Homebrew Discussion Post homebrew ideas, suggestions, requests here

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A physical device, along with a sysmodule, to access one or two microsd cards in the gamecart slot, similar to the sd2vita.
I don't know much about this field, but from what I've gathered the switch gamecard slot has enough pins to support 2 sd cards in there at once, bringing the total sd cards possible to 3. If some knowledgeable dev could respond to this saying if it's hopeless or not that would be great. I know many users would love to have a cheap way to use their other sd cards at the same time.
 
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So this is less an idea than a "is it possible yet?"

In retroarch when you check your favorite roms, there is an entry: playtime: not tracked. Is there a way to enable per rom playtime tracking yet?
 
Sxos with overclock
There is not a single homebrew developer who can do that but TX. And if your goal was to let TX know to steal implement overclocking, I'm pretty sure they read their forums more regularly than a third-party site like GBATemp.
 
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There is not a single homebrew developer who can do that but TX. And if your goal was to let TX know to steal implement overclocking, I'm pretty sure they read their forums more regularly than a third-party site like GBATemp.
They have a forum that ask Tx to do it,but I think Tx don't care about it.
 
They have a forum that ask Tx to do it,but I think Tx don't care about it.
I'm not so sure. Idn_mitm is useful for less games than overclocking and you can use Switch LAN play without it but support was added for it nonetheless. Same can be said for EmuNAND and HDD support. You are definitely not the only one who wants overclocking and the more people who ask, the better the chances become.
 
A homebrew app (or module etc.) to trick the switch so that it recognizes the Pro Controller (or other third party controller) as a single joy-con controller
 
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GZDoom (OpenGL version of Zdoom). This would allow us to play Brutal Doom on the Switch!
2019050403524200-DA63280140B1530CD17755515D814CFE.jpg
 
I was looking at some open source games on github. It'd be great if they could be ported.

https://github.com/leereilly/games/blob/master/README.md
And
https://github.com/pcqpcq/open-source-android-apps/blob/master/categories/game.md
And
https://github.com/topics/android-game?l=c++
As well as some clones
https://osgameclones.com/

It got me thinking that it would be great to have a switch game template project that sets up project structure and wires up the controls so you can pretty much drop in the code to port over, assuming the original code is modular and loosely coupled enough to allow this.
Although, as I write this, I'm thinking there's probably a sample project that has most of that implemented already...
 
I wish i could play Spelunky Classic on Switch.
It have also android port.

I would like to paste links, but i can't for some reason.
Damn you anti-spam filter.
 
Sound volume increaser.
Some games has very low volume. Is possible create homebrew that can increase volume over maximum possible?
 
Hi
Is it possible to create an app / payload that starts with hekate? basically it would be a choidujour that starts with hekate for switch that are bricked, this payload would install an update/nca file from the rcm mode.
Do you think that something like that is possible?
 

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