Hacking New dev mode privilege escalation exploit published

coffinbirth

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The emulators aren't apart of the dashboard, each game contains a configured emulator specific to it. The only portion of code that is there from factory might be the 360 kernel/dashboard, but I'm inclined to say this also is specific to each game and is contained in every emulated game. Not to mention, that dump would predate any of the software portion of the emulation so it's not really helpful in terms of modifying anything BC - though, I also think injection is the biggest retail end hack I want for the 4K scaling and the apparent compatibility the OG emulator has, which may not be specific for each game.
Correct, just curious if anyone has messed with it, not so much as to if it relates to this topic directly. Seems to me that a lot could be gleaned from it, despite what you mentioned.
Does anyone know if that dump is even functional? I obviously haven't been paying attention if so.
EDIT: Apparently the Durango Alpha still had encrypted .xvd as well. I SWEAR I remember either DAE or shuma saying on irc that several big things were not encrypted or that build had the keys or something to that effect. Either way, disregard.
 
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I'm gonna guess the console has to be an original launch console Durango
No, I was referring to something else. Something that recently became present on Durango revisions.

Launch firmware doesn't even have the dev feature - it's not included as a default application anyway...

For all I know the dev mode partition was at least there, but for retail I'm almost sure it's not even accessible if you didn't launch into it normally at least once as I believe it doesn't keep the files for dev mode if you don't use it.
Launch firmware did support it to an extent, obviously missing the important OS parts but it would've worked.
Correct, just curious if anyone has messed with it, not so much as to if it relates to this topic directly. Seems to me that a lot could be gleaned from it, despite what you mentioned.
Does anyone know if that dump is even functional? I obviously haven't been paying attention if so.
EDIT: Apparently the Durango Alpha still had encrypted .xvd as well. I SWEAR I remember either DAE or shuma saying on irc that several big things were not encrypted or that build had the keys or something to that effect. Either way, disregard.
Durango Alpha isn't really something of use but whatever DaE ever said should be taken with a grain of salt. He's not someone to trust.
But no, there was not any XVD's on the alpha. It was just a windows image of the original alpha build.
 

carizard

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No, I was referring to something else. Something that recently became present on Durango revisions.


Launch firmware did support it to an extent, obviously missing the important OS parts but it would've worked.

Durango Alpha isn't really something of use but whatever DaE ever said should be taken with a grain of salt. He's not someone to trust.
But no, there was not any XVD's on the alpha. It was just a windows image of the original alpha build.
I did not mean launch firmwares

--------------------- MERGED ---------------------------

New guy here, hello. This whole thing is neat, I was playing with it the other day and after doing symlinks using a different tutorial in this section of the site, I found myself in (keep in mind this refers to drives on the xbox one) J:\ where there's two applications and also a folder "tools". In the tools folder there's a bunch of .dll's and .exe's. Among the more interesting ones are the ones called wdapp, wdrun, wdconfig etc. wdapp handles installing and running apps, registering/reregistering and some other functions. I decided to use the "install" command on the .xvc package from the game disc that's in my console. It worked? It started installing, showing both a percentage in the cmd as well as progress bar on the console. It even showed the usual "ready to play" before finishing install, however because the devmode we have access to blocks all games from running, and only allows uwp apps, you can't actually run this. It installed the game on my external drive, and I did check to see how its installed and unlike usual filename (which after install is a bunch of letters and numbers) it also had a "-devkit" added at the end. So the number/letter string was correct for the game in question, just that the "-devkit" part was added to its end.
Oh and while installing in devmode, it doesn't even show the name or icon for the game. As I said, this is known most likely to people who research xbone but even though it doesn't work for games, it can maybe properly work for apps? Alternate means of installing them n'all? I believe you could also supply (instead of the optical disk) the location of a non-xbox formatted pen/hdd drive. Wonder if this is even useful at all.
Oh and wdconfig.exe can be used to change some options on the system, including forcing the change of sandbox id(I was able to change it to retail, because usually it stops you.. well, not like it changes much as far as I can see).

Oh and I myself don't care for piracy. I'm just screwing around because I want to get into the filesystem of a certain game. Just to clarify.
Just out of curiosity what game was this?
 
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stanleyopar2000

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All this is going to do is unfortunately give Microsoft the excuse to close dev mode off to the public and break another promise to the public. The other one was DVR recording.

This will lead to piracy enabling CFW. It's not if. it's when. It won't be OP, but it will be someone. That's how it always happens. With that being said I don't pay for live or live on XBL (mine's PSN) so if there is a CFW hack i'm doing it on my Xbox One S day 1.

If this exploit gets attention, Microsoft will probably attempt to stop it. Do not update if you want CFW.
 
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Rintron

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[QUOTE="carizard]Just out of curiosity what game was this?[/QUOTE]
It was Kingdom Hearts III. Really want to dig into its files.
 
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All this is going to do is unfortunately give Microsoft the excuse to close dev mode off to the public and break another promise to the public. The other one was DVR recording.

This will lead to piracy enabling CFW. It's not if. it's when. It won't be OP, but it will be someone. That's how it always happens. With that being said I don't pay for live or live on XBL (mine's PSN) so if there is a CFW hack i'm doing it on my Xbox One S day 1.

If this exploit gets attention, Microsoft will probably attempt to stop it. Do not update if you want CFW.
It won't lead or result in dev mode being shut off. There's no way that piracy can occur within the Dev Mode state, not without a severe hardware bug, or again an overlooked feature. It'll be fine.
 

ploggy

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It won't lead or result in dev mode being shut off. There's no way that piracy can occur within the Dev Mode state, not without a severe hardware bug, or again an overlooked feature. It'll be fine.
Would this exploit break away from our need for UWP based apps with dev mode? Thats been a big stumbling block with Emulators on Xbox, the need for them to be UWP. That and the need for them to be DX11.
 

carizard

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Would this exploit break away from our need for UWP based apps with dev mode? Thats been a big stumbling block with Emulators on Xbox, the need for them to be UWP. That and the need for them to be DX11.
No but @XVMM said that you could get graphical output via hooking but you would need to ask him for more information on how to implement that
 
