ROM Hack Cheat Codes AMS and Sx Os, Add and Request

DaBlackDeath

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First time making codes. Can someone help me reduce the code?

02100000 2A6C9B96 00001F38
02100000 2A6C9BA4 00001F38
02100000 2A6C9BB2 00001F38
etc etc...
since you has no pointer, try this
Code:
[10x loop code]
300E0000 0000000A             - loop 10 times (0A)
02100000 2A6C9B96 000001F38   - write value 1F38
78000000 0000000E             - offset difference (offset 1 + 0E = offset 2)
310E0000                      - end loop
20000000                      - Terminator (not really needed, but looks nice)
 
Last edited by DaBlackDeath,

Eakaru

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You need to change it to hex value first, just like Rocket you want the id is 14 -> 0E

so your code is:
[- Jill Slot 1 Left > Rocket Launcher]
011F0000 1E7A00E4 0000000E

[- Jill Slot 1 Right > Magnum Revolver]
011F0000 1E7A00EC 0000000B

Thank You...I Got it.... ^^
 
D

Deleted User

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since you has no pointer, try this
Code:
[10x loop code]
300E0000 0000000A             - loop 10 times (0A)
02100000 2A6C9B96 000001F38   - write value 1F38
78000000 0000000E             - offset difference (offset 1 + 0E = offset 2)
310E0000                      - end loop
20000000                      - Terminator (not really needed, but looks nice)
SX OS Error parsing cheats file

--------------------- MERGED ---------------------------

How do I find pointer?
 

DaBlackDeath

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SX OS Error parsing cheats file

--------------------- MERGED ---------------------------

How do I find pointer?
000001F38 - must be 00001F38 - sorry
For finding pointers use noexs debugger, but I did'nt used it for a long time.
Code:
[10x loop code]
300E0000 0000000A
02100000 2A6C9B96 00001F38
78000000 0000000E
310E0000
2000000
 
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D

Deleted User

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000001F38 - must be 00001F38 - sorry
For finding pointers use noexs debugger, but I did'nt used it for a long time.
Code:
[10x loop code]
300E0000 0000000A
02100000 2A6C9B96 00001F38
78000000 0000000E
310E0000
2000000
forgot the extra 0

the code worked fine. thank you. if i wanted to increase how far it goes up to, what do I have to edit?
 

DaBlackDeath

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300E0000 0000000A - 10 times
300E0000 000F423F - 999999 times
300E0000 XXXXXXXX - edit XXXXXXXX to the amount of items or how many time the loop should run
 

manu-m3

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Could someone create a code for resident evil 4 to reset the max health in my savefile? I used the code from max-cheats, but even if I disable it I still can't get hurt. I know I could create a new save, but maybe someone has a fix code? Thank you.


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r0tten1

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Hex only differs once you go past 9. So decimal looks like 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15...
Hex looks a little different like this. 1,2,3,4,5,6,7,8,9,A,B,C,D,E,F,10,11,12,13,14,15,16.17,18,19,1A,1B.1C,1D,1E,1F....

So a number like 10 is shown as the letter A in Hex or the number 20 is now shown as 14 now because everything is off now to account for those letters instead of just numbers.

do you see the pattern? There are plenty of calculators online that will do all the heavy lifting, just google "dec to hex calculator", or even Windows has a calculator you can just change to "programmers"
Hex only differs once you go past 9. So decimal looks like 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15...
Hex looks a little different like this. 1,2,3,4,5,6,7,8,9,A,B,C,D,E,F,10,11,12,13,14,15,16.17,18,19,1A,1B.1C,1D,1E,1F....

So a number like 10 is shown as the letter A in Hex or the number 20 is now shown as 14 now because everything is off now to account for those letters instead of just numbers.

do you see the pattern? There are plenty of calculators online that will do all the heavy lifting, just google "dec to hex calculator", or even Windows has a calculator you can just change to "programmers"

Thanks dude it’s making sense now!
 

dave7802

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Could someone create a code for resident evil 4 to reset the max health in my savefile? I used the code from max-cheats, but even if I disable it I still can't get hurt. I know I could create a new save, but maybe someone has a fix code? Thank you.


