Hacking Guide to: Converting PS1 games for PSP

raxadian

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Sometimes you have to use the Euro version instead of the USA version. Besides the extra languages, there is barely any difference in most cases, anyway.
 
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Alexander1970

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Hello.:)

After successful converted these Adventures (EDIT:"Aztec - Der Fluch der Azteken SLES-03052" works now).
Better use an RIP from your original PSX game.:D


I have noticed one thing:

NONE of them are running on higher POPSloader Version then 5.51.

On 6.00 and higher I get Black Screen(s) and no change to get back (the HOME Button has no longer a function at this point).I only can hold the POWER Button and turn the PSP off.

-
maybe because these are GERMAN only versions ?
- maybe of the CFW ? 6.61 PRO C2 permant.
- maybe of the "custom" Add ons ? I put in every game an ICON/BACKGROUND/INFORMATION Picture.The games work without any issues.I do not get errors on converting with PSX2PSP v1.4.2.

And I do not think it is game relevant because screen size adjustment and disc change works.
Only on very low versions of POPSloader I got issues.

Thank you for reading.:)
 
Last edited by Alexander1970,

Robika

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Finally found a way to prevent freezes in Digimon World 3 (USA and EUR) when using EBOOTs (PSP).
I don't play much PSP but I found a way after some basic research.

I'll share the setup(s) I used, step by step:

0) PSP 6.61 Pro-C Infinity CFW, use flash pops (the default pops 6.61 comes with).
Also in PRO Recovery Menu: plugins->pops_bridge.prx and plugins->popsloader.prx must be DISABLED.
Also in PRO Recovery Menu: Advanced->Pops Plugin: must be ENABLED

for DW3 NTSC (USA) :


for Digimon World 2003 EUR:


In game-freezes when reloading an area: (that work correctly if you follow the above steps)
#1
Entering the Inn in Asuka City, entering Asuka Sewers and going back to Inn.

#2
Follow #1 then Going to El Dorado / Yellow Cruiser, then going back to Asuka Inn. (freezes always)

Now each part reloads correctly. I can say the game takes a while to load per area (much closer to what DW3 did in PS1).
I am trying this I have the original CD back from 2002 christmas. When I try to play the European version after the language selection screen the game goes black.
I can access the PSP pops menu leave the game and reset it but I can't start a new game. I used img burn to create the CD image.
 

spectral

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Sometimes you have to use the Euro version instead of the USA version. Besides the extra languages, there is barely any difference in most cases, anyway.

Actually there is a significant difference. Almost all PAL games of that generation are only 50Hz which means they run around 17% slower than the US version. A lot also have large borders at the top and bottom due to the resolution difference between pal and ntsc.
 

raxadian

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Actually there is a significant difference. Almost all PAL games of that generation are only 50Hz which means they run around 17% slower than the US version. A lot also have large borders at the top and bottom due to the resolution difference between pal and ntsc.

Yeah but in the PSP is barely noticeable. And the fact the PAL games are slower helps the PSP to run them better.

Some games strain the Playstation hardware hence why you have to use the PAL version for the PSP.

For example, using Digimon World 2003 instead of Digimon World 3.

And some games just can't run on the PSP like Discworld Noir.
I am trying this I have the original CD back from 2002 christmas. When I try to play the European version after the language selection screen the game goes black.
I can access the PSP pops menu leave the game and reset it but I can't start a new game. I used img burn to create the CD image.

That's your problem, just download the iso from somewhere online and it should work since the original game has copy protection.

Also don't use the USA version on the PSP since the PSP hardware can't handle it.
 
Last edited by raxadian,

Robika

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Yeah but in the PSP is barely noticeable. And the fact the PAL games are slower helps the PSP to run them better.

Some games strain the Playstation hardware hence why you have to use the PAL version for the PSP.

For example, using Digimon World 2003 instead of Digimon World 3.

And some games just can't run on the PSP like Discworld Noir.


That's your problem, just download the iso from somewhere online and it should work since the original game has copy protection.