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bayramfatih7

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Configure and change settings on Universal Windows Platform devices

extrade settings

ConsoleMode
DebugMemoryMode
DebugNicEnable
DefaultUWPContentTypeToGame
EnableKernelDebugging
LegacyGPUPerformanceMode

wdconfig.exe
(e: usb )
export
J:\tools\wdconfig.exe export e:/ydk

import
J:\tools\wdconfig.exe import e:/ydk

Allow4K="true"
AllowArbitraryCodeGeneration="false"
AllowHDR="true"
AllowUnattendScript="true"
AllowUsbUnattendScript="true"
AllowVRR="true"
AllowXboxAppConnections="true"
AllowYCC="false"
AudioBitstreamFormat="DTS"
AutoAcceptConsentPrompts="false"
AutoBoot="true"
AutoSignInUser="dev @hotmail "
AutoSignInUserControllerPairing="None"
BlockUnattendScript="false"
BlockUsbUnattendScript="false"
ColorDepth="24 bit"
ColorSpace="Limited RGB"
ConsoleMode="Xbox One S"
ConsoleType="XboxOneS"
CrashDumpType="None"
CrashDumpUpload="false"
DebugMemoryMode="PIX and Tool"
DebugNicEnable="false"
DefaultApp="Retail Home"
DefaultStorageDevice="Retail"
DefaultUWPContentTypeToGame="false"
DimTimeout="0"
DisplayConnection="Auto"
EnableFastGameLaunch="false"
EnableInternalSSD="true"
EnableKernelDebugging="true"
EnableUnifiedScratch="false"
EraGraphicsDriverMode="Title Configured"
ExtraTitleMemory="0"
ForceGuestSmb="false"
GeographicRegion="TR"
HDMIAudio="Stereo"
HDMIorOpticalAudioHeadset="false"
HeadsetFormat="WindowsSonicHeadset"
Hostname="XBOXONE"
KinectSensorEnabled="true"
LegacyGPUPerformanceMode="false"
OpticalAudio="Stereo"
PowerMode="Energy Saving"
PreferredLanguages="tr-TR"
ProfilingMode="Legacy"
RunUnattendScriptImmediately="false"
SandboxId="XDKS.1"
ShutdownTimeout="None"
SimulateVersionSwitch="false"
SraGraphicsDriverMode="Retail"
TVResolution="1080p"
TimeZone="(UTC+03:00)
Category: Audio

AudioBitstreamFormat="DTS"

Accepted values:
{DTS | DolbyDigital | DolbyAtmos}

Description:
Audio bitstream output setting.

HDMIAudio="Stereo"

Accepted values:
{Off | Stereo | 51 | 71 | Bitstream}

Description:
HDMI audio output setting.

HDMIorOpticalAudioHeadset="false"

Accepted values:
{true | false}

Description:
Set to true if using an HDMI or optical audio headset.

HeadsetFormat="WindowsSonicHeadset"

Accepted values:
{StereoHeadset | WindowsSonicHeadset | DolbyAtmosHeadset}

Description:
Audio format for headset audio.

OpticalAudio="Stereo"

Accepted values:
{Off | Stereo | Bitstream}

Description:
Optical audio output setting.

Category: Debug

AllowArbitraryCodeGeneration="false"

Accepted values:
{true | false}

Description:
Flag indicating if the devkit allows arbitrary code generation in title
process(es).

A reboot is required for this setting to take effect.

ConsoleMode="Xbox One S"

Accepted values:
{Default | Xbox One}

Description:
This setting allows testing a title against a range of hardware
performance conditions. Default means the actual hardware.

A reboot is required for this setting to take effect.

ConsoleType="XboxOneS"

Description:
Read-only setting that indicates the current hardware type.

Changing this setting is disabled.

CrashDumpType="None"

Accepted values:
{None | Triage | Mini | Heap}

Description:
Type of devkit dumps to collect when a process crashes.

CrashDumpUpload="false"

Accepted values:
{true | false}

Description:
Flag to enable the upload of DevKit dumps to Watson.

DebugMemoryMode="PIX and Tool"

Accepted values:
{PIX Only | PIX and Tool | PIX and Title | PGI Only | PGI and Tool | PGI
and Title}

Description:
Flag indicating the access policy of debug memory regions. This setting
is deprecated starting in the June 2017 XDK.
PIX Only: Memory available for PIX only.
PIX and Tool: Default setting. Memory available for both PIX and 3rd
party tools.
PIX and Title: Memory available for PIX, and map the second region to
title memory pool (5 GB+).
PGI Only: Memory available for PGI only.
PGI and Tool: Memory available for PGO profiling, and map the second
region to title memory pool (5 GB+).
PGI and Title: Memory available for both PGO profiling and 3rd party
tools.

A reboot is required for this setting to take effect.

EnableFastGameLaunch="false"

Accepted values:
{true | false}

Description:
Set to 'true' to enable fast game launch for the ERA.

EnableKernelDebugging="true"

Accepted values:
{true | false}

Description:
Set to 'true' to prevent an exclusive app from being torn down after a
crash, providing time to attach a kernel debugger.

A reboot is required for this setting to take effect.

EraGraphicsDriverMode="Title Configured"

Accepted values:
{Title Configured | Retail | Instrumented | Validated}

Description:
Setting to control the graphics driver mode for ERA games.

ExtraTitleMemory="0"

Accepted values:
{0 - 15872}

Description:
The amount of additional memory (in MB) that is moved from the MEM_TOOL
heap to the default memory heap for your title during development. To use
this memory, Profiling Mode must be on.

Note: Setting this value(or using the MEM_TOOL heap directly) reduces
the amount of memory available to tools like PIX. We recommend leaving at
least 512 MB for PIX.

On Xbox One and Xbox One S the title memory size is always 5GB.

On Xbox One X it can be set to a value between 5GB to 9GB by using
mx:TitleMemory in your manifest.

Maximum ExtraTitleMemory value with 5GB of title memory:
Xbox One: 1280
Xbox One S: 1280
Xbox One X Retail: 5376
Xbox One X Devkit: 17664

Maximum ExtraTitleMemory value with 8GB of title memory:
Xbox One X Retail: 1280
Xbox One X Devkit: 14592

Maximum ExtraTitleMemory value with 9GB of title memory:
Xbox One X Retail: 1280
Xbox One X Devkit: 13568

A reboot is required for this setting to take effect.

LegacyGPUPerformanceMode="false"

Accepted values:
{true | false}

Description:
Flag to reduce GPU performance to match legacy launch consoles (854
MHz).

A reboot is required for this setting to take effect.

ProfilingMode="Legacy"

Accepted values:
{On | Off | Legacy}

Description:
Flag indicating the devkit is in Profiling Mode.