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[Resident Evil 4 By: Marlooonxd]

[99999999 Money]
040F0000 01279354 05F5E0FF

[Infinite Max Health (Only Main Character)]
040F0000 01279360 61617F7F

[Restore Health (activate and desactivate)]
040F0000 01279360 09B004B0

[Infinite Ammo (not working)]
021F0000 2a679e6a 00000066
 
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AngelDavil88

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Could you teach me how to directly change item from you code without change it from txt file? or I need to change item slot from txt first than use your code to change another item? thanks

Still Request the follow code:
1.Itembox's slot code?
so if we can change it from itembox, we don't need to worry to lost key item
(Of Cause if anyone stupid to put your key item to that changed slot... we can't help you).

2. Inf Jill & Chirs's Grenade / Knife [Defensive Items] (from that little slot we can't change and move, when you get attack you can use them to fight back)

XD I find a code's bug, When you playing Jill and you was save barry and Chris, the last fight... Chris will die @Heliport without any reason , BUT... It don't change your game, because when you see the final animation, You will see they 2 guy there and no one die.
It would be nice to be able to edit the txt file directly from the console, it would take a text editor. So no, first change the txt file and then activate the cheat. The cheat of the objects in the various slots must be activated once because if you leave the cheat active, it will remain indefinitely in that slot and if you try to move it in the trunk, a strange bug will activate that will eliminate all the other objects present in the other slot. It would be stupid!

The defensive objects of the various characters can be modified, but I hadn't thought of it, I'll try to do it!

Initially in my txt I had included the modification of the personal slot of each character (picklock for Jill and lighter for Chris), the cheat worked but caused a strange bug in the left slot 1 and then I removed it.

The bug on the final scene is very strange, did Capcom reduce the game to the bone? Or is it really a bug? XD
 
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beardchub

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It would be nice to be able to edit the txt file directly from the console, it would take a text editor. So no, first change the txt file and then activate the cheat. The cheat of the objects in the various slots must be activated once because if you leave the cheat active, it will remain indefinitely in that slot and if you try to move it in the trunk, a strange bug will activate that will eliminate all the other objects present in the other slot. It would be stupid!

The defensive objects of the various characters can be modified, but I hadn't thought of it, I'll try to do it!

Initially in my txt I had included the modification of the personal slot of each character (picklock for Jill and lighter for Chris), the cheat worked but caused a strange bug in the left slot 1 and then I removed it.

The bug on the final scene is very strange, did Capcom reduce the game to the bone? Or is it really a bug? XD
Thank you and wait for your good news.

I think they still a "Beta" like... lot of bug there(even no cheat).
 
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Spider_Man

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anyone got weapon values for Resident Evil HD (or cube will do) got slot 1 mod for the NSW just cant be arsed to manually edit value to find what it represents.

6bec9b23b09df46c
010050f00bc1a000

(credits myself)
011F0000 1e7a00e4 0000000X

X = value of weapon or item.

[All Weapons In Crate]
011F0000 1e7a013c 00000001
011F0000 1e7a0144 00000002
011F0000 1e7a014c 00000003
021F0000 1E7A0150 000003E7
011F0000 1E7A0154 00000004
021F0000 1E7A0158 000003E7
011F0000 1E7A015C 00000005
011F0000 1E7A0164 00000006
021F0000 1E7A0168 000003E7
011F0000 1E7A016C 00000007
021F0000 1E7A0170 000003E7
011F0000 1E7A0174 00000008
021F0000 1E7A0178 000003E7
011F0000 1E7A017C 00000009
021F0000 1E7A0180 000003E7
011F0000 1E7A0184 0000000A
021F0000 1E7A0188 000003E7
011F0000 1E7A018C 0000000B
021F0000 1E7A0190 000003E7
011F0000 1E7A0194 0000000C
021F0000 1E7A0198 000003E7
011F0000 1E7A019C 0000000D
021F0000 1E7A01A0 000003E7
011F0000 1E7A01A4 0000000E
011F0000 1E7A01AC 0000000F
021F0000 1E7A01B0 000003E7

WILL UPDATE TO ADD ITEMS WHEN I HAVE ALL THE VALUES

edit, even though ive set weapon values to max the game still acts as if its default, im working on weapon slot mod and acts the same.

trying to find actual infinite ammo per slot but as soon as you leave the inventory screen its not infinite, return to infinite and it refills your ammo again.

