Valve Index Details Revealed

Joe88

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Valve today revealed details about their upcoming VR headset the Index to consumers. The headset sports a higher FOV, up to 20% compared to the HTC Vive but can vary person to person according to valve. The screens can display up to 144hz compared to the 90hz of the vive. It sports the same 2880×1600 resolution of the Vive Pro. The knuckle controllers now officially named the Index Controllers were shown which can track every fingers movement along with the Index Base Stations. The headset is backwards compatible with the original Vive base stations and controllers. The Index controllers are also backwards compatible with the first generation Vive. The Index base stations are however only backwards compatible with the Vive Pro. The prices were also listed for all different combinations of the new Index products. To get the whole kit it will cost you whopping $999 without including tax. The headset alone will sell for $499 and the Index controllers will sell for $279. You can also purchase a single base station for $149.
Preorders start at 1PM EST May 1st. The Index will ship June 28th.

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Source: https://store.steampowered.com/valveindex
 
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x65943

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VR prices are going to have to plummet if the platform ever has any hope of going mainstream

Modern vr prices remind me of insanely expensive gaming tech of yesteryear like the 3do and Phillips cdi (which mostly faded into obscurity)
 

Xzi

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VR prices are going to have to plummet if the platform ever has any hope of going mainstream

Modern vr prices remind me of insanely expensive gaming tech of yesteryear like the 3do and Phillips cdi (which mostly faded into obscurity)
Eh, VR's just like anything else. You've got the high-end enthusiast market (PC), then you've got mid-range options (console), and finally the low-end (mobile) market. More importantly, Valve are selling everything separately, so the cost isn't that high for people who already have certain components.

Displays capable of 90Hz or more aren't cheap, after all, and you need two of them, along with high-end lenses, in a VR headset.

lol yep the babies need their 4k or they whine...
I think he was being sarcastic. Just in case he wasn't though, 4K in VR is not doable with current consumer GPUs. Even the Pimax 8K, which uses dual 4K panels, uses an input signal of 1440p and just upscales it from there. The minimum GPU for a decent experience on the 8K is a GTX 1080, and even a 1080Ti can't handle everything without frame rate drops.
 
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Joe88

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I just want the controllers but they cost 3/4 of what I paid for the whole vive kit. Not at that price.
 

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They dropped the ball big time when it was revealed the new oculus rift s was $399 yesterday too.

It was also revealed that valve will ship a flagship VR game later this year. It will be compatible with any headset that works with steam vr.
https://uploadvr.com/valve-vr-game/
Signs are pointing it to be a half-life vr game but knowing valve it's going to be left 4 dead 3 VR or something nobody asked for.
 
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I haven't jumped into VR yet and my only interest if I do is for sim racing. But the Valve Index does look like an incremental improvement over other headsets, so I'll be watching for reviews when it rolls out. The extra $100 or so over the other headsets on the market is chump change next to the investment I'll have to make to set up a decent racing rig (wheel, pedals, shifter, cockpit, ungodly powerful dedicated PC).
 

Kioku

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They dropped the ball big time when it was revealed the new oculus rift s was $399 yesterday too.

It was also revealed that valve will ship a flagship VR game later this year. It will be compatible with any headset that works with steam vr.
https://uploadvr.com/valve-vr-game/
Signs are pointing it to be a half-life vr game but knowing valve it's going to be left 4 dead 3 VR or something nobody asked for.
Wouldn't say they dropped the ball.. People prefer the Vive over the Rift, even though it was noticeably more expensive.. What about the rift would be more enticing over the Index? Price point excluded.
 
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nero99

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With this price point, I think I'll stick with my rift and pre order of the oculus quest. Why is all the good stuff so expensive?
 

