ED64 Plus... my impressions. Any Owners around here?

bbsan2k

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Hey everybody. Just FYI:
I just tried myself, and the altra64 build linked above does indeed work with my (new) ed64+

Steps:
1. Get current ALT64 release
2. Copy all files from the release to SD card
3. Create folder "ED64P" on SD card
4. Copy my "OS64P.v64" to USB:/ED64P
5. Copy my "OS64P.v64" to USB:/ED64/OS64.v64
 

Elru

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Alright - finally got it compiled! Unfortunately I don't have my ed64+ yet.
Anyone willing to test?

Hello i have a ed64+ with the Pal/Ntsc switch, I tried that build and it booted renamed to OS64P.v64 in the folder ED64P, idk if the games saves, for now i am interested in playing pal games in ntsc console.
In a few hours I'll try the other two builds
 
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VKLink

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@bbsan2k is really working great!

The 64DD and the Aleck64 games works fine but are not "configured" by default.

I mean:
*when playing a 64DD game make sure that you press before C-Right and select CIC 5167 and save type SRAM32
*when playing an Aleck64 game make sure that you press before C-Right and select CIC 5101 and save type Eeprom 4k

Hope this help anyone :D
 
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bbsan2k

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This sounds good!
Has anybody tried with a PAL TV and N64? It seems mind cannot Display the menu properly in PAL, but I‘m not sure if this is because of my TV or altra64.
Strangely, the original ed64p menu displays fine as PAL...
 
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enarky

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Come on. No idea what I did wrong on my previous tries, but now it works on my old ED64P! I manually created SDSAVE and CFG in ED64 and ED64P and manually created alt64.ini from the example config in the alt64 release thread, now it works...

As for the PAL question, I don't have a working PAL system around at the moment, sorry.
 
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Airain

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Hey everybody. Just FYI:
I just tried myself, and the altra64 build linked above does indeed work with my (new) ed64+

Steps:
1. Get current ALT64 release
2. Copy all files from the release to SD card
3. Create folder "ED64P" on SD card
4. Copy my "OS64P.v64" to USB:/ED64P
5. Copy my "OS64P.v64" to USB:/ED64/OS64.v64

Thanks for your work bbsan2k, but i'm facing a problem with your release (and nwfusion's one): the cheats are not loading : "Cheats not found".

I've tested those cheats with the "normal" alt64 release by saturnu and they work without problem.

I don't know what to do, can you please help ?

Thanks

EDIT:
I can't see the boxart in your version when I can see it in the "normal" version

Oh, BTW, I'm using it on a PAL console without trouble, I think your TV is the culprit in this case
 
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Xalusc

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Hey everybody,
I just re-build again 2 versions:
#1 (altra64_bbsan) is my latest build with complete removal of the lockout
#2 (altra64_nwfusion) is networkfusions latest build + simple removal of the lockout

Would someone please try if it works and report back?
Thanks a lot!

Please note:
AFAIK you need to rename the OS64.v64 into OS64P.v64 to use it with ed64p

There's also this other fork:
https://github.com/gameblabla/altra64/releases/tag/2.0

It also removes ED64P protection, but has a couple issues, as stated in the release notes:
  • Bringing the config menu for each game (C right) is slow and sluggish. Not sure what causes this.

  • There's no database for problematic games. For example:
    Pokemon Stadium 2 (French) needs to be forced into PAL mode for both the TV & country setting.
    Alek64 games requires the 5101 CIC, DD64 carts need the 5167 CIC instead.
    This is not autodetected so it needs to be forced with C right. You only need to do this once.
  • Some games will refuse to save, like Custom Robo v2. I have no idea why.
Is this any better than @bbsan2k's release? Did anyone try it out?
 

Xalusc

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I've also got a couple questions about Alt64 (and Altra64) on an ED64P:
  1. How do I use save files from stock ED64P firmware on the Alt(ra)64?
  2. How do I change the wallpaper?

EDIT:
I found the answers by myself. Both can be achieved by editing Alt64.ini, in the ED64P folder.
  1. ext_type=0
    save_path=SDSAVE

    Replace the 0 with a 1 so that Alt(ra)64 will use .sra files, just like ED64P stock and Krikzz's original firmware, instead of .srm files.
    You can also replace SDSAVE with SAVE to use the same save folder ED64P stock uses.

    EDIT: By the way, this will make EEPROM saves (.eep) NOT work on Alt64 and the original Altra64. Gameblabla's fork fixes this. Not sure about bbsan2k's.

  2. background_image=bg_02.png
    Just replace bg_02.png with the name of whatever image you want to use. It must be in the ED64P\WALLPAPER folder.
 
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TheManHimself

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  1. Just replace bg_02.png with the name of whatever image you want to use. It must be in the ED64P\WALLPAPER folder.

I did this with an image that worked on the stock ED64P firmware but I'm still defaulting to the anime girl background for some reason; I'll try it again in a minute with a fresh compile just to be safe. Also, have you figured out which setting in the .ini allows you to get covers to display?

[EDIT] Apparently I can't read: This firmware uses .PNG instead of .BMP
 
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Xalusc

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I did this with an image that worked on the stock ED64P firmware but I'm still defaulting to the anime girl background for some reason; I'll try it again in a minute with a fresh compile just to be safe. Also, have you figured out which setting in the .ini allows you to get covers to display?

[EDIT] Apparently I can't read: This firmware uses .PNG instead of .BMP
Weird, I'm using a wallpaper that came with the stock ED64P firmware and it works fine...
 
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Oaph

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Just got the ED64plus with the NP switch on top and I fixed the problems wih WWF No Mercy. I found a save file in the krikzz forums called WWF_No_Mercy_(U)_[!].fla. I removed the underscores and overwrote the WWF No Mercy (u) [!].fla on my sd card (or plop it in your save folder if you dont have a save file already) After copying this file you can play No Mercy without switching to FORCE eepk16k (which was the way to get the game to load and not just black screen). Now I just press start on the rom it opens in the proper flash memory mode and saves properly and everything (when I was runnjng he game in eek16k it was not retaining any data even with the game left on.

Unfortunately I cant post links here as a new user but google "looking for a file krikzz posted 2011 for ED v1" and the top link should be it (note there are two links in the thread, one of them is dead, the archive.org link should be he good one
 
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bbsan2k

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I guess everyone should go with gameblablas version, as I only added a Dockerfile and removed the lockout for ED64P.
He seems to have fixed EEPROM as well

BTW:
Is anybody else experiencing weird Region issues with altra? I installed gameblablas version and have about 50% of my games not working because of wrong region.
They work with the original menu though...
 

Mika73

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Just got ED64+. Cart come with Sd card loaded with ntsc roms. I have PAL N64. Is there way run those ntsc roms at PAL machine? I try pal rom and it works ok. NTSC roms have all colors wrong at pal n64.
I try Alt64 at other sd card but roms that come with ed64 won’t work.
 

Oaph

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Can anyone tell me how to load a controller pak save from the sd card to a controller pak? I keep reading about Everdrives having a controller pak save backup function, does the ED64plus have such a function. Im trying to load a 007 TWINE save I found online because I do not want to play that single player again but I would like all the unlockables.
 

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