USE ABOVE CODES WITH (DO NOT HAVE SAME WEAPON ELSEWHERE IN ANOTHER SLOT OR ELSE ITS AMMO AND SLOT 1 WILL DECREASE)
[Infinite Slot 1]
011f0000 140473a4 00000063

SCRAP ABOVE IM SURE ITS DYNAMIC AS IM GETTING DIFFERENT RESULTS EACH TIME, FOUND SLOT 1 USING PISTOL, EQUIP SHOTGUN DIFFERENT CODE, FIND THAT GO BACK TO PISTOL AND CHANGED AGAIN.
 
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AngelDavil88

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Resident Evil (1.0.0)

- Added: Slot tactical objects at 99 for Jill e Chris

- Removed the same codes and joined both characters (they use the same offsets for everything)

[- Jill / Chris slot for tactical items at 99]
011F0000 1E7A5134 00000063
011F0000 1E7A5138 00000063

@beardchub here's to you! Both use the same offsets

[### Resident Evil (v1.0.0) ###]

[]

[# One save for Jill & Chris:]

[- Saved progress count = 1]
011F0000 1E88481C 00000000

[]

[# QUANTITY FOR EVERY SINGLE SLOT OF JILL & CHRIS:]

[- Jill / Chris slot for tactical items at 99]
011F0000 1E7A5134 00000063
011F0000 1E7A5138 00000063

[- Jill / Chris slot 1 Left at 999]
021F0000 1E7A00E8 000003E7

[- Jill / Chris slot 1 Right at 999]
021F0000 1E7A00F0 000003E7

[- Jill / Chris slot 2 Left at 999]
021F0000 1E7A00F8 000003E7

[- Jill / Chris slot 2 Right at 999]
021F0000 1E7A0100 000003E7

[- Jill / Chris slot 3 Left at 999]
021F0000 1E7A0108 000003E7

[- Jill / Chris slot 3 Right at 999]
021F0000 1E7A0110 000003E7

[- Jill (No Chris) slot 4 Left at 999]
021F0000 1E7A0118 000003E7

[- Jill (No Chris) slot 4 Right at 999]
021F0000 1E7A0120 000003E7

[- Jill slot weapon equipped at 999]
021F0000 1E7A0130 000003E7

[- Chris slot weapon equipped at 999]
021F0000 1E7A0120 000003E7

[]

[# OBJECT FOR EVERY SINGLE SLOT OF JILL & CHRIS:]

[@ Replace XX with an HEX value / See Object Table]

[% WARNING: Activate once and then deactivate%]

[- Jill / Chris slot 1 Left > Object name]
011F0000 1E7A00E4 000000XX

[- Jill / Chris slot 1 Right > Object name]
011F0000 1E7A00EC 000000XX

[- Jill / Chris slot 2 Left > Object name]
011F0000 1E7A00F4 000000XX

[- Jill / Chris slot 2 Right > Object name]
011F0000 1E7A00FC 000000XX

[- Jill / Chris slot 3 Left > Object name]
011F0000 1E7A0104 000000XX

[- Jill / Chris slot 3 Right > Object name]
011F0000 1E7A010C 000000XX

[- Jill (No Chris) Slot 4 Left > Object Name]
011F0000 1E7A0114 000000XX

[- Jill (No Chris) Slot 4 Right > Object Name]
011F0000 1E7A011C 000000XX

[]

[# TABLE OF OBJECTS XX:]

[@ Convert DEC values ??to HEX]

[]

[% Example 1: Barry's 44 Magnum > 15 = 0F]
[% Example 2: Flamethrower > 12 = 0C]
[% Example 3: First Aid Spray > 33 = 21]

[]