Also don't use the USA version on the PSP since the PSP hardware can't handle it.
So the solution was to use this guide
 

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I have problems with PSX2PSP... I'm trying to convert Punky Skunk, Breath of Fire III, and Breath of Fire IV to run on my PSP. But, all three games are multi-track games (not multi-disc games).

The music in Punky Skunk doesn't play unless you have more than the first data track. I'm not even going to try to play Breath of Fire III and IV unless I can have both tracks in the PBP EBOOT file so I can play the game properly. I worry about having to use plugins to transfer PSP PS1 saves because I might not be able to continue the games because Breath of Fire III/IV can't access its second data track.

I can't select more than one BIN file for a disc with PSX2PSP or select a CUE file, so I tried to convert the 22 bin files for Punky Skunk into a single BIN file but the game didn't play the music properly, which tells me that it didn't properly combine all the BIN files so that the game can play the music tracks stored on the extra data tracks. I'm not going to try the other games, and I want help on this.

I was trying to use PopStation but an error "Run-time error '76': Path not found" occurs and the program exits when I use the GUI to attempt to create a PBP EBOOT file using the CUE file. Is there any way to fix this?
 
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spectral

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I have problems with PSX2PSP... I'm trying to convert Punky Skunk, Breath of Fire III, and Breath of Fire IV to run on my PSP. But, all three games are multi-track games (not multi-disc games).

The music in Punky Skunk doesn't play unless you have more than the first data track. I'm not even going to try to play Breath of Fire III and IV unless I can have both tracks in the PBP EBOOT file so I can play the game properly. I worry about having to use plugins to transfer PSP PS1 saves because I might not be able to continue the games because Breath of Fire III/IV can't access its second data track.

I can't select more than one BIN file for a disc with PSX2PSP or select a CUE file, so I tried to convert the 22 bin files for Punky Skunk into a single BIN file but the game didn't play the music properly, which tells me that it didn't properly combine all the BIN files so that the game can play the music tracks stored on the extra data tracks. I'm not going to try the other games, and I want help on this.

I was trying to use PopStation but an error "Run-time error '76': Path not found" occurs and the program exits when I use the GUI to attempt to create a PBP EBOOT file using the CUE file. Is there any way to fix this?

While I'm sure there is a solution I could never get the multi track games to convert properly. I either got the same as you where the music was simply missing. Or if I tried to convert them to a single track the audio was out of sync and glitchy. I just ended up giving up playing them on the PSP/Vita and played those few games emulated on PC instead.
 

Alexander1970

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I have problems with PSX2PSP... I'm trying to convert Punky Skunk, Breath of Fire III, and Breath of Fire IV to run on my PSP. But, all three games are multi-track games (not multi-disc games).

The music in Punky Skunk doesn't play unless you have more than the first data track. I'm not even going to try to play Breath of Fire III and IV unless I can have both tracks in the PBP EBOOT file so I can play the game properly. I worry about having to use plugins to transfer PSP PS1 saves because I might not be able to continue the games because Breath of Fire III/IV can't access its second data track.

I can't select more than one BIN file for a disc with PSX2PSP or select a CUE file, so I tried to convert the 22 bin files for Punky Skunk into a single BIN file but the game didn't play the music properly, which tells me that it didn't properly combine all the BIN files so that the game can play the music tracks stored on the extra data tracks. I'm not going to try the other games, and I want help on this.

I was trying to use PopStation but an error "Run-time error '76': Path not found" occurs and the program exits when I use the GUI to attempt to create a PBP EBOOT file using the CUE file. Is there any way to fix this?

Hello.:)

You can try to use the following Steps (it is maybe something unusual).
I used this on Tomb Raider (it has 57 Tracks/.bin files) and many others.
There is NO WARRANTY that this Method works on ALL PSX Games !!.

- Mount the .cue file from your Multi Track Game into the Virtual Drive from Alcohol 120%
- use ImgBurn to make .bin/.cue Files from it.
- use PSX2PSP (I suggest to use NO COMPRESSION,you will get Audio Issues/Stuttering for sure !!)
- copy the created Folder to your PSP
- when you start the Game please immediatley hold the "R" Shoulder Button to get into the POPSloader Configuration Screen and choose v5.51 (higher Versions do not work !)