Xzi

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Wouldn't say they dropped the ball.. People prefer the Vive over the Rift, even though it was noticeably more expensive.. What about the rift would he more enticing over the Index? Price point excluded.
Yeah, Oculus' "new" offerings are barely any better than the original Rift, specs-wise. So it's obvious that their focus was on keeping the price down, not on future-proofing the specs or adding interesting features.

If I hadn't backed Pimax 5K+ at a considerably lower price, I'd buy the Index HMD as an upgrade to my OG Vive. Instead I've just pre-ordered the controllers for now. Thank god SteamVR is so flexible with its hardware compatibility.
 
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Joe88

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Besides being $600 cheaper the other reason is they got rid of the sensors, multiple cameras on the headset track everything.
 

Kioku

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Besides being $600 cheaper the other reason is they got rid of the sensors, multiple cameras on the headset track everything.
Which also may not be as accurate... The rift is a good starter headset, that is literally all I'm finding. The controllers were better than the Vive, but the index is offering something more and seemingly better... If $400-500 was my budget, I'd probably go for the Samsung WMR headset, to be honest.
 
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VR prices are going to have to plummet if the platform ever has any hope of going mainstream

Modern vr prices remind me of insanely expensive gaming tech of yesteryear like the 3do and Phillips cdi (which mostly faded into obscurity)

This. In between this and this sexy monitor that's caught my eye after looking at the market for VA monitors, I'd rather go with the monitor!

https://www.amazon.com/dp/B072C7TNC5/?tag=pcpapi-20&pldnSite=1

It would be the final piece to my HT setup that I'd be happy to upgrade!
 
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Tom Bombadildo

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And here I sit, happy with my $160 WMR headset that works just fine for nearly all VR games...

;O;

Real talk though it sounds neat and the specs are nice, but still way too expensive for me. Those controllers looking really fucking cool though, 89 sensors for tactile feedback sounds pretty impressive.
 
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LightyKD

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VR prices are going to have to plummet if the platform ever has any hope of going mainstream

Modern vr prices remind me of insanely expensive gaming tech of yesteryear like the 3do and Phillips cdi (which mostly faded into obscurity)

I agree! Either that or start standardizing the damn controllers. Would it kill these developers to create VR games that use standard controllers?! Sure, we have Star Trek Bridge Crew, Project Cars and I can map the keyboard and mouse to my controller for Honey select but damn! Either make a entry level controller that everyone can agree on or add support for standard controllers!!! There are cheaper headsets like the ones from VR-Tek (remember you get what you pay for lol) and those would be great for entry level VR if the developers could get their acts together.
 
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Xzi

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Good thing I didn't want the headset, it sold out in about thirty minutes lol. The controllers and base stations are still available, though.

I agree! Either that or start standardizing the damn controllers. Would it kill these developers to create VR games that use standard controllers?! Sure, we have Star Trek Bridge Crew, Project Cars and I can map the keyboard and mouse to my controller for Honey select but damn! Either make a entry level controller that everyone can agree on or add support for standard controllers!!! There are cheaper headsets like the ones from VR-Tek (remember you get what you pay for lol) and those would be great for entry level VR if the developers could get their acts together.
There are tons of VR games which use standard controllers, mostly cockpit stuff and the like. As far as motion controllers go, it's not a necessity to have a "standard" because they all work with SteamVR games anyway.
 

LightyKD

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Good thing I didn't want the headset, it sold out in about thirty minutes lol. The controllers and base stations are still available, though.


There are tons of VR games which use standard controllers, mostly cockpit stuff and the like. As far as motion controllers go, it's not a necessity to have a "standard" because they all work with SteamVR games anyway.

1) Could you post a short list of VR games that use standard controllers?

2) I have to disagree on your statement about needing a standard controller. PSVR works well because Sony has created a standard in which every PS4 owner follows. ON PC there are too many options and some controllers only work with some headsets (from my understanding}. We need ONE controller that is guaranteed to work with every headset. At least this way, no matter how high or low end you go with your headset, you are guaranteed a way to control all of your VR games.
 

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