Homebrew Official Retroarch WiiU (wip.)

Moon164

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Sorry, I'm kinda noob in here, is not there any way to run the Nintendo 64 and PSX in Retroarch?

I know that it is possible to run the Nintendo 64 via Inject in the Virtual Console and I also remember that I could play Crash 2 normally in an emulator for Wii and I think I can do the same on Wii U, so I have doubts if it is possible do the same in Retroarch

PS: Sorry for my english.
 

CORE

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You can try messing with these also checkout my Blog im researching it not finished or fully organized yet.
https://gbatemp.net/blog/core.456945/

Wii64 or Not64 is your only other option I wish someone else would pick em up and add Gliden64 improvements from https://m64p.github.io/ This really does work well and plays anything you throw at it including RE2 and Rogue Squadron etc. The original Team of Wii64 or Not64 have done an awesoe job but cant do everything on their own just Peeps do have Lives.
So their is indeed a PPC Dynarec to play with it just noone seems to want to play with it for the Wii U.
 
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Moon164

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You can try messing with these also checkout my Blog im researching it not finished or fully organized yet.
https://gbatemp.net/blog/core.456945/

Wii64 or Not64 is your only other option I wish someone else would pick em up and add Gliden64 improvements from https://m64p.github.io/ This really does work well and plays anything you throw at it including RE2 and Rogue Squadron etc. The original Team of Wii64 or Not64 have done an awesoe job but cant do everything on their own just Peeps do have Lives.
So their is indeed a PPC Dynarec to play with it just noone seems to want to play with it for the Wii U.

Thanks for replying, I updated the RetroArch on my Wii U and downloaded the Core and appeared the core Beetle PSX, I was in doubt if it works or not

I understood about the issue of 64, thank you for explaining

now just a silly question, is it possible to play Sega CD games ?, I tried to run an iso of the Sonic CD but only took me to a black screen.
 

Moon164

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Yes I think you can I have not tried though and 32X is not supported yet in case you wondering.
Thanks, I still can not run the Sonic CD (it does not support .iso?) but I'm already downloading the game from another site to test

The Bettle PSX core did not work with either MegaMan X4 or Crash both in .bin
 

krueger96

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I did not know that
the two European Sonic CD ROMs I downloaded came in .img and .iso, I think that's why it did not work.
I see, that's not necessarily a bad format, it should still run but it could have problems playing the music tracks. Do you have the mega cd bioses?
 

Moon164

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I see, that's not necessarily a bad format, it should still run but it could have problems playing the music tracks. Do you have the mega cd bioses?
upload_2019-2-22_14-20-4.png

I downloaded it again from another site, tried to run the .cue but gave the same error

A black screen with some things written in white, I tried loading the core and then loading the game, but it did not work.
 

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krueger96

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View attachment 158570
I downloaded it again from another site, tried to run the .cue but gave the same error

A black screen with some things written in white, I tried loading the core and then loading the game, but it did not work.
Oh okay i got it, that happened to me when i was trying to load a famicom disk system game not realising i didn't have the correct bios, so you're very likely either missing the bios or it's not correctly named, here's where you need to put the bios files and how the mega cd bioses are supposed to be called:
retroarch bios.png
 
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FanNintendo

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I cant find way to get my thumbnails working on retroarch after i set up Nintendo, Game Boy and Super Nintendo and there is no .lpl in playlist. what I need do to get thumbnails working? My Switch has no problem get thumbnails showing on retroarch.
 

Quadrotix

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all of this is just so confusing. The cores, the XMB. I understand none of it. All I want to do is play Super Mario World on my Wii U without buying the virtual console. Could someone PLEASE help me do this in the most user friendly way possible?
 

FanNintendo

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You can try messing with these also checkout my Blog im researching it not finished or fully organized yet.
https://gbatemp.net/blog/core.456945/

Wii64 or Not64 is your only other option I wish someone else would pick em up and add Gliden64 improvements from https://m64p.github.io/ This really does work well and plays anything you throw at it including RE2 and Rogue Squadron etc. The original Team of Wii64 or Not64 have done an awesoe job but cant do everything on their own just Peeps do have Lives.
So their is indeed a PPC Dynarec to play with it just noone seems to want to play with it for the Wii U.[/QUOI
I do! is it available on Wii U??