Good Luck.
Thank you.:)
 

Alexander1970

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For anyone having issues with psx2psp, you can use a program called popstation gui instead.
Hello.:)

Thank you for this Information.:yay:
A great Tool for Converting.
Can you please tell us the latest Release ?
I have Version 3.00 Beta.

Thank you.:)

The customize Options (Icon and Background) is not so satisfactory for me.Personal I prefer the Icon Display from PSX2PSP.
Please also Note if you have a PAL Game do not use the PAL-NTSC Fix option as suggested from the Application !
The Picture is then moved up.
 
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cvskid

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Hello.:)

Thank you for this Information.:yay:
A great Tool for Converting.
Can you please tell us the latest Release ?
I have Version 3.00 Beta.

Thank you.:)

The customize Options (Icon and Background) is not so satisfactory for me.Personal I prefer the Icon Display from PSX2PSP.
Please also Note if you have a PAL Game do not use the PAL-NTSC Fix option as suggested from the Application !
The Picture is then moved up.
Yep, that is the newest version of popstation gui. It hasn't had an update in a long time but that's probably because it works fine as is.
 
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Indy13

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Hi friends,

Sorry in advance for my nooby question but I bought a psp 3004 last week (it's the first time I have this system), I've installed CFW 6.61 pro-c inf. and few emulators (fba4psp, mvspsp, cpspsp 1&2, mame4all...etc).

I've tried few psp iso and psn eboots everything works well

But I've tried to make my own Alien Trilogy eboot (PAL version) with psx2psp and everything works fine except the music, I have the sound but not the music, is it normal ?

I've already tested my .bin and .cue files of my game with opl on my ps2 by converting in .vcd and my game works fine on opl music included.

So here is my question, musics are missing with psx2psp converter or did I miss something ?

Thx in advance
 
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Ryccardo

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I have the sound but not the music, is it normal ?

I've already tested my .bin and .cue files of my game with opl on my ps2 by converting in .vcd and my game works fine on opl music included.
Is it an audio streaming game (can play the soundtrack in a regular audio cd player)?
If yes, make sure that:
1- You're feeding psx2psp an unsplit .bin or .img (combine split-track .bin with cdmage or isobuster)
2- You've installed the cdda_enabler plugin on your console (get it from wololo forums, add it to pops.txt)
 

Alexander1970

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Hi friends,

Sorry in advance for my nooby question but I bought a psp 3004 last week (it's the first time I have this system), I've installed CFW 6.61 pro-c inf. and few emulators (fba4psp, mvspsp, cpspsp 1&2, mame4all...etc).

I've tried few psp iso and psn eboots everything works well

But I've tried to make my own Alien Trilogy eboot (PAL version) with psx2psp and everything works fine except the music, I have the sound but not the music, is it normal ?

I've already tested my .bin and .cue files of my game with opl on my ps2 by converting in .vcd and my game works fine on opl music included.

So here is my question, musics are missing with psx2psp converter or did I miss something ?

Thx in advance

Hello.:)

The Game has 1 Data.bin and 25 Audio.bin Tracks.

alien1.jpg

I have found a Solution for me,I do not know it is the Best or Effective:

- please mount the .cue File into an Virtual Drive (like from Alcohol or Daemon Tools)

alien2.jpg

- use IMGBURN to make an .cue/.bin from it.

alien3.jpg

- load the .bin/.cue into PSX2PSP:

alien5.jpg

- set compression to "0" (otherwise you get maybe "stuttering" Audio)

alien6.jpg

- make the EBoot
- copy the Folder "SLES00101" on the PSP and play with Music.:)

Good Luck.
Thank you.:)
 
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Indy13

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Thanks @Ryccardo , thanks @alexander1970

I've spent five hours to run Alien Trilogy with music but unfortunately I didn't manage to do it...

I've tried to found an other .bin /.cue and an other .img, it still doesn't work...

Most of the things I've found were curious bugs for example the .cue / .bin I've used to convert in .vcd for my ps2 works fine in .vcd with opl on my ps2 but if I burn these .bin / .cue files on a cd-r and launch it on the ps2, the musics are not in the correct order...