A reboot is required for this setting to take effect.

SraGraphicsDriverMode="Retail"

Accepted values:
{Retail | Instrumented | Validated}

Description:
Setting to control the graphics driver mode for UWP games.

A reboot is required for this setting to take effect.

TitleCompatOverride="false"

Accepted values:
{true | false}

Description:
Flag to override the title compatibility setting. Used with
ExtraTitleMemory to override title memory allocation.

ToolingMemoryOverflow="true"

Accepted values:
{true | false}

Description:
Flag to control whether PIX profiling captures also use title memory if
tooling memory is not available.

Category: DevicePortal

WdpEnabled="true"

Accepted values:
{true | false}

Description:
The status of Device Portal. This setting is read-only.

Category: Identity

Hostname="XBOXONE"

Description:
The network name of a console. Value must be 15 characters or less and
only contain letters, numbers and hyphens.

A reboot is required for this setting to take effect.

SandboxId="XDKS.1"

Description:
The ID of the development sandbox. SandboxId names are case sensitive.

A reboot is required for this setting to take effect.

Category: Kinect

KinectSensorEnabled="true"

Accepted values:
{true | false}

Description:
Flag used to toggle whether the Kinect sensor should be disabled.

SimulateVersionSwitch="false"

Accepted values:
{true | false}

Description:
Flag used to toggle whether the console should force reloading the NUI
pipeline on app focus changes.

A reboot is required for this setting to take effect.

Category: Localization

GeographicRegion="TR"

Description:
Country code for the region the console is in.

A reboot is required for this setting to take effect.

PreferredLanguages="tr-TR"

Accepted values:
{ar-SA | da-DK | de-DE | de-CH;de-DE | en-GB | en-AE;en-GB | en-AU;en-GB
| en-CA;en-GB | en-CZ;en-GB | en-GR;en-GB | en-HK;en-GB | en-HU;en-GB |
en-IE;en-GB | en-IL;en-GB | en-IN;en-GB | en-NZ;en-GB | en-SA;en-GB |
en-SG;en-GB | en-SK;en-GB | en-ZA;en-GB | en-US | es-ES | es-MX |
es-AR;es-MX | es-CL;es-MX | es-CO;es-MX | fi-FI | fr-FR | fr-BE;fr-FR |
fr-CA;fr-FR | fr-CH;fr-FR | he-IL | it-IT | ja-JP | ko-KR | nb-NO | nl-NL
| nl-BE;nl-NL | pl-PL | pt-BR | pt-PT;pt-BR | ru-RU | sv-SE | tr-TR |
zh-CN | zh-SG;zh-CN | zh-TW | zh-HK;zh-TW}

Description:
List of preferred language tags. i.e. en-us;en-gb.

A reboot is required for this setting to take effect.

TimeZone="(UTC+03:00) ?stanbul"

Accepted values:
{(UTC-12:00) Uluslararas? Tarih izgisi Bat? | (UTC-11:00) E?gdml
Evrensel Saat-11 | (UTC-10:00) Aleutian Adalar? | (UTC-10:00) Hawaii |
(UTC-09:30) Marquesas Adalar? | (UTC-09:00) Alaska | (UTC-09:00)
E?gdml Evrensel Saat-09 | (UTC-08:00) Baja California | (UTC-08:00)
E?gdml Evrensel Saat-08 | (UTC-08:00) Pasifik Saati (ABD ve Kanada) |
(UTC-07:00) Arizona | (UTC-07:00) Chihuahua, La Paz, Mazatlan |
(UTC-07:00) Da? Saati (ABD ve Kanada) | (UTC-06:00) Guadalahara, Mexico
City, Monterey | (UTC-06:00) Merkezi Saat (ABD ve Kanada) | (UTC-06:00)
Orta Amerika | (UTC-06:00) Paskalya Adas? | (UTC-06:00) Saskatchewan |
(UTC-05:00) Bogota, Lima, Quito, Rio Branco | (UTC-05:00) Chetumal |
(UTC-05:00) Do?u Saati (ABD ve Kanada) | (UTC-05:00) Haiti | (UTC-05:00)
Havana | (UTC-05:00) Indiana (Do?u) | (UTC-05:00) Turks ve Caicos |
(UTC-04:00) Asuncion | (UTC-04:00) Atlantik Saati (Kanada) | (UTC-04:00)
Cuiaba | (UTC-04:00) Georgetown, La Paz, Manaus, San Juan | (UTC-04:00)
Karakas | (UTC-04:00) Santiago | (UTC-03:30) Newfoundland | (UTC-03:00)
Araguaina | (UTC-03:00) Brezilya | (UTC-03:00) Buenos Aires | (UTC-03:00)
Cayenne, Fortaleza | (UTC-03:00) Grnland | (UTC-03:00) Montevideo |
(UTC-03:00) Punta Arenas | (UTC-03:00) Saint Pierre ve Miquelon |
(UTC-03:00) Salvador | (UTC-02:00) E?gdml Evrensel Saat-02 |
(UTC-01:00) Azorlar | (UTC-01:00) Cabo Verde Ad. | (UTC) E?gdml
Evrensel Saat | (UTC+00:00) Dublin, Edinburgh, Lizbon, Londra |
(UTC+00:00) Monrovya, Reykjavik | (UTC+00:00) Sao Tome | (UTC+01:00)
Amsterdam, Berlin, Bern, Roma, Stockholm, Viyana | (UTC+01:00) Belgrat,
Bratislava, Budape?te Ljubljana, Prag | (UTC+01:00) Brksel, Kopenhag,
Madrid, Paris | (UTC+01:00) Kasablanka | (UTC+01:00) Orta Bat? Afrika |
(UTC+01:00) Saraybosna, skp, Var?ova, Zagreb | (UTC+02:00) Amman |
(UTC+02:00) Atina, Bkre? | (UTC+02:00) Beyrut | (UTC+02:00) Chisinau |
(UTC+02:00) Gazze, Hebron | (UTC+02:00) Harare, Pretoria | (UTC+02:00)
Hartum | (UTC+02:00) Helsinki, Kiev, Riga, Sofya, Tallinn, Vilnius |
(UTC+02:00) Kahire | (UTC+02:00) Kaliningrad | (UTC+02:00) Kuds |
(UTC+02:00) Trablus | (UTC+02:00) Windhoek | (UTC+02:00) ?am |
(UTC+03:00) Ba?dat | (UTC+03:00) Kuveyt, Riyad | (UTC+03:00) Minsk |
(UTC+03:00) Moskova, St. Petersburg | (UTC+03:00) Nairobi | (UTC+03:00)
?stanbul | (UTC+03:30) Tahran | (UTC+04:00) Abu Dabi, Muscat |
(UTC+04:00) Astrahan, Ulyanovsk | (UTC+04:00) Bak | (UTC+04:00) Erivan |
(UTC+04:00) Port Louis | (UTC+04:00) Saratov | (UTC+04:00) Tiflis |
(UTC+04:00) Volgograd | (UTC+04:00) ?jevsk, Samara | (UTC+04:30) Kabil |
(UTC+05:00) A?kabad, Ta?kent | (UTC+05:00) Qyzylorda | (UTC+05:00)
Yekaterinburg | (UTC+05:00) ?slamabat, Karai | (UTC+05:30) Chennai,
Kalkta, Mumbai, Yeni Delhi | (UTC+05:30) Sri Jayawardenepura |
(UTC+05:45) Kathmandu | (UTC+06:00) Astana | (UTC+06:00) Dakka |
(UTC+06:00) Omsk | (UTC+06:30) Yangon (Rangoon) | (UTC+07:00) Bangkok,
Hanoi, Cakarta | (UTC+07:00) Barnaul, Gorno-Altaysk | (UTC+07:00) Hovd |
(UTC+07:00) Krasnoyarsk | (UTC+07:00) Novosibirsk | (UTC+07:00) Tomsk |
(UTC+08:00) Kuala Lumpur, Singapur | (UTC+08:00) Pekin, ongcin, Hong
Kong, Urumi | (UTC+08:00) Pert | (UTC+08:00) Taypey | (UTC+08:00)
Ulanbator | (UTC+08:00) ?rkutsk | (UTC+08:45) Eucla | (UTC+09:00) Chita |
(UTC+09:00) Osaka, Sapporo, Tokyo | (UTC+09:00) Pyongyang | (UTC+09:00)
Seul | (UTC+09:00) Yakutsk | (UTC+09:30) Adelaide | (UTC+09:30) Darwin |
(UTC+10:00) Brisbane | (UTC+10:00) Guam, Port Moresby | (UTC+10:00)
Hobart | (UTC+10:00) Kanbera, Melbourne, Sidney | (UTC+10:00) Vladivostok
| (UTC+10:30) Lord Howe Adas? | (UTC+11:00) Bougainville Adas? |
(UTC+11:00) Magadan | (UTC+11:00) Norfolk Adas? | (UTC+11:00) Sakhalin |
(UTC+11:00) Solomon Adl., Yeni Kaledonya | (UTC+11:00) okurdak |
(UTC+12:00) Anad?r, Petropavlovsk-Kamatski | (UTC+12:00) Auckland,
Wellington | (UTC+12:00) E?gdml Evrensel Saat+12 | (UTC+12:00) Fiji
Adalar? | (UTC+12:45) Chatham Adalar? | (UTC+13:00) E?gdml Evrensel
Saat+13 | (UTC+13:00) Nuku'alofa | (UTC+13:00) Samoa | (UTC+14:00)
Kiritimati Adas?}

