Hacking WiiFlow Lite

ca032769

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Yes, go to settings -> game partitions and set Wii and Gc partition to SD

Thanks, I was hoping for a little more something at startup, but I could use the exercise anyways and as suggested hit a few extra buttons to get there.

I'm a big fan of the old Cfg USB Loader and have it set to "device = ask" so upon startup it lets me select if I want to use my USB or SD. I was just hoping there was a configuration or meta argument setting in WiiFlow Lite that would let me do the same thing.

I never really used the original WiiFlow, but now want to have all 3 loaders dialed in to my liking as much as possible: Cfg USB Loader, USBLoaderGX & now WiiFlow Lite.
 
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ca032769

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Yes, go to settings -> game partitions and set Wii and Gc partition to SD

Oddly enough, when I load WiiFlow Lite it's already set to SD. Going to Settings --> Game Partitions and clicking to change any of the selection from SD to USB does nothing at all. I just stays on SD with no other options. I'm on WiiFlow v5.2.0.

Maybe something in a config file, meta or Wiiflow_lite configuration file needs to be changed so the menu will work to select from SD to USB?


Edit: I should note that both SD & USB work fine in Cfg USB Loader & USBLoaderGX. I can switch back and forth there without too much issue. It's only WiiFlow Lite giving me the issue. I have Cfg USB Loader set to "ASK" and I can select either just fine and all Wii & GameCube's work. For USBLoaderGX the USB works fine plugged in and to get to the SD card I just have to unplug the USB and it will then default to the SD card.


SOLVED: Well seems I must have changed the option a page or two into settings that was for SD ONLY. It was set to YES. Changing it back to NO has given me my SD & USB options back.
 
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fledge68

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SOLVED: Well seems I must have changed the option a page or two into settings that was for SD ONLY. It was set to YES. Changing it back to NO has given me my SD & USB options back.

Oddly enough, when I load WiiFlow Lite it's already set to SD. Going to Settings --> Game Partitions and clicking to change any of the selection from SD to USB does nothing at all. I just stays on SD with no other options. I'm on WiiFlow v5.2.0.

Maybe something in a config file, meta or Wiiflow_lite configuration file needs to be changed so the menu will work to select from SD to USB?


Edit: I should note that both SD & USB work fine in Cfg USB Loader & USBLoaderGX. I can switch back and forth there without too much issue. It's only WiiFlow Lite giving me the issue. I have Cfg USB Loader set to "ASK" and I can select either just fine and all Wii & GameCube's work. For USBLoaderGX the USB works fine plugged in and to get to the SD card I just have to unplug the USB and it will then default to the SD card.
the sd only option is also auto set to yes if you run wiiflow 5 without a usb device attached AND you set all partitions to SD.
so whenever you detached your USB and switched your partitions to SD sd only mode was set to yes.
so whenever you reattach your USB you will have to set sd only to no in order for wiiflow to detect your USB on next reboot.

i will see about an override option for sd only to keep it from auto switching to yes.
 
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Demetris

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Hello,
I have setup WiiFlow v5.2 and works great, thanks for the great work.
The reason for my post is that i cant figure out why after pressing the button combo on Nintedont to exit i always end back to HBC or System Menu (depends what i have set on Priiloader) vs going back to WiiFlow as it used to on v5.1. Thanks for the support.
 

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Hello,
I have setup WiiFlow v5.2 and works great, thanks for the great work.
The reason for my post is that i cant figure out why after pressing the button combo on Nintedont to exit i always end back to HBC or System Menu (depends what i have set on Priiloader) vs going back to WiiFlow as it used to on v5.1. Thanks for the support.
did you install the wiiflow hidden channel? its needed to return to wiiflow.
 

ca032769

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the sd only option is also auto set to yes if you run wiiflow 5 without a usb device attached AND you set all partitions to SD.
so whenever you detached your USB and switched your partitions to SD sd only mode was set to yes.
so whenever you reattach your USB you will have to set sd only to no in order for wiiflow to detect your USB on next reboot.

i will see about an override option for sd only to keep it from auto switching to yes.

Ahhh haaa, I wasn't completely crazy after all. Thanks @fledge68 for the explanation and possible change!!
 

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ca032769

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I'm testing a Western Digital 10TB MyBook for use on the Wii and would like to know if anyone here is SUCCESSFULLY using a large GPT NTFS 4TB, 5TB, 6TB, 8TB or 10TB hard drive with WiiFlow Lite?

I already have 4TB, 8TB & 10TB drives that are working on all 3 loaders that I changed over from GPT to MBR formatted as FAT32. 4TB is 32k, 8TB is 64k & the 10TB is 256k clusters. BUT, after all these years are any of the loaders working with these larger drives in the GPT NTFS format?