[1. Survival Knife (silver)]
[2. Survival Knife (black)]
[3. Handgun 9mm]
[4. Self-Defense Gun]
[5. Custom Kendo Handgun]
[6. Shotgun]
[7. Grenade Launcher]
[8. Grenade Launcher Acid]
[9. Grenade Launcher Incendiary]
[10. Rocket Launcher (shoulder)]
[11. Magnum Revolver]
[12. Flamethrower]
[13. Assault Shotgun]
[14. Rocket Launcher (hand held)]
[15. Barry's 44 Magnum]
[16. Grenade Shells]
[17. Handgun Magazine]
[18. Shotgun Shells]
[19. Acid Shells]
[20. Incendiary Shells]
[21. Golden Arrow]
[22. Book of Curses]
[23. Armor Coin (Fake Armor Key)]
[24. Collar (Contains Fake Armor Key)]
[25. Magnum Rounds]
[26. Broach (Spencer Family Key)]
[27. Fuel Canteen]
[28. Arrow Head (From Golden Arrow)]
[29. Imitation Armor Key (From Collar)]
[30. GALLERY Residence Key]
[31. Fuel Supply Capsule]
[32. Musical Score (Moonlight Sonata)]
[33. First Aid Spray]
[34. Green Herb]
[35. Red Herb]
[36. Blue Herb]
[37. Mixed Herbs (2 green herbs)]
[38. Mixed Herbs (3 green herbs)]
[39. Mixed Herbs (green & red)]
[40. Mixed Herbs (green, blue, red)]
[41. Mixed Herbs (green & blue)]
[42. Mixed Herbs (2 green & 1 blue)]
[43. Lock Pick]
[44. Old Key]
[45. Sword Key]
[46. Armor Key]
[47. Shield Key]
[48. Helmet Key]
[49. Room 001 Key]
[50. Room 003 Key]
[51. Eagle Medal]
[52. Wolf Medal]
[53. Stone & Metal Object]
[54. Power Area Lab Key]
[55. Master Key Lab Area]
[56. Star Crest]
[57. Wind Crest]
[58. Sun Crest]
[59. Moon Crest]
[60. Square Crank]
[61. Hexagon Crank]
[62. Closet Key (female side profile)]
[63. Emblem Key (Spencer Family)]
[64. Stone Ring (Octagon)]
[65. Metal Object]
[66. Survial Knife]
[67. Battery]
[68. Ink Ribbon]
[69. Emblem]
[70. Gold Emblem]
[71. Sheet Music (Moonlight Sonata)]
[72. Red Gemstone]
[73. Blue Gemstone]
[74. Yellow Gemstone]
[75. Broken Shotgun]
[76. Chemical (plants)]
[77. Lighter]
[78. Serum]
[79. Transceiver]
[80. Empty Bottle]
[81. Water]
[82. UMB No.3]
[83. NP-004]
[84. Yellow-6]
[85. UMB No.7]
[86. UMB No.10]
[87. VP-017]
[88. V-JOLT]
[89. ? (ammo icon - bandage with blood book)]
[90. Red Book]
[91. Last Book Vol.1]
[92. Last Book Vol.2]
[93. MO Disk]
[94. MO Disk]
[95. MO Disk]
[96. Dog Whistle]
[97. Fuse Unit]
[98. Capsule]
[99. Jewelery Box (stone ring inside)]
[100. Insecticide Spray]
[101. First Aid Box]
[102. Jewelery Box]
[103. Jewelery Box]
[104. First Aid Box]
[105. First Aid Box]
[106. Signal Rockets]
[107. Broken Flametrower]
[108. Wooden Mount]
[109. Slide Filter]
[110. Control Room Key]
[111. Fuel Supply Capsule]
[112. Dagger]
[113. Flash Grenade]
[114. Stun Gun]
[115. Bee Specimen]
[116. Bee Lure]
[117. Fishhook]
[118. Bee Lure w/Hook]
[119. X-Ray (Clark David)]
[120. X-Ray (Gail Holland)]
[121. Battery Pack (stun gun)]
[122. Shaft]
[123. Cylinder]
[124. Cylinder Shaft]
[125. Death Mask]
[126. Death Mask]
[127. Death Mask]
[128. Death Mask]
[129. Musical Score (mid pages)]
[130. Map? (from wooden mount?)]
[131. First Aid Box]
[132. First Aid Box]
 

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