Anyway... To comme back to my psp, after I've checked if all the contents in my .bin were the same as the Alcohol's screenshot that Alexander has posted, I've tried to convert my .bin / .cue files without compression, the size is good too but it doesn't work, I've downloaded an other version in .img format, the size is also good (602mb), I've made the same operation and it doesn't work too without compression on psx2psp, the same bug appears, I have a black screen and I need to remove the battery if I want to reboot the psp because if I just turn off/on the console, the black screen is still here without removing battery.

Finally, I've tried to convert my.vcd file (the file I've tested on my ps2 with opl) to an .iso file with MagicISO and same result, I've got a black screen...

So I'm at the same point as yesterday^^ the only thing I know now is my .bin / .cue and my .img works without music if I put the compression to 9 on psx2psp...

Maybe I should try the different compression settings between 0 and 9 on psx2psp to find a solution...
 
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Alexander1970

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Thanks @Ryccardo , thanks @alexander1970

I've spent five hours to run Alien Trilogy with music but unfortunately I didn't manage to do it...

I've tried to found an other .bin /.cue and an other .img, it still doesn't work...

Most of the things I've found were curious bugs for example the .cue / .bin I've used to convert in .vcd for my ps2 works fine in .vcd with opl on my ps2 but if I burn these .bin / .cue files on a cd-r and launch it on the ps2, the musics are not in the correct order...

Anyway... To comme back to my psp, after I've checked if all the contents in my .bin were the same as the Alcohol's screenshot that Alexander has posted, I've tried to convert my .bin / .cue files without compression, the size is good too but it doesn't work, I've downloaded an other version in .img format, the size is also good (602mb), I've made the same operation and it doesn't work too without compression on psx2psp, the same bug appears, I have a black screen and I need to remove the battery if I want to reboot the psp because if I just turn off/on the console, the black screen is still here without removing battery.

Finally, I've tried to convert my.vcd file (the file I've tested on my ps2 with opl) to an .iso file with MagicISO and same result, I've got a black screen...

So I'm at the same point as yesterday^^ the only thing I know now is my .bin / .cue and my .img works without music if I put the compression to 9 on psx2psp...

Maybe I should try the different compression settings between 0 and 9 on psx2psp to find a solution...
Hello.:)

Maybe it is a "POPSLOADER" Setting Issue.:unsure:

Did you have PROMOD Custom Firmware (Version 6.61) on your PSP ?
If yes,please HOLD the RIGHT Shoulder Button when you START the EBoot.
It should open the POPSLOADER Configuration Screen:

P1060793.JPG

Personal I use Version 5.50 for my EBoots and PlayStation Games.

and

2- You've installed the cdda_enabler plugin on your console (get it from wololo forums, add it to pops.txt)

And it is ACTIVATED in the Settings from the PROMOD:

P1060794.JPG

Please check these Things.
Thank you.:)
 
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Indy13

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Did you have PROMOD Custom Firmware (Version 6.61) on your PSP ?

My CFW 6.61 PRO-C infinity

If yes,please HOLD the RIGHT Shoulder Button when you START the EBoot.

I don't know if I have the good firmware but when I press the right shoulder button when I start the Eboot, nothing happens.

Maybe it is a "POPSLOADER" Setting Issue.

I think it's the issue, I've never installed POPSLOADER on my memory stick^^

What a noob I am ! :lol:

So here my new question does a POPSLOADER version exist for my CFW and where I can grab it ?

Thx in advance
 
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Alexander1970

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My CFW 6.61 PRO-C infinity



I don't know if I have the good firmware but when I press the right shoulder button when I start the Eboot, nothing happens.



I think it's the issue, I've never installed POPSLOADER on my memory stick^^

What a noob I am ! :lol:

So here my new question does a POPSLOADER version exist for my CFW and where I can grab it ?

Thx in advance

It has not all but the "needed" one inside:

https://wololo.net/talk/viewtopic.php?f=28&t=45468&sid=93a9f7139c58e44d36ba01f31ba4eae9&start=10
(the last Post)
 
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