--------------------- MERGED ---------------------------

I test here he new ozone menu, its really good (small text on gamepad) and i miss the game pictures on playlist
I have updated the assets, databases, slang shaders and still no pic on down left boxarts
 

FanNintendo

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Official RetroArch Thread


What is RetroArch?

RetroArch is a multi-system frontend which allows you to run many different emulators and other programs ("cores") through a unified interface. There are currently 28 different systems supported on Wii U, along with RetroArch features such as XMB. While far from complete, the Wii U port is constantly growing as features and cores are added.

Quick Links

RetroArch Channel (Download)
RetroArch source
Recent changes (Wii U only)
Latest Wii U builds

Basics

You'll need:
  • An SD card
  • Homebrew Launcher (HBL). Gamepad-less users may be interested in this mod from @CreeperMario, as it features d-pad support that allows navigation through the apps without using the Gamepad touch screen.
  • Optional: The unofficial RetroArch channel. For this, you'll need:
    • Haxchi, CBHC or another CFW installed. If using CBHC, make sure to read the thread carefully before installing!
    • The RetroArch Channel. Install it using WUP Installer Y MOD or WUP Installer GX2. Copy the unzipped folder 0005000010102172 to sd:/install; the app will install the "channel" in the Wii U menu.
    • You'll need to apply signature patches whenever you start your console. For CBHC users this happens automatically, while users of other methods will have to refer to their method's documentation to make this happen.

Downloading RetroArch

For new users:
Grab the latest nightly here - simply pick the RetroArch_rpx.7z with the most recent date. Unzip it.

If you are using the RetroArch Channel you can delete the "wiiu" folder (the channel has its own .rpx embedded) otherwise if you are launching RetroArch from HBL just keep the "retroarch" folder, you can safely delete all the other folders (they are not needed with the new multicore loading feature).

For veteran users:
You can update your cores from the RetroArch Wii U itself from Online Updater feature. Your mileage may vary.

Setting up XMB/Fixing the white screen
If you get a white screen when you start RetroArch, you're missing the assets package. If you can navigate the white menus, go to "Online Updater" and select "Download Assets". Otherwise, download the assets here and extract it to sd:/retroarch/media. The next time you open RetroArch, all should be well.

The default directory for the XMB assets is sd:/retroarch/media, you can change it to any other path you like under Settings > Directory.

Making lists
One of the toughest parts involved in getting the best RetroArch has to offer is setting up the "playlist" files (.lpl) which allow you to make put preset games into an easily-accessible place in the GUI, rather than having to go through the filebrowser and reload cores.

These files are stored in the "playlist" folder. Like most other paths, you can set your own in Retroarch under Settings > Directory.

You can generate your list using Online Updater, though this is prone to fail if you have a large number of games. The PC build of Retroarch can generate lists and the format is compatible with Wii U; or alternatively you can use RetroArch Playlist Buddy to generate your playlists and thumbnails.

Here's how to set up Playlist Buddy:
View attachment 96632

In this example playlists and thumbnails will be stored in sd:/retroarch/cores
To make the process painless always prefer NO-INTRO rom sets as they have a standard naming convention. It helps the program match your roms with the images in Retroarch database.

It's recommended that your "roms" folder has this folder structure:
View attachment 96634

Making lists/thumbnails for MAME/FBA
The process is the same as the other cores BUT you need MAME 078.dat or FB Alpha.dat. The difference is that Arcade/SNK games CAN'T be renamed, so you'll get something like "ashpft" "chopflt"... etc as your game name in the list. To avoid that we use .dat files.

If you are using RetroArch Playlist Buddy just check the "Search XML DAT specified below for titles rather than ROM filenames" box, and type the path to your .dat in the text box.

What cores are supported?