I'm going to run my own tests in the GPT NTFS format through different cluster sizes and if no success will try going through different cluster sizes in the GPT FAT32 format. My goal is to see if I still have to keep changing my drives from GPT to MBR to work.

If you have a drive that's working would you be kind enough to share your drive information with me:

-Manufacturer:

-Confirm it's GPT not MBR:

-Format (NTFS/FAT32/Other):

-Cluster size (4k/32k/Other):

-Anything else you think might be useful:
 
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fledge68

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wiiflow 5.3.0 beta 6 boot dol download.

https://www.mediafire.com/file/9wjih6c6yk8z313/wf5beta6_boot.dol/file

changes:
- everything in beta 5
- fix to prevent SD Only to auto switch to on if you temporarily disconnect your USB drive. meaning SD only will stay off.
- also sd only fix for users with old versions of wfl switching to newer version that includes sd only.
- fix for issue #101. Game categories settings don't set categories properly. now they do.
- on Home Menu only show Select Plugin button if parental lock is on.
 

ca032769

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wiiflow 5.3.0 beta 6 boot dol download.

https://www.mediafire.com/file/9wjih6c6yk8z313/wf5beta6_boot.dol/file

changes:
- everything in beta 5
- fix to prevent SD Only to auto switch to on if you temporarily disconnect your USB drive. meaning SD only will stay off.
- also sd only fix for users with old versions of wfl switching to newer version that includes sd only.
- fix for issue #101. Game categories settings don't set categories properly. now they do.
- on Home Menu only show Select Plugin button if parental lock is on.

Seems to be working well for my original issue of not being able to select the USB after disconnecting it and then reconnecting it. Thank you!!
 
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Tetsuo Shima

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@Wiimpathy I tried Gabriel Knight 2 with the alternative sci engine included in your latest scummvm, but it doesn't work. Besides, it brings back the crash when closing the Neverhood.
Myst and Riven saves are working perfectly, but I can't delete save files. My old save files are all reporting the same date and time (but they are different once loaded) no matter if I overwrite them with new saves. If I save on a new slot however everyting is ok (but I still can't delete them).

@fledge68 I updated the italian translation for WFL with all your latest changes.
I'm using tiers and I find a little unconfortable navigating through them. I can move back from tiers pressing '-' or '+', but once inside a coverflow, I have to press 'B' to go back. This creates a little confusion. The B button is not for moving back by one level, but to the last view, so if I move trhough different tiers and flows, in some cases pressing 'B' I return to a different tier, losing track of where I am.
 

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@Tetsuo Shima
You mean you're using sci.plg from the Sierra_Alt-plugin to launch Gabriel 2?
Like I wrote in the Readme, it's the modified plugin (same as mod16) that don't seem to work with your version.
Does it work with the default sci.plg?
It should since it's the same code as the original scummVM...

I didn't touch the neverhood's code and can't reproduce the crash... Weird. It's crashing from the original game's menu, scumm menu, both? You're loading old savegames?

Regarding Myst/Riven, you can load the old savegames at least right? You just have to save on another slot and delete them manually. Sorry but I haven't touch the engine save/load system either so I don't know what's wrong.
 
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Tetsuo Shima

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@Tetsuo Shima
You mean you're using sci.plg from the Sierra_Alt-plugin to launch Gabriel 2?
Like I wrote in the Readme, it's the modified plugin (same as mod16) that don't seem to work with your version.
Does it work with the default sci.plg?
It should since it's the same code as the original scummVM...

I didn't touch the neverhood's code and can't reproduce the crash... Weird. It's crashing from the original game's menu, scumm menu, both? You're loading old savegames?

Regarding Myst/Riven, you can load the old savegames at least right? You just have to save on another slot and delete them manually. Sorry but I haven't touch the engine save/load system either so I don't know what's wrong.
Ok, I tried now with the default sci.plg and this is the error I get:
20190517_191508.jpg

The crash is triggered clicking on the play button from the game's title screen (after the first cinematic)
Even little Gojira is without a clue:rofl2:
I was wrong about the neverhood issue.
I didn't think that it could depend on which menu I used.
The code dump happens when I close the game using scummvm menu. No errors if I use the game's menu.

Oh and I really like the new mouse feature, to be able to move the cursor with the CC's analog stick.
I think that DosboxWii would gain great benefit from such a feature. IR controls with the wiimote are so clunky on Dosbox, that it's a nightmare to even play a simple game like Lemmings
 

fledge68

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I updated the italian translation for WFL with all your latest changes.
great thank you!

