Hacking Official Xbox One Retroarch Thread

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well its not up to the uwp dev for this
Well on github they're considering it. All they'd have to do is clone one of the DX drivers and add angle to it. Obviously I'm over simplifying it but it's not impossible. They could call the driver "DirectX 11 (OpenGL mode)" or something. (I'm pretty sure angle supports DX12 and Vulkan too. So they could make a vulkan to DX12 driver as well if they wanted.)
 
Last edited by Pickle_Rick,
new build is uploading :)

the usb method hasnt been merged to the official branch so instead of making yall wait or give ya a normal build again (without the new method) im just gonna give this test build out

keep in mind tho it is slower at launching,downloading,extracting,etc except emulation is still the same speed

plus i just figured out that atm you can fix the usb hdd situation

for example when launched the load content has a open... item but if you install retroarch as a game instead of an app it gives you full permission so theres no need to keep opening the hdd for permission everytime :)
 
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new build is uploading :)

the usb method hasnt been merged to the official branch so instead of making yall wait or give ya a normal build again (without the new method) im just gonna give this test build out

keep in mind tho it is slower at launching,downloading,extracting,etc except emulation is still the same speed

plus i just figured out that atm you can fix the usb hdd situation

for example when launched the load content has a open... item but if you install retroarch as a game instead of an app it gives you full permission so theres no need to keep opening the hdd for permission everytime :)
Brilliant piece of of info there :) I can now load roms from history without the file picker nag ;)
 
If by categories you mean the icons of controllers with the games listed underneath? I've managed to get that to show and work.
 
gbatemp timed exclusive

http://www.mediafire.com/file/oyhpg02baoqmahh/Unofficial_Retroarch_1.5.7_Build_3_%28test_build%29.7z/file

--------------------- MERGED ---------------------------

@ploggy have you ever figured out why retroarch wont create categories for system when scanning?

You mean Importing Content for roms?
If so, I never tried Scanning on Xbox, I did try manually creating my own Playlists which worked fine before this upgrade. But now it just locks up the ui when I try to browse the lists :/
 
this is exactly what i meant

how did you get it to work?
When I start retroarch I always have it as a game. Then download assets/update database/update core info. Then I load the core of which rom I want to scan and scan that single file (ps1 titles need a cue as well as bin and never got the thumbnail pictures to show with it). Obviously I havnt had time to test this build you just posted though. Which I'm about to do now
 

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Last edited by jammybudga777,
Much thanks for the new test build. I have it installed as a game, but still get the USB file picker nag.

Edit: I'm also getting a 'no playstation bios found" message when trying to play PS1 games - currently have the BIOS on my external drive. Some games won't load because of it.

Edit 2: Yep, I fixed the issue by moving all my bios to Retroarch's 'downloads' folder through the Xbox Device Portal file browser.
 
Last edited by MusicTime,
Yes. The exact message is missing Microsoft.NET.NativeFramework. No version in the error.

Did you make a fresh install? You need to uninstall the current build and the install the new one. See if that helps.

On another note... Does anyone else have trouble while closing game content?
 
Yeah it was freshly installed. it's the first version I've tried on my new Xbox. I even installed an older version to make sure. Which worked btw
 
Yeah it was freshly installed. it's the first version I've tried on my new Xbox. I even installed an older version to make sure. Which worked btw

That one is weird. I installed it without a problem. What i did was: uninstall the app from xbox one, uploaded appx package, then uploaded the dependencies, press install and it worked.
 
Mine gets the first part done (half way through the installing bar) then second bit just fails. I can use the older versions fine just not the last 2 versions :/ but seems I'm not the only one
 
Oddly enough, in my case it fails to install on my One X due to the dependencies file. Clean install, previous versions installed fine, both the retroarch appx and dependency appx selected in the appropriate places, upload reaches 100%, then fails.

Installation Progress
Failure reason: Windows cannot install package 1e4cf179-f3c2-404f-b9f3-cb2070a5aad8_1.0.3.0_x64__t9k5fqjen2nz4 because this package depends on a framework that could not be found. Provide the framework "Microsoft.VCLibs.140.00" published by "CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US", with neutral or x64 processor architecture and minimum version 14.0.26706.0, along with this package to install. The frameworks with name "Microsoft.VCLibs.140.00" currently installed are: {Microsoft.VCLibs.140.00_14.0.25426.0_x64__8wekyb3d8bbwe} Failure text: Package failed updates, dependency or conflict validation. (0x80073cf3)


Edit: Found the issue. The included VCLibs file, Microsoft.VCLibs.x64.14.00, is version 14.0.24123.0. I was able to figure this out by attempting to install it in Windows 10, where it failed due to a newer version being installed (and provided the version number in the error message).
 
Last edited by Joel Schmidt,
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I was going to mention I'm on Xbox one x too but surely that wouldn't have any relivence to the dependencies not installing? I have tried a clean install twice and with the correct things from the download link
 

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