ROM Hack Cheat Codes AMS and Sx Os, Add and Request

dsrules

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Had same results, workes 1/2 times of opening item screen.
post your memory dumps

--------------------- MERGED ---------------------------

I have no idea with that also.

@ZiT866 - Can you help? Still getting lost with the Pointer Tool App.
1. input infos for 1st memory dump
2. click Read 1st Dump Data
3. set Max Depth, OffseNum, and OffsetRange if necessary
4. Click Reset and Search
5. if no results, repeat step 3 - 4 until results are found
6. open 2nd memory dump and input all the infos and click Narrow Down Result
 
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DocKlokMan

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Request!

Looking for a conversion of the "Instakill" code to the new version 1.1.0 of the Pokemon Sword & Shield games

The original code from v1.0.0 of the games:
[(v1.0.0) Instant Faint Upon Receiving Any Damage]
04000000 007F13C0 7900E808
04000000 007F13C0 7900E81F

This code caused any active Pokemon in battle to immediately faint when damaged. The exact same code active in v1.1.0 of the game cause all the Pokemon to have 0 HP constantly and as a result they cannot faint but remain on the field in fainted status (at least in Raids.)

I believe the original code modified the amount of HP remaining (Current HP) of all Pokemon on the field to 0 HP. Since the game doesn't appear to check for a Pokemon being fainted at the start of the battle, the next check is when an attack is used against the opponent.

(The old code is likely no longer working cause the memory location has shifted just enough to move from Current HP values to Maximum HP values.)

[I have not code search since '97 and I have never looked for dynamic values before. I doubt there is but if there's any one who can step me through how this was achieved on v1.0.0 - I would happily repeat it for the new version. - I guess it's not common for people to maintain notes like that - are they?]
This code is incomplete. It looks like some lines were taken out and now the cheat is gibberish. As it is now it just turns on and off repeatedly (which would be 6 times a second as set by the cheat VM). Post the whole cheat and we may be able to help.
 

matias3ds

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As the search function is working on and off , i will post the update main cheat files here as well .
Remember that inside the main folder you can search the games by name and version , and in the description its added the creator or creators of the cheats , in case you need to ask them or thanks for the Amazing cheats the made , this takes a lot of work and skills from them .
If you have cheats that are not included on the main cheat file , please share them , it will save time for the creators to make cheats from games that doesnt have any .
 

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dsrules

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Had same results, workes 1/2 times of opening item screen.
here's what I got from your memory dumps

Max Depth 2
OffsetNum 10 <---Keep increasing this if no results found, No Idea what the heck this is, @ZiT866,@Takumi4685 ?
Offset Range 8000

49A4668FB0 05

[[main+1EC7A98]+558]+60F0
[[main+1EC73F0]+44B8]+60F0
[[main+15AA578]+70]+60F0
 
Last edited by dsrules,

Smoker1

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Damn. Thinking I might have to go to when the Pointers wont work anymore then grab another Dump to try again.
@Gamerjin - if the Codes I list do not work, Might need to create a list of new Addresses and list HEAP/MAIN Address Start/Ends to try and create 2 different points.
 

dsrules

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Damn. Thinking I might have to go to when the Pointers wont work anymore then grab another Dump to try again.
@Gamerjin - if the Codes I list do not work, Might need to create a list of new Addresses and list HEAP/MAIN Address Start/Ends to try and create 2 different points.
you mean the 2 address posted for HP didn't work?
 

Smoker1

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you mean the 2 address posted for HP didn't work?
The more than likely will for me. But from what Gamerjin mentioned, the Pointers for the Version before, were possibly Level Dependent. After the 1st Level or Goal was Completed, they no longer worked. So will have to go until they stop working, then try finding another Set with another Memory Dump to hopefully try and find Multi-Level Pointers.
 

dsrules

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The more than likely will for me. But from what Gamerjin mentioned, the Pointers for the Version before, were possibly Level Dependent. After the 1st Level or Goal was Completed, they no longer worked. So will have to go until they stop working, then try finding another Set with another Memory Dump to hopefully try and find Multi-Level Pointers.
if you have working cheats from an older version, try to search and match those offsets
these are the only results using
4 , 4 , 8000