The cores listed below are known to work well on Wii U. There may be other experimental cores not listed here, but they are not recommended for most users.
Amstrad Cores
Amstrad - CPC (Caprice32)
Atari Cores
Atari - 2600 (Stella)
Atari - 5200 (Atari800)
Atari - Lynx (Beetle Handy)
Atari - ST/STE/TT/Falcon (Hatari)
Commodore Cores
Commodore Amiga (P-UAE)
Commodore C64 (VICE C64)
Commodore PLUS4 (VICE PLUS4)
Commodore VIC20 (VICE VIC20)
Game Cores
Cave Story (NXEngine)
Doom (PrBoom)
Handheld Electronic (GW)
Mr.Boom (Bomberman)
Quake 1 (TyrQuake)
Multi System Cores
Arcade (MAME 2000)
Arcade (MAME 2003)
Arcade (MAME 2009)
Arcade (MAME 2010)
Arcade (FBA2012)
Arcade (FBA)
Misc Cores
DOS (DOSBox)
Mattel - Intellivision (FreeIntv)
Microsoft - MSX (fMSX)
MSX/SVI/ColecoVision/SG-1000 (blueMSX)
SNK - Neo Geo Pocket / Color (Beetle NeoPop)
Magnavox - Odyssey2 / Phillips Videopac+ (O2EM)
ScummVM
GCE - Vectrex (vecx)
Bandai - WonderSwan/Color (Beetle Cygne)
ZX Spectrum (Fuse)
Sinclair - ZX 81 (EightyOne)
Nintendo Cores
Nintendo - Game Boy / Color (Gambatte)
Nintendo - Game Boy / Color (GearBoy)
Nintendo - Game Boy / Color (SameBoy)
Nintendo - Game Boy / Color (TGB Dual)
Nintendo - Game Boy Advance (mGBA)
Nintendo - Game Boy Advance (VBA Next)
Nintendo - NES / Famicom (FCEUmm)
Nintendo - NES / Famicom (Nestopia UE)
Nintendo - NES / Famicom (QuickNES)
Nintendo - SNES / Famicom (Snes9x 2002)
Nintendo - SNES / Famicom (Snes9x 2005 Plus)
Nintendo - SNES / Famicom (Snes9x 2005)
Nintendo - SNES / Famicom (Snes9x 2010)
Nintendo - SNES / Famicom (Snes9x)
Nintendo - Virtual Boy (Beetle VB)
NEC Cores
NEC - PC-98 (Neko Project II Kai)
NEC - PC-98 (Neko Project II)
NEC - PC Engine / CD (Beetle PCE FAST)
NEC - PC-FX (Beetle PC-FX)
Sega Cores
Sega - MS/GG/MD/CD (Genesis Plus GX)

Frequently Asked Questions

RetroArch just shows a white screen!
Please read the "Setting up XMB/Fixing the white screen" section above.

Why isn't core X supported? Can I run X?
First, check out the compatibility list above. If the core you want isn't in there, consider the actual console and the technical details. Consoles from the late 90s and beyond (N64, PSX, Saturn, etc.) are complex enough that the emulation code isn't fast enough on Wii U to be playable. These cores are mostly written with the PC in mind, and when faced with an unusual platform like the Wii U they fall back on slow methods of emulation, like interpreted CPUs. Getting acceptable framerates on the Wii U requires extensive modification to the cores so that they can use faster emulation methods, such as dynarecs.

If your desired core is older (fourth gen and earlier, or an older home computer) feel free to ask about its status! More often than not, the core is more obscure and we just haven't gotten around to adding it.

What's the deal with the PlayStation?
Glad you asked! The PSX is one of the aforementioned difficult cores that we've actually started working on (which is why you'll see it talked about so much). Work is underway by the RetroArch devs to add a dynamic recompiler (dynarec) to Beetle PSX, which allows instructions to be translated ahead of time from the PSX's native MIPS architecture to the native format of whatever platform is doing the emulation. This eliminates a lot of emulation overhead and makes for significantly faster emulation. Once a dynarec is ready for conventional platforms (like PC and smartphones) work can begin on one for PowerPC, the type of CPU the Wii U uses.

Dynarecs, however, are very complex pieces of software, and take time and knowledge of both the PSX and target platform to write. To aid motivation, the community has set up bounties offering cash to whoever takes the project on. It's advisable to stay out of the bounties' comment sections: they're meant for development discussion and support of the project, but there's been some high emotions lately and concerns are being voiced about scaring off developers.

In any case, here's a link to the bounty for a dynarec on PCs and smartphones, and here's a separate bounty for the Wii U specifically. If you want to see full-speed PSX emulation on these platforms, why not throw in a few dollars to show your support?

(this new OP is still a work in progress, current maintainer is @QuarkTheAwesome (@ me if something needs fixing!). Most of this was written by @cucholix, with other contributions by @ploggy)
I tried to download playlist buddy and it will not let me download it because it says it have virus? Any help how to make thumbnails work with XML RetroArch? Thank you
 

FanNintendo

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FanNintendo

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Here what I'm talking about the thumbnails on Wii U
 

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