Description:
Time zone the console is in.

Category: Network

DebugNicEnable="false"

Accepted values:
{true | false}

Description:
Flag used to turn debug NIC proxying on Xbox One X devkits on or off.

A reboot is required for this setting to take effect.

ForceGuestSmb="false"

Accepted values:
{true | false}

Description:
Flag which determines whether or not the console forces file shares to
use "guest" account access, which is blocked by some security policies.

A reboot is required for this setting to take effect.

WirelessRadioSettings="On"

Accepted values:
{On | Off | Wireless LAN Off | Accessories Off}

Description:
Power settings of the wireless radios. 'on' and 'off' turn both radios
on or off respectively.

A reboot is required for this setting to take effect.

Category: Power

AutoBoot="true"

Accepted values:
{true | false}

Description:
Flag that indicates whether or not the console boots when it receives
power.

DimTimeout="0"

Accepted values:
{0 - 255}

Description:
The number of minutes of inactivity before the console's screen dims.
Value can be 0 (for never), or a number between 1 and 255, in increments
of 5.

A reboot is required for this setting to take effect.

PowerMode="Energy Saving"

Accepted values:
{Instant On | Energy Saving}

Description:
The power mode for the console.

ShutdownTimeout="None"

Accepted values:
{None | 1 hour | 2 hours | 3 hours | 4 hours | 5 hours | 6 hours}

Description:
The number of minutes of inactivity before the console powers down. Set
to 0 for never.

USBSelectiveSuspend="true"

Accepted values:
{true | false}

Description:
Selective suspend settings for external storage. Some drives perform
poorly when this is enabled; this can be used to disable it.

A reboot is required for this setting to take effect.

Category: Preferences

AllowXboxAppConnections="true"

Accepted values:
{true | false}

Description:
Allow the Xbox App and Xbox Dev Mode Companion app to connect to the
console to stream content to the PC.

AutoAcceptConsentPrompts="false"

Accepted values:
{true | false}

Description:
Whether the console should automatically accept consent prompts.

DefaultApp="Retail Home"

Accepted values:
{Dev Home | Retail Home}

Description:
The default home experience.

A reboot is required for this setting to take effect.

DefaultUWPContentTypeToGame="false"

Accepted values:
{true | false}

Description:
Whether the console should treat UWP apps as games by default.

Category: Storage

DefaultStorageDevice="Retail"

Accepted values:
{Retail}

Description:
The default drive for deploying games. On an Xbox One X devkit, the
development drive is the internal NVMe drive. On other consoles, the
first external drive will be considered the development drive.

Changing this setting is disabled.

EnableInternalSSD="true"

Accepted values:
{true | false}

Description:
Whether the internal NVMe drive on an Xbox One X devkit should be
enabled or disabled.

A reboot is required for this setting to take effect.

EnableUnifiedScratch="false"

Accepted values:
{true | false}

Description:
Flag used to toggle whether the unified scratch should be enabled. This
will keep TitleDeveloperStorage mounted in the system OS while allowing
simultaneous access in the title.

Category: Unattended

AllowUnattendScript="true"

Accepted values:
{true | false}

Description:
Whether unattended scripts should be allowed to run.

