I haven't tested anything further, but Diablo III: Eternal Collection has a dynamic BASE address for the Intelligence stat. The value is 32-bit and maxes out its effects at 0x7FFFFFFE (you have to spend one point to actually get it to show, rolling it over to 0x7FFFFFFF). Pointer Depth 1, from Offsets 0xF0000-xF0000000 on HEAP and MAIN return nothing, as well as Pointer Depth 2 searches from Offsets 0xF00-0xF0000. Noexs doesn't have any crashing issues with the game, but no pointers that are valid between two dumps seem to be showing up. Wouldn't doubt seeing the same thing in other values. This held consistent between levels. Also, the game has a LOT of HEAP memory and barely any MAIN.