Homebrew RELEASE sys-clk under/overclocking sysmodule

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cucholix

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Ok, did some test on Hellblade, here is my .ini
Code:
;[Application Title ID]
;docked_cpu=
;docked_gpu=
;docked_mem=
;handheld_charging_cpu=
;handheld_charging_gpu=
;handheld_charging_mem=
;handheld_charging_usb_cpu=
;handheld_charging_usb_gpu=
;handheld_charging_usb_mem=
;handheld_charging_official_cpu=
;handheld_charging_official_gpu=
;handheld_charging_official_mem=
;handheld_cpu=
;handheld_gpu=
;handheld_mem=

; Zelda Breath of the Wild
; Overclock CPU when docked
; Overclock MEM to docked clocks when handheld
[01007EF00011E000]
docked_cpu=1224
handheld_charging_cpu=1224
handheld_mem=1600

; WARFRAME
[0100FEE00A64E000]
docked_cpu=1224
docked_gpu=844

;HELLBLADE Senua's Sacrifice
[010044500CF8E000]
docked_cpu=1428
docked_gpu=844
docked_mem=1600

; Picross
[0100BA0003EEA000]
handheld_cpu=816
handheld_gpu=153.6
handheld_mem=800

; HBL/HULU
[0100a66003384000]
docked_gpu=460
Sadly it seems there is no difference, the ID is correct got it from Checkpoint, ifsomeone can shed me some light, if my .ini is good? @m4xw
 

ZachyCatGames

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Ok, did some test on Hellblade, here is my .ini
Code:
;[Application Title ID]
;docked_cpu=
;docked_gpu=
;docked_mem=
;handheld_charging_cpu=
;handheld_charging_gpu=
;handheld_charging_mem=
;handheld_charging_usb_cpu=
;handheld_charging_usb_gpu=
;handheld_charging_usb_mem=
;handheld_charging_official_cpu=
;handheld_charging_official_gpu=
;handheld_charging_official_mem=
;handheld_cpu=
;handheld_gpu=
;handheld_mem=

; Zelda Breath of the Wild
; Overclock CPU when docked
; Overclock MEM to docked clocks when handheld
[01007EF00011E000]
docked_cpu=1224
handheld_charging_cpu=1224
handheld_mem=1600

; WARFRAME
[0100FEE00A64E000]
docked_cpu=1224
docked_gpu=844

;HELLBLADE Senua's Sacrifice
[010044500CF8E000]
docked_cpu=1428
docked_gpu=844
docked_mem=1600

; Picross
[0100BA0003EEA000]
handheld_cpu=816
handheld_gpu=153.6
handheld_mem=800

; HBL/HULU
[0100a66003384000]
docked_gpu=460
Sadly it seems there is no difference, the ID is correct got it from Checkpoint, ifsomeone can shed me some light, if my .ini is good? @m4xw
Looks fine to me, it's not gonna make a huge difference graphically, it'd probably help with framerate drops if those ever happen in that game though

edit: sysclk also has a log that you can check
 

cucholix

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Looks fine to me, it's not gonna make a huge difference graphically, it'd probably help with framerate drops if those ever happen in that game though

edit: sysclk also has a log that you can check
yeah it appears in the log
Code:
[2019-04-12 22:02:46] [mgr] Application TitleID changed to: 010044500CF8E000
[2019-04-12 22:02:46] [mgr] Setting CPU clock to 1428000000
[2019-04-12 22:02:46] [mgr] Setting GPU clock to 844800000
It should have aplied the changes correctly right?
 

ZachyCatGames

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yeah it appears in the log
Code:
[2019-04-12 22:02:46] [mgr] Application TitleID changed to: 010044500CF8E000
[2019-04-12 22:02:46] [mgr] Setting CPU clock to 1428000000
[2019-04-12 22:02:46] [mgr] Setting GPU clock to 844800000
It should have aplied the changes correctly right?
Yup, it's working
 

orangpelupa

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nice! something like that would be pretty informative.

request: make it dark themed, please. too many stuff are bright white nowadays.

btw the "horizontal lines" seperating each items looks cluttered. maybe goes with total minimalism, and simply use all texts, with the current mockup, but without the horizontal lines?

edit
maybe something like this? (i inverted the mockup on that wiki)
GBATEMP.png
 
Last edited by orangpelupa,

orangpelupa

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Ok, did some test on Hellblade, here is my .ini
Code:
;[Application Title ID]
;docked_cpu=
;docked_gpu=
;docked_mem=
;handheld_charging_cpu=
;handheld_charging_gpu=
;handheld_charging_mem=
;handheld_charging_usb_cpu=
;handheld_charging_usb_gpu=
;handheld_charging_usb_mem=
;handheld_charging_official_cpu=
;handheld_charging_official_gpu=
;handheld_charging_official_mem=
;handheld_cpu=
;handheld_gpu=
;handheld_mem=

; Zelda Breath of the Wild
; Overclock CPU when docked
; Overclock MEM to docked clocks when handheld
[01007EF00011E000]
docked_cpu=1224
handheld_charging_cpu=1224
handheld_mem=1600

; WARFRAME
[0100FEE00A64E000]
docked_cpu=1224
docked_gpu=844

;HELLBLADE Senua's Sacrifice
[010044500CF8E000]
docked_cpu=1428
docked_gpu=844
docked_mem=1600

; Picross
[0100BA0003EEA000]
handheld_cpu=816
handheld_gpu=153.6
handheld_mem=800

; HBL/HULU
[0100a66003384000]
docked_gpu=460
Sadly it seems there is no difference, the ID is correct got it from Checkpoint, ifsomeone can shed me some light, if my .ini is good? @m4xw

your hellblade looks good. try checking the log file inside config folder. you should see it got activated if everything are correct.
 

Trice

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nice! something like that would be pretty informative.

request: make it dark themed, please. too many stuff are bright white nowadays.

btw the "horizontal lines" seperating each items looks cluttered. maybe goes with total minimalism, and simply use all texts, with the current mockup, but without the horizontal lines?

edit
maybe something like this? (i inverted the mockup on that wiki)
View attachment 163906
I don't think we have to worry about the layout. Pretty sure it will look very faithful to the official Switch UI, just like Ozone.
 
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uludag

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Are you sure that you're from Fiji ? It made me laugh when i saw your avatar and nickname :D I guess you don't need to overclock your device for playing Cuphead.

Just had a look outside and.. you're right! Doesn't look like Fiji at all :huh: We could definitely use some more palm trees over here in Europe :rolleyes:

Anyways, some guy in a review says that there is one level where the game stutters:
//EDIT: Timestamp function does not work with GBATemp. Important part starts at 07:28.


Shouldn't be too much of an issue, but I was wondering if anyone had come across this.
 
Last edited by uludag,

p-sam

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Please dont double post, can you give me more details as for which atmosphere version you use (where does it comes from: ams release, kosmos, compiled) and which sys-clk version you use (same kind of details required)
 

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