AllowUsbUnattendScript="true"

Accepted values:
{true | false}

Description:
Whether unattended scripts should be allowed to run when present on a
USB.

BlockUnattendScript="false"

Accepted values:
{true | false}

Description:
Whether unattended scripts should be blocked from running.

BlockUsbUnattendScript="false"

Accepted values:
{true | false}

Description:
Whether unattended scripts should be blocked from running when present
on a USB.

RunUnattendScriptImmediately="false"

Accepted values:
{true | false}

Description:
Whether unattended scripts should be run immediately on console boot or
allow for cancellation before running.

Category: User

AutoSignInUser="dev @hotmail"

Accepted values:
{dev @hotmail | None}

Description:
The default user to auto sign-in when the console boots. The user must
have already been added to the console using tooling or the sign-in app.

AutoSignInUserControllerPairing="None"

Accepted values:
{None | Gamepad | Virtual Gamepad | Any Physical Controller}

Description:
The controller pairing option for the default user.
Gamepad: pair to physical gamepad
Virtual Gamepad: pair to any virtual gamepad
Any Physical Controller: pair to first physical controller(Gamepad,
Wheel, Accessory) discovered.
None: the user will not be paired to a controller on startup.

A reboot is required for this setting to take effect.

Category: Video

Allow4K="true"

Accepted values:
{true | false}

Description:
Flag to enable 4K content on consoles that support it. This setting has
no effect on legacy consoles.

Changing this setting is disabled.

AllowHDR="true"

Accepted values:
{true | false}

Description:
Flag to enable High Dynamic Range (HDR) content on consoles that support
it. This setting has no effect on legacy consoles.

Changing this setting is disabled.

AllowVRR="true"

Accepted values:
{true | false}

Description:
Flag to enable variable refresh rate on displays that support AMD
FreeSync(tm) over HDMI.

Changing this setting is disabled.

AllowYCC="false"

Accepted values:
{true | false}

Description:
Flag to enable YCC 4:2:2 encoding on displays that support it.

ColorDepth="24 bit"

Accepted values:
{24 bit | 30 bit | 36 bit}

Description:
The color depth setting of the display.

A reboot is required for this setting to take effect.

ColorSpace="Limited RGB"

Accepted values:
{Limited RGB | Full RGB}

Description:
The color space setting of the display.

DisplayConnection="Auto"

Accepted values:
{Auto | DVI | HDMI | HDMI2}

Description:
The connection override option of the display.

TVResolution="1080p"

Accepted values:
{1080p | 720p | 480p}

Description:
The resolution of the display.
 

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Configure and change settings on Universal Windows Platform devices

extrade settings

ConsoleMode
DebugMemoryMode
DebugNicEnable
DefaultUWPContentTypeToGame
EnableKernelDebugging
LegacyGPUPerformanceMode

wdconfig.exe
(e: usb )
export
J:\tools\wdconfig.exe export e:/ydk

import
J:\tools\wdconfig.exe import e:/ydk

Allow4K="true"
AllowArbitraryCodeGeneration="false"
AllowHDR="true"
AllowUnattendScript="true"
AllowUsbUnattendScript="true"
AllowVRR="true"
AllowXboxAppConnections="true"
AllowYCC="false"
AudioBitstreamFormat="DTS"
AutoAcceptConsentPrompts="false"
AutoBoot="true"
AutoSignInUser="dev @hotmail "
AutoSignInUserControllerPairing="None"
BlockUnattendScript="false"
BlockUsbUnattendScript="false"
ColorDepth="24 bit"
ColorSpace="Limited RGB"
ConsoleMode="Xbox One S"
ConsoleType="XboxOneS"
CrashDumpType="None"
CrashDumpUpload="false"
DebugMemoryMode="PIX and Tool"
DebugNicEnable="false"
DefaultApp="Retail Home"
DefaultStorageDevice="Retail"
DefaultUWPContentTypeToGame="false"
DimTimeout="0"
DisplayConnection="Auto"
EnableFastGameLaunch="false"
EnableInternalSSD="true"
EnableKernelDebugging="true"
EnableUnifiedScratch="false"
EraGraphicsDriverMode="Title Configured"
ExtraTitleMemory="0"
ForceGuestSmb="false"
GeographicRegion="TR"
HDMIAudio="Stereo"
HDMIorOpticalAudioHeadset="false"
HeadsetFormat="WindowsSonicHeadset"
Hostname="XBOXONE"
KinectSensorEnabled="true"
LegacyGPUPerformanceMode="false"
OpticalAudio="Stereo"
PowerMode="Energy Saving"
PreferredLanguages="tr-TR"
ProfilingMode="Legacy"
RunUnattendScriptImmediately="false"
SandboxId="XDKS.1"
ShutdownTimeout="None"
SimulateVersionSwitch="false"
SraGraphicsDriverMode="Retail"
TVResolution="1080p"
TimeZone="(UTC+03:00)
Category: Audio

AudioBitstreamFormat="DTS"

Accepted values:
{DTS | DolbyDigital | DolbyAtmos}

Description:
Audio bitstream output setting.

HDMIAudio="Stereo"

Accepted values:
{Off | Stereo | 51 | 71 | Bitstream}

Description:
HDMI audio output setting.

HDMIorOpticalAudioHeadset="false"

Accepted values:
{true | false}

Description:
Set to true if using an HDMI or optical audio headset.

HeadsetFormat="WindowsSonicHeadset"

Accepted values:
{StereoHeadset | WindowsSonicHeadset | DolbyAtmosHeadset}

Description:
Audio format for headset audio.

OpticalAudio="Stereo"

Accepted values:
{Off | Stereo | Bitstream}

Description:
Optical audio output setting.

Category: Debug

AllowArbitraryCodeGeneration="false"

Accepted values:
{true | false}

Description:
Flag indicating if the devkit allows arbitrary code generation in title
process(es).

A reboot is required for this setting to take effect.

ConsoleMode="Xbox One S"

Accepted values:
{Default | Xbox One}

Description:
This setting allows testing a title against a range of hardware
performance conditions. Default means the actual hardware.

A reboot is required for this setting to take effect.

ConsoleType="XboxOneS"

Description:
Read-only setting that indicates the current hardware type.

Changing this setting is disabled.

CrashDumpType="None"

Accepted values:
{None | Triage | Mini | Heap}

Description:
Type of devkit dumps to collect when a process crashes.

CrashDumpUpload="false"

Accepted values:
{true | false}

Description:
Flag to enable the upload of DevKit dumps to Watson.