I'm using tiers and I find a little unconfortable navigating through them. I can move back from tiers pressing '-' or '+', but once inside a coverflow, I have to press 'B' to go back. This creates a little confusion. The B button is not for moving back by one level, but to the last view, so if I move trhough different tiers and flows, in some cases pressing 'B' I return to a different tier, losing track of where I am.
yes i can see how it can be confusing.
its hard to come up with a solution to this because in WiiFlow 'B' is generally used to exit/cancel a menu and go back.
So when you go to sourceflow (regardless if you're on a tier) sometimes you may not want to make a choice so you simply press 'B' to go back to coverflow.
so how would the code differentiate between 'B' for back and 'B' for back a tier?
two possible solutions:
1. in sourceflow no more 'B' to go back. the user must make a choice even if its the same source they are already on. this would allow 'B' to go back a tier. not a bad idea except for users who don't use tiers. they might be wondering why they can't press 'B' to go back. or we allow 'B' to go back but only from the base sourceflow.
2. i make a back arrow button that appears in one of the corners only when you're on a tier.

I prefer #1 with 'we allow 'B' to go back but only from the base sourceflow'.
 

Tetsuo Shima

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great thank you!


yes i can see how it can be confusing.
its hard to come up with a solution to this because in WiiFlow 'B' is generally used to exit/cancel a menu and go back.
So when you go to sourceflow (regardless if you're on a tier) sometimes you may not want to make a choice so you simply press 'B' to go back to coverflow.
so how would the code differentiate between 'B' for back and 'B' for back a tier?
two possible solutions:
1. in sourceflow no more 'B' to go back. the user must make a choice even if its the same source they are already on. this would allow 'B' to go back a tier. not a bad idea except for users who don't use tiers. they might be wondering why they can't press 'B' to go back. or we allow 'B' to go back but only from the base sourceflow.
2. i make a back arrow button that appears in one of the corners only when you're on a tier.

I prefer #1 with 'we allow 'B' to go back but only from the base sourceflow'.

Yes there's no simple solution to this.
I thought that maybe there could be an option in settings to choose 'B for Back' and 'B for back a tier'. But I fear that the B button should need both those functions for tiers and non-tiers users e.g. flipping the covers.

Or maybe changing the B button behaviour when in sourceflow mode, to work as a '-'.
But I think that your idea is great too.

Edit: Also, using the quick source button could add disorientation, beacuse pressing B it brings you back to the previous tier that's not necessarily the one you want to go. I think that the base tier is where most people could want to go to make their choice.
 
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Hakaisha

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great thank you!


yes i can see how it can be confusing.
its hard to come up with a solution to this because in WiiFlow 'B' is generally used to exit/cancel a menu and go back.
So when you go to sourceflow (regardless if you're on a tier) sometimes you may not want to make a choice so you simply press 'B' to go back to coverflow.
so how would the code differentiate between 'B' for back and 'B' for back a tier?
two possible solutions:
1. in sourceflow no more 'B' to go back. the user must make a choice even if its the same source they are already on. this would allow 'B' to go back a tier. not a bad idea except for users who don't use tiers. they might be wondering why they can't press 'B' to go back. or we allow 'B' to go back but only from the base sourceflow.
2. i make a back arrow button that appears in one of the corners only when you're on a tier.

I prefer #1 with 'we allow 'B' to go back but only from the base sourceflow'.

Hmm, I really like that #1 idea. ‘B’ travels backwards through selected tiers until it hits the Base Menu, then ‘B’ takes on the function of swapping between CoverFlow and Source Menu as per usual.

Less buttons to remember, and it feels more practical in functionality.

Perhaps this ‘B’ button method can be implemented, while still retaining the ‘+’ button as a shortcut to the Base Menu, for those times when the user would rather not travel backwards through multiple tiers?
 
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Wiimpathy

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Ok, I tried now with the default sci.plg and this is the error I get:
View attachment 167317
The crash is triggered clicking on the play button from the game's title screen (after the first cinematic)
Even little Gojira is without a clue:rofl2:
I was wrong about the neverhood issue.
I didn't think that it could depend on which menu I used.
The code dump happens when I close the game using scummvm menu. No errors if I use the game's menu.

Oh and I really like the new mouse feature, to be able to move the cursor with the CC's analog stick.
I think that DosboxWii would gain great benefit from such a feature. IR controls with the wiimote are so clunky on Dosbox, that it's a nightmare to even play a simple game like Lemmings
I'm as perplexed as your Gojira. But just to be sure, could you please test with the latest official development build : https://buildbot.scummvm.org/snapshots/master/wii-master-latest.tar.xz

And maybe the latest build for your computer's OS too : https://buildbot.scummvm.org/builds.html

It looks like a general engine's error and not port specific but I could be wrong. If it's the case that'd be out of my scope.

I agree with you, wiimote as a mouse isn't always easy to use in these ports.
 
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