JKs overlock mod is now released to the public in this thread: https://gbatemp.net/threads/freebird-switch-clock-speed-control-sysmodule.530641/#post-8501530
The sysmodule/service allows you to use any GPU, CPU and/or ram clock speed he has found on the Switch using his interface.
Overclocking the switch GPU will increase handheld resolution in games with dynamic resolution scaling (see below) and reduce frame rate drops in other games at the cost of faster battery drain. Some games (e.g. Wolfenstein) with high max resolutions even benefit from the 768mhz GPU OC. After using it a week or so I really recommend it to get rid of blurriness in demanding games. You can also downclock the switch to reduce battery drain.
Original post:
M4xw have added a GPU overlock patch for atmosphere for his patreon supporters: https://www.patreon.com/user/posts?u=16304824
https://twitter.com/loleaguesin/status/1085226687741206537?s=20
Cant wait for the final release! Imagine running doom and wolfenstein in almost 720p on the go using the docked GPU frequency Should be totally safe (as long as you dont go over 768mhz) but will probably eat up a lot of battery power. However, many of us carry large powerbanks so it should totally be worth it!
Update 1: I have added posts comparing the resolution in wolfenstein in stock clocks, 460 mhz and 768 mhz OC in this thread. More tests will be conducted the following days.
Update 2: Jks clockmod to 768 mhz for atmosphere is available on the first page of this thread (scroll down). The update outputs a txt file so you can see if it is working for you. Read the txt file on your pc or download a vgedit from the homebrew store to read it on your switch.
Update 3: Here is a list of dynamic resolution games that benefit from the GPU overlock by increasing resolution (PM me if you want to add a game to this list).
-Doom (576p)
-Wolfenstein (432-362p)
-Skyrim (720p, 896x720 under load)
-Xenoblade (552p-368p)
-Fortnite (720p-360p)
-Arc: Survival Evolved (170p in come cases )
(common non-OC handheld resolutions according to digital foundry in parenthesis. The lower the resolution, the higher the potential benefit from GPU overclocking)
Some pictures from handheld mode:
460mhz:
768mhz
460
768
460
768
The sysmodule/service allows you to use any GPU, CPU and/or ram clock speed he has found on the Switch using his interface.
Overclocking the switch GPU will increase handheld resolution in games with dynamic resolution scaling (see below) and reduce frame rate drops in other games at the cost of faster battery drain. Some games (e.g. Wolfenstein) with high max resolutions even benefit from the 768mhz GPU OC. After using it a week or so I really recommend it to get rid of blurriness in demanding games. You can also downclock the switch to reduce battery drain.
Original post:
M4xw have added a GPU overlock patch for atmosphere for his patreon supporters: https://www.patreon.com/user/posts?u=16304824
https://twitter.com/loleaguesin/status/1085226687741206537?s=20
Cant wait for the final release! Imagine running doom and wolfenstein in almost 720p on the go using the docked GPU frequency Should be totally safe (as long as you dont go over 768mhz) but will probably eat up a lot of battery power. However, many of us carry large powerbanks so it should totally be worth it!
Update 1: I have added posts comparing the resolution in wolfenstein in stock clocks, 460 mhz and 768 mhz OC in this thread. More tests will be conducted the following days.
Update 2: Jks clockmod to 768 mhz for atmosphere is available on the first page of this thread (scroll down). The update outputs a txt file so you can see if it is working for you. Read the txt file on your pc or download a vgedit from the homebrew store to read it on your switch.
Update 3: Here is a list of dynamic resolution games that benefit from the GPU overlock by increasing resolution (PM me if you want to add a game to this list).
-Doom (576p)
-Wolfenstein (432-362p)
-Skyrim (720p, 896x720 under load)
-Xenoblade (552p-368p)
-Fortnite (720p-360p)
-Arc: Survival Evolved (170p in come cases )
(common non-OC handheld resolutions according to digital foundry in parenthesis. The lower the resolution, the higher the potential benefit from GPU overclocking)
Some pictures from handheld mode:
460mhz:
768mhz
460
768
460
768
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Last edited by taggen86,