DebugMemoryMode="PIX and Tool"

Accepted values:
{PIX Only | PIX and Tool | PIX and Title | PGI Only | PGI and Tool | PGI
and Title}

Description:
Flag indicating the access policy of debug memory regions. This setting
is deprecated starting in the June 2017 XDK.
PIX Only: Memory available for PIX only.
PIX and Tool: Default setting. Memory available for both PIX and 3rd
party tools.
PIX and Title: Memory available for PIX, and map the second region to
title memory pool (5 GB+).
PGI Only: Memory available for PGI only.
PGI and Tool: Memory available for PGO profiling, and map the second
region to title memory pool (5 GB+).
PGI and Title: Memory available for both PGO profiling and 3rd party
tools.

A reboot is required for this setting to take effect.

EnableFastGameLaunch="false"

Accepted values:
{true | false}

Description:
Set to 'true' to enable fast game launch for the ERA.

EnableKernelDebugging="true"

Accepted values:
{true | false}

Description:
Set to 'true' to prevent an exclusive app from being torn down after a
crash, providing time to attach a kernel debugger.

A reboot is required for this setting to take effect.

EraGraphicsDriverMode="Title Configured"

Accepted values:
{Title Configured | Retail | Instrumented | Validated}

Description:
Setting to control the graphics driver mode for ERA games.

ExtraTitleMemory="0"

Accepted values:
{0 - 15872}

Description:
The amount of additional memory (in MB) that is moved from the MEM_TOOL
heap to the default memory heap for your title during development. To use
this memory, Profiling Mode must be on.

Note: Setting this value(or using the MEM_TOOL heap directly) reduces
the amount of memory available to tools like PIX. We recommend leaving at
least 512 MB for PIX.

On Xbox One and Xbox One S the title memory size is always 5GB.

On Xbox One X it can be set to a value between 5GB to 9GB by using
mx:TitleMemory in your manifest.

Maximum ExtraTitleMemory value with 5GB of title memory:
Xbox One: 1280
Xbox One S: 1280
Xbox One X Retail: 5376
Xbox One X Devkit: 17664

Maximum ExtraTitleMemory value with 8GB of title memory:
Xbox One X Retail: 1280
Xbox One X Devkit: 14592

Maximum ExtraTitleMemory value with 9GB of title memory:
Xbox One X Retail: 1280
Xbox One X Devkit: 13568

A reboot is required for this setting to take effect.

LegacyGPUPerformanceMode="false"

Accepted values:
{true | false}

Description:
Flag to reduce GPU performance to match legacy launch consoles (854
MHz).

A reboot is required for this setting to take effect.

ProfilingMode="Legacy"

Accepted values:
{On | Off | Legacy}

Description:
Flag indicating the devkit is in Profiling Mode.

A reboot is required for this setting to take effect.

SraGraphicsDriverMode="Retail"

Accepted values:
{Retail | Instrumented | Validated}

Description:
Setting to control the graphics driver mode for UWP games.

A reboot is required for this setting to take effect.

TitleCompatOverride="false"

Accepted values:
{true | false}

Description:
Flag to override the title compatibility setting. Used with
ExtraTitleMemory to override title memory allocation.

ToolingMemoryOverflow="true"

Accepted values:
{true | false}

Description:
Flag to control whether PIX profiling captures also use title memory if
tooling memory is not available.

Category: DevicePortal

WdpEnabled="true"

Accepted values:
{true | false}

Description:
The status of Device Portal. This setting is read-only.

Category: Identity

Hostname="XBOXONE"

Description:
The network name of a console. Value must be 15 characters or less and
only contain letters, numbers and hyphens.

A reboot is required for this setting to take effect.

SandboxId="XDKS.1"

Description:
The ID of the development sandbox. SandboxId names are case sensitive.

A reboot is required for this setting to take effect.

Category: Kinect

KinectSensorEnabled="true"

Accepted values:
{true | false}

Description:
Flag used to toggle whether the Kinect sensor should be disabled.

SimulateVersionSwitch="false"

Accepted values:
{true | false}

Description:
Flag used to toggle whether the console should force reloading the NUI
pipeline on app focus changes.

A reboot is required for this setting to take effect.

Category: Localization

GeographicRegion="TR"

Description:
Country code for the region the console is in.

A reboot is required for this setting to take effect.

PreferredLanguages="tr-TR"

Accepted values:
{ar-SA | da-DK | de-DE | de-CH;de-DE | en-GB | en-AE;en-GB | en-AU;en-GB
| en-CA;en-GB | en-CZ;en-GB | en-GR;en-GB | en-HK;en-GB | en-HU;en-GB |
en-IE;en-GB | en-IL;en-GB | en-IN;en-GB | en-NZ;en-GB | en-SA;en-GB |
en-SG;en-GB | en-SK;en-GB | en-ZA;en-GB | en-US | es-ES | es-MX |
es-AR;es-MX | es-CL;es-MX | es-CO;es-MX | fi-FI | fr-FR | fr-BE;fr-FR |
fr-CA;fr-FR | fr-CH;fr-FR | he-IL | it-IT | ja-JP | ko-KR | nb-NO | nl-NL
| nl-BE;nl-NL | pl-PL | pt-BR | pt-PT;pt-BR | ru-RU | sv-SE | tr-TR |
zh-CN | zh-SG;zh-CN | zh-TW | zh-HK;zh-TW}

Description:
List of preferred language tags. i.e. en-us;en-gb.

A reboot is required for this setting to take effect.

