Please read the WHOLE Page,there is option via an PSP too.You said your PSP is modded:
Virtual Memory Card PSP (.VMP)
VMP is a PS1 memory card in "PSP format". Total memory card size is 129 KB = 131200 bytes = 0x20080 bytes (0x80 bigger than a real PS1 memory card)
To export to PSP first is needed to register the PSP as a remote play device (in PS3 settings menu), and activate the USB mode (in PSP XMB)
Then, from the "Memory Card Utility (PS/PS2)" you can browse the blocks inside the virtual_memcards, by pressing triangle over a block and selecting the option "copy" the PS3 gives two options, one is an icon of your PSP identifyed by his nick, by selecting the PSP icon the PS3 displays this message:
"Do you want to convert this data for use with the PSP system and then copy it?. If you select [No] the data will be copied without being converted"
If you select [YES]: Then, PS3 will display the others virtual memory cards of your PSP (SCEVMC0.VMP and SCEVMC1.VMP for each ps1 classic game, can take a little before all are displayed) you select where to copy the save data. It s doesn t really matter which virtual memory card was selected, you can import/export internally on PSP after (during game: option on Memory Card Utility).
You can continue your game from PSP to PS3 under differents game formats such as cso/iso and continue on PS3 after transfer of your savedata if the game share the same DiscID and . See:
Emulation and
Filename ( on following structures, and Identifier doesnt really matter )
- When the game is installed in PS3 it contains a "SAVEDATA" folder stored with the rest of the game files, only used by the PS3 to generate Save Games in PSP format.
Difference between SCEVMC0.VMP & SCEVMC1.VMP when copy to PSP: the slot 1 is for SCEVMC0, slot 2 is for SCEVMC1.VMP. If you save previously on slot 1, it will be SCEVMC0.VMP who contain the informations about your savedata.
- This "SAVEDATA" folder used as a source contains a PARAM.SFO (with CATEGORY "MS" memory stick, and his SAVEDATA_DIRECTORY where it will be installed when exported to PSP), an ICON0.PNG (in 80x80 pixels) and two virtual_memcard.VMP (with empty blocks)
Note: CONFIG file ( 1040 bytes, generated by PSP or PS3? //when VMP is not empty //can be update for the Game Saves PS1 board of this page) used as original SYSTEM.CNF (kind of autorun), similar use than the
CONFIG file on USDIR . All in PSP format, never updated, and not inte