[main+148D0C8]+118
[[[[main+11A6EA8]+27C8]+68]+F4]+168
[[[main+11A6EA8]+27C8]+168]+168
[[[[main+11A6EA8]+27C8]+68]+1A4]+168
[[[main+11A6EA8]+27C8]+218]+168
[[[[main+11A6EA8]+27C8]+68]+254]+168
[main+1481038]+168
 
Last edited by dsrules,

Smoker1

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if you have working cheats from an older version, try to search and match those offsets
these are the only results using
4 , 4 , 8000

[main+148D0C8]+118
[[[[main+11A6EA8]+27C8]+68]+F4]+168
[[[main+11A6EA8]+27C8]+168]+168
[[[[main+11A6EA8]+27C8]+68]+1A4]+168
[[[main+11A6EA8]+27C8]+218]+168
[[[[main+11A6EA8]+27C8]+68]+254]+168
[main+1481038]+168
Will copy over and create the Pointers to Test. Headache from hell.
 

Gamerjin

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try these for Health
[main+148D0C8]+118
[main+1481038]+168
so im past the part where my existing ammo pointers stop working, but so far these have work...if they stop working, i will let you know then...

update:
[[[[main+11A6EA8]+27C8]+68]+F4]+168
[[[[main+11A6EA8]+27C8]+68]+1A4]+168
[[[main+11A6EA8]+27C8]+218]+168
[[[[main+11A6EA8]+27C8]+68]+254]+168

these gave me either a 0000000167 or a "error: mod=1,desc=106" ( i think this mean out of area)

[[[main+11A6EA8]+27C8]+168]+168 resulted in a incorrect address for health
 
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Smoker1

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so im past the part where my existing ammo pointers stop working, but so far these have work...if they stop working, i will let you know then...

update:
[[[[main+11A6EA8]+27C8]+68]+F4]+168
[[[[main+11A6EA8]+27C8]+68]+1A4]+168
[[[main+11A6EA8]+27C8]+218]+168
[[[[main+11A6EA8]+27C8]+68]+254]+168

these gave me either a 0000000167 or a "error: mod=1,desc=106" ( i think this mean out of area)

[[[main+11A6EA8]+27C8]+168]+168 resulted in a incorrect address for health
So yeah, need to use my Memory Dumps and a new Dump when not working anymore. Not a problem. Will start on it when my Headache Medication takes hold. Love how I get Headaches when the Temps change dramatically, and also during the Summer :angry:
 

Gamerjin

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Love how I get Headaches when the Temps change dramatically, and also during the Summer :angry:
yeah, weather messes with everyone, i work in retail, so i would know...

--------------------- MERGED ---------------------------

[main+148d0c8] + 2648
[main+1481038] + 2698
these pointers are still pointing to total pistol ammo, so for now, they are working as well...
 
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dsrules

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so im past the part where my existing ammo pointers stop working, but so far these have work...if they stop working, i will let you know then...

update:
[[[[main+11A6EA8]+27C8]+68]+F4]+168
[[[[main+11A6EA8]+27C8]+68]+1A4]+168
[[[main+11A6EA8]+27C8]+218]+168
[[[[main+11A6EA8]+27C8]+68]+254]+168

these gave me either a 0000000167 or a "error: mod=1,desc=106" ( i think this mean out of area)

[[[main+11A6EA8]+27C8]+168]+168 resulted in a incorrect address for health
I don't play Doom, but if those 2 works then it should be the same as Doom 1, Doom 2 as level 1 pointer
 

Gamerjin

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so, based on @Smoker1 D3 files, i believe i have isolated the offsets:
Code:
[main+148d0c8] + 2640
this is shotgun total ammo

[main+148d0c8] + 2678
this is machine gun total ammo

[main+148D0C8]+27C0
Flashlight

[main+148D0C8]+1C3C
armor

[main+148D0C8]+2EB1
oxygen(i havent been able to test yet...as im trapped in the building right)
 
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wiitendo84

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so, based on @Smoker1 D3 files, i believe i have isolated the offsets:
Code:
[main+148d0c8] + 2640
this is shotgun total ammo

[main+148d0c8] + 2678
this is machine gun total ammo

[main+148D0C8]+27C0
Flashlight

[main+148D0C8]+1C3C
armor

[main+148D0C8]+2EB1
oxygen(i havent been able to test yet...as im trapped in the building right)
Check out mine from before. The codes used the same offset from Main for all the ammo and health. So you may have found the correct pointer for this version.
 

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