TimeZone="(UTC+03:00) ?stanbul"

Accepted values:
{(UTC-12:00) Uluslararas? Tarih izgisi Bat? | (UTC-11:00) E?gdml
Evrensel Saat-11 | (UTC-10:00) Aleutian Adalar? | (UTC-10:00) Hawaii |
(UTC-09:30) Marquesas Adalar? | (UTC-09:00) Alaska | (UTC-09:00)
E?gdml Evrensel Saat-09 | (UTC-08:00) Baja California | (UTC-08:00)
E?gdml Evrensel Saat-08 | (UTC-08:00) Pasifik Saati (ABD ve Kanada) |
(UTC-07:00) Arizona | (UTC-07:00) Chihuahua, La Paz, Mazatlan |
(UTC-07:00) Da? Saati (ABD ve Kanada) | (UTC-06:00) Guadalahara, Mexico
City, Monterey | (UTC-06:00) Merkezi Saat (ABD ve Kanada) | (UTC-06:00)
Orta Amerika | (UTC-06:00) Paskalya Adas? | (UTC-06:00) Saskatchewan |
(UTC-05:00) Bogota, Lima, Quito, Rio Branco | (UTC-05:00) Chetumal |
(UTC-05:00) Do?u Saati (ABD ve Kanada) | (UTC-05:00) Haiti | (UTC-05:00)
Havana | (UTC-05:00) Indiana (Do?u) | (UTC-05:00) Turks ve Caicos |
(UTC-04:00) Asuncion | (UTC-04:00) Atlantik Saati (Kanada) | (UTC-04:00)
Cuiaba | (UTC-04:00) Georgetown, La Paz, Manaus, San Juan | (UTC-04:00)
Karakas | (UTC-04:00) Santiago | (UTC-03:30) Newfoundland | (UTC-03:00)
Araguaina | (UTC-03:00) Brezilya | (UTC-03:00) Buenos Aires | (UTC-03:00)
Cayenne, Fortaleza | (UTC-03:00) Grnland | (UTC-03:00) Montevideo |
(UTC-03:00) Punta Arenas | (UTC-03:00) Saint Pierre ve Miquelon |
(UTC-03:00) Salvador | (UTC-02:00) E?gdml Evrensel Saat-02 |
(UTC-01:00) Azorlar | (UTC-01:00) Cabo Verde Ad. | (UTC) E?gdml
Evrensel Saat | (UTC+00:00) Dublin, Edinburgh, Lizbon, Londra |
(UTC+00:00) Monrovya, Reykjavik | (UTC+00:00) Sao Tome | (UTC+01:00)
Amsterdam, Berlin, Bern, Roma, Stockholm, Viyana | (UTC+01:00) Belgrat,
Bratislava, Budape?te Ljubljana, Prag | (UTC+01:00) Brksel, Kopenhag,
Madrid, Paris | (UTC+01:00) Kasablanka | (UTC+01:00) Orta Bat? Afrika |
(UTC+01:00) Saraybosna, skp, Var?ova, Zagreb | (UTC+02:00) Amman |
(UTC+02:00) Atina, Bkre? | (UTC+02:00) Beyrut | (UTC+02:00) Chisinau |
(UTC+02:00) Gazze, Hebron | (UTC+02:00) Harare, Pretoria | (UTC+02:00)
Hartum | (UTC+02:00) Helsinki, Kiev, Riga, Sofya, Tallinn, Vilnius |
(UTC+02:00) Kahire | (UTC+02:00) Kaliningrad | (UTC+02:00) Kuds |
(UTC+02:00) Trablus | (UTC+02:00) Windhoek | (UTC+02:00) ?am |
(UTC+03:00) Ba?dat | (UTC+03:00) Kuveyt, Riyad | (UTC+03:00) Minsk |
(UTC+03:00) Moskova, St. Petersburg | (UTC+03:00) Nairobi | (UTC+03:00)
?stanbul | (UTC+03:30) Tahran | (UTC+04:00) Abu Dabi, Muscat |
(UTC+04:00) Astrahan, Ulyanovsk | (UTC+04:00) Bak | (UTC+04:00) Erivan |
(UTC+04:00) Port Louis | (UTC+04:00) Saratov | (UTC+04:00) Tiflis |
(UTC+04:00) Volgograd | (UTC+04:00) ?jevsk, Samara | (UTC+04:30) Kabil |
(UTC+05:00) A?kabad, Ta?kent | (UTC+05:00) Qyzylorda | (UTC+05:00)
Yekaterinburg | (UTC+05:00) ?slamabat, Karai | (UTC+05:30) Chennai,
Kalkta, Mumbai, Yeni Delhi | (UTC+05:30) Sri Jayawardenepura |
(UTC+05:45) Kathmandu | (UTC+06:00) Astana | (UTC+06:00) Dakka |
(UTC+06:00) Omsk | (UTC+06:30) Yangon (Rangoon) | (UTC+07:00) Bangkok,
Hanoi, Cakarta | (UTC+07:00) Barnaul, Gorno-Altaysk | (UTC+07:00) Hovd |
(UTC+07:00) Krasnoyarsk | (UTC+07:00) Novosibirsk | (UTC+07:00) Tomsk |
(UTC+08:00) Kuala Lumpur, Singapur | (UTC+08:00) Pekin, ongcin, Hong
Kong, Urumi | (UTC+08:00) Pert | (UTC+08:00) Taypey | (UTC+08:00)
Ulanbator | (UTC+08:00) ?rkutsk | (UTC+08:45) Eucla | (UTC+09:00) Chita |
(UTC+09:00) Osaka, Sapporo, Tokyo | (UTC+09:00) Pyongyang | (UTC+09:00)
Seul | (UTC+09:00) Yakutsk | (UTC+09:30) Adelaide | (UTC+09:30) Darwin |
(UTC+10:00) Brisbane | (UTC+10:00) Guam, Port Moresby | (UTC+10:00)
Hobart | (UTC+10:00) Kanbera, Melbourne, Sidney | (UTC+10:00) Vladivostok
| (UTC+10:30) Lord Howe Adas? | (UTC+11:00) Bougainville Adas? |
(UTC+11:00) Magadan | (UTC+11:00) Norfolk Adas? | (UTC+11:00) Sakhalin |
(UTC+11:00) Solomon Adl., Yeni Kaledonya | (UTC+11:00) okurdak |
(UTC+12:00) Anad?r, Petropavlovsk-Kamatski | (UTC+12:00) Auckland,
Wellington | (UTC+12:00) E?gdml Evrensel Saat+12 | (UTC+12:00) Fiji
Adalar? | (UTC+12:45) Chatham Adalar? | (UTC+13:00) E?gdml Evrensel
Saat+13 | (UTC+13:00) Nuku'alofa | (UTC+13:00) Samoa | (UTC+14:00)
Kiritimati Adas?}

Description:
Time zone the console is in.

Category: Network

DebugNicEnable="false"

Accepted values:
{true | false}

Description:
Flag used to turn debug NIC proxying on Xbox One X devkits on or off.

A reboot is required for this setting to take effect.

ForceGuestSmb="false"

Accepted values:
{true | false}

Description:
Flag which determines whether or not the console forces file shares to
use "guest" account access, which is blocked by some security policies.

A reboot is required for this setting to take effect.

