes when you return to the emulator.
- Bust-A-Move 2 - Arcade Edition (USA). Full speed.
- Bust-A-Move 3 (USA). Full speed.
- Casper (USA). 55-60fps. FMVs can't be seen. Scrolling is a bit jerky, some sprites glitches.
- Clockwork Knight - Pepperouchaus Adventure (USA). Not working. (can be played on old 0.3.2). Doesn't boot.
- Clockwork Knight 2 (USA). Not working. (can be played on old 0.3.2). Doesn't boot.
- Daytona USA (USA). 54-60fps. Some random graphic glitches. No sound effects?
- Daytona USA - Championship Circuit Edition (USA). Not working. Boots, but hangs on a black screen. Crashes when you return to the emulator.
- Deep Fear (Japan). 57-60fps. FMVs can't be seen. Half the character is not rendered properly.
- Doom (Japan). Not working. Boots, but hangs on a black screen. Crashes when you return to the emulator.
- Dungeons & Dragons Collection - Tower of Doom (Japan). Full speed. FMVs can't be seen. Character sprite is glitchy.
- Dungeons & Dragons Collection - Shadow over Mystara (Japan). Not working. Needs 4M RAM cartridge expansion. FMVs can't be seen.
- Earthworm Jim 2 (USA). Full speed. Character sprite is a bit glitchy.
- Elevator Action Returns (Japan). Not working. (can be played on old 0.3.2). Crashes the emulator on exit.
- Fighter's History Dinamyte (Japan). Not working. Needs 4M RAM cartridge expansion.
- Flashback - The Quest for Identity (Homebrew). Not working. Boots, but hangs on a black screen. Crashes the emulator on exit.
- Guardian Heroes (USA). 50-60fps.
- Hyper Duel (Japan). Not working. (can be played on old 0.3.2). Boots, but hangs on a black screen. Crashes when you return to the emulator.
- Layer Section (Japan). Full speed.
- Magical Night Dreams - Cotton 2 (Japan). Not working. (can be played on old 0.3.2). Boots, but hangs on a black screen.
- Magical Night Dreams - Cotton Boomerang (Japan). Not working. Same as old 0.3.2. Boots, but hangs on a black screen.
- Mega Man 8 (USA). 57-60fps. FMVs can't be seen. Problems with transparencies, the character can't be seen (intro level, underwater section)
- Mortal Kombat II (USA). Not working. Same as old 0.3.2. Boots, but hangs on a black screen after the Midway splash screen. Crashes the emulator on exit.
- Mortal Kombat Trilogy (USA). 48-50fps. Invisible menu, lots of graphical glitches on the character selection screen. Texts and parts of the HUD can't be seen, character sprites have some glitches.
- Ninpen Manmaru (Japan). 50-57fps. Main menu is not being drawn correctly.
- Pandemonium (USA). Not working. Same as old 0.3.2. FMVs appear completely glitched. Black screen, and then a colored glitchy screen.
- Panzer Dragoon (USA). 53-59fps. FMVs can't be seen. Backgrounds can't be seen during gameplay.
- Policenauts (Japan). Not working. (can be partially played on old 0.3.2). Boots, but hangs on a black screen.
- Powerslave (USA). 53-59fps. FMVs can't be seen. Background on the main menu is missing, small graphic glitches on the World Map and Loading Screens, missing skybox and player weapon sprites. Glitches the emulator menu when you exit.
- Princess Crown (Japan). Full speed.
- Pu Li Ru La - Arcade Gears (Japan). Full speed.
- Psyth (Japan). Full speed.
- Radiant Silvergun (Japan). Not working. Crashes the emulator if you skip the splash screen.
- Saturn Bomberman (USA). Not working. (can be played on old 0.3.2).
- Saturn Bomberman Fight!! (Japan). 52-60fps.
- Sega AGES - Outrun (Japan) (Rev A). Not working. Same as old 0.3.2. Boots, but hangs on a black screen. Glitches the emulator on exit.
- Sega Rally Championship (USA). 49-60fps. Some graphic glitches. No skybox.
- Shinobi X (Europe). Full speed.
- Silhouette Mirage (Japan). 52-60fps. Some graphic glitches, main menu background can't be seen. Missing sound effects?
- Snatcher - Cyber Punk Adventure (Japan). Full speed. FMVs can't be seen.
- Street Fighter Zero 3 (Japan). Not working. Same as old 0.3.2. Boots, but hangs on a black screen.
- The Legend of Oasis (USA). Full speed. FMVs can't be seen. No dialogue boxes and other missing graphics.
- Three Dirty Dwarves (USA). Full speed. Missing graphics.
- Tryrush Deppy (Japan). Full speed. Character sprite is a bit glitchy.
- TwinBee Time Attack (Japan). Full speed.
- Wolfenstein 3D (Homebrew). Not working. Boots, but hangs on a black screen.
- X-Men Arcade (Homebrew). Full speed. Glitched audio as 0.3.2, but unlike it, it is fully playable and completable.
Notes:
- BIOS folder: root://apps/SetaGX/bios.bin
- Covers folder: root://apps/SetaGX/art
- 128x192 PNG with the same exact name as your game file.
- Backup RAM folder: root://saves/saturn
- Games folder: root://vgames/saturn
Controller support:
- Gamecube controller.
- Wiimote.
- Wii Classic Controller. (there is a bug currently where the directional Down is always pressed)
Attachments:
- Current release.
- Wii U Forwarder, by ploggy (apps/SetaGX/).
Attachments
Last edited by niuus,





It occurs to me now, as it's been forever since I made a forwarder, that you have to use certain numbers when you create it. And if you use a number that another program does, it over writes it. I hate to ask you man, but could you please remake it using a different number? Maybe use a 



