FYI, since things are getting more silent here, I might as well post a small update. I've still been working on things!
With RadMcFists help, we've been doing some tests to see if I can improve the hack a little, but those tests haven't had positive results yet. Kind of stumped on that really...
In the meantime, I've tinkered with exploring more of the ASM, but haven't learned much. Param72 is also related to resolution in some way, like Param68? Param74 is related to Param50 in a way. More or less, if its not equal to the normal 6/7, an entire other routine is called were Param50 isnt check, and instead a bunch of VC/CC title Preset IDs are. But either way, nothing will boot unless that param is included and set to 6/7... so not important atm. No luck figuring out how to get SDD1 games working as switch footered .sfroms still...
I did open up a new tab on the Preset ID list for posting results for the library of officially supported VC/CC games. It's mostly so if there's any performance differences from the game+ID between the SNESC and Switch, it can be logged. It's not for general compatibility of other games with ID they are not meant for, but I may open such a list later.
I worked on a Switch format update for SFROM Tool a little, but its hard to find time atm. Whenever its released, expect it to be a unofficial side build at first because I don't think its going to be very refined. lol
Beyond that, I guess its mostly just waiting for the next SNES Online update. Since I've seen 2 different versions of the main.elf already, I'm suspecting that the hack may need to get adjusted every month.