WirelessRadioSettings="On"

Accepted values:
{On | Off | Wireless LAN Off | Accessories Off}

Description:
Power settings of the wireless radios. 'on' and 'off' turn both radios
on or off respectively.

A reboot is required for this setting to take effect.

Category: Power

AutoBoot="true"

Accepted values:
{true | false}

Description:
Flag that indicates whether or not the console boots when it receives
power.

DimTimeout="0"

Accepted values:
{0 - 255}

Description:
The number of minutes of inactivity before the console's screen dims.
Value can be 0 (for never), or a number between 1 and 255, in increments
of 5.

A reboot is required for this setting to take effect.

PowerMode="Energy Saving"

Accepted values:
{Instant On | Energy Saving}

Description:
The power mode for the console.

ShutdownTimeout="None"

Accepted values:
{None | 1 hour | 2 hours | 3 hours | 4 hours | 5 hours | 6 hours}

Description:
The number of minutes of inactivity before the console powers down. Set
to 0 for never.

USBSelectiveSuspend="true"

Accepted values:
{true | false}

Description:
Selective suspend settings for external storage. Some drives perform
poorly when this is enabled; this can be used to disable it.

A reboot is required for this setting to take effect.

Category: Preferences

AllowXboxAppConnections="true"

Accepted values:
{true | false}

Description:
Allow the Xbox App and Xbox Dev Mode Companion app to connect to the
console to stream content to the PC.

AutoAcceptConsentPrompts="false"

Accepted values:
{true | false}

Description:
Whether the console should automatically accept consent prompts.

DefaultApp="Retail Home"

Accepted values:
{Dev Home | Retail Home}

Description:
The default home experience.

A reboot is required for this setting to take effect.

DefaultUWPContentTypeToGame="false"

Accepted values:
{true | false}

Description:
Whether the console should treat UWP apps as games by default.

Category: Storage

DefaultStorageDevice="Retail"

Accepted values:
{Retail}

Description:
The default drive for deploying games. On an Xbox One X devkit, the
development drive is the internal NVMe drive. On other consoles, the
first external drive will be considered the development drive.

Changing this setting is disabled.

EnableInternalSSD="true"

Accepted values:
{true | false}

Description:
Whether the internal NVMe drive on an Xbox One X devkit should be
enabled or disabled.

A reboot is required for this setting to take effect.

EnableUnifiedScratch="false"

Accepted values:
{true | false}

Description:
Flag used to toggle whether the unified scratch should be enabled. This
will keep TitleDeveloperStorage mounted in the system OS while allowing
simultaneous access in the title.

Category: Unattended

AllowUnattendScript="true"

Accepted values:
{true | false}

Description:
Whether unattended scripts should be allowed to run.

AllowUsbUnattendScript="true"

Accepted values:
{true | false}

Description:
Whether unattended scripts should be allowed to run when present on a
USB.

BlockUnattendScript="false"

Accepted values:
{true | false}

Description:
Whether unattended scripts should be blocked from running.

BlockUsbUnattendScript="false"

Accepted values:
{true | false}

Description:
Whether unattended scripts should be blocked from running when present
on a USB.

RunUnattendScriptImmediately="false"

Accepted values:
{true | false}

Description:
Whether unattended scripts should be run immediately on console boot or
allow for cancellation before running.

Category: User

AutoSignInUser="dev @hotmail"

Accepted values:
{dev @hotmail | None}

Description:
The default user to auto sign-in when the console boots. The user must
have already been added to the console using tooling or the sign-in app.

AutoSignInUserControllerPairing="None"

Accepted values:
{None | Gamepad | Virtual Gamepad | Any Physical Controller}

Description:
The controller pairing option for the default user.
Gamepad: pair to physical gamepad
Virtual Gamepad: pair to any virtual gamepad
Any Physical Controller: pair to first physical controller(Gamepad,
Wheel, Accessory) discovered.
None: the user will not be paired to a controller on startup.

A reboot is required for this setting to take effect.

Category: Video

Allow4K="true"

Accepted values:
{true | false}

Description:
Flag to enable 4K content on consoles that support it. This setting has
no effect on legacy consoles.

Changing this setting is disabled.

AllowHDR="true"

Accepted values:
{true | false}

Description:
Flag to enable High Dynamic Range (HDR) content on consoles that support
it. This setting has no effect on legacy consoles.

Changing this setting is disabled.

AllowVRR="true"

Accepted values:
{true | false}

Description:
Flag to enable variable refresh rate on displays that support AMD
FreeSync(tm) over HDMI.

Changing this setting is disabled.

AllowYCC="false"

Accepted values:
{true | false}

Description:
Flag to enable YCC 4:2:2 encoding on displays that support it.

ColorDepth="24 bit"

Accepted values:
{24 bit | 30 bit | 36 bit}

Description:
The color depth setting of the display.

A reboot is required for this setting to take effect.

ColorSpace="Limited RGB"

Accepted values:
{Limited RGB | Full RGB}

Description:
The color space setting of the display.

DisplayConnection="Auto"

Accepted values:
{Auto | DVI | HDMI | HDMI2}

Description:
The connection override option of the display.

TVResolution="1080p"

Accepted values:
{1080p | 720p | 480p}

Description:
The resolution of the display.
What does this do?
 
D

Deleted User

Guest
awe i can imagine scalping on dev mode exploitable xbone's once it's patched and I'm months from getting one crap
You'll probably be fine.

--------------------- MERGED ---------------------------

What does this do?
It's just configuration settings, nothing exciting. It can be a tad risky editing XConfig (persistent registry but separate from retail that is used on all OS's)
 
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studio1b

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hello all,

I have a x1 launch unit it has OS version 10.0.14393.1065 , but i do not have dev mode enabled.
does anyone know if i would be able to enable dev mode with out updating the console ?

well it seems that you would need to update the console to be able to enable the dev mode.
it also seems all the free methods to get dev mode no longer work , unless i'm missing something.
 
Last edited by studio1b,

djinc91

The Canadian
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hello all,

I have a x1 launch unit it has OS version 10.0.14393.1065 , but i do not have dev mode enabled.
does anyone know if i would be able to enable dev mode with out updating the console ?

well it seems that you would need to update the console to be able to enable the dev mode.
it also seems all the free methods to get dev mode no longer work , unless i'm missing something.
Yes you need to pay. I think it is $19us so if you want to save $5 just buy it as if you were from Canada. Because it's $20can.
 

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