Yes, thanks for filling the issue, it’s more useful report it there than post it in gbatemp@m4xw I created an issue here few days ago : https://github.com/libretro/PokeMini/issues/20 is it the right place ?
I don't think it's possible, is physical keyboard/mouse devices enabled?@m4xw Is there way to map a button combo to a retroPad key?
Something like for ingame SELECT = ZL+A.
Reason I'm asking is DosBox. Some games make use of way more (keyboard) "buttons" than a gamepad has.
I wouldn't mind if I had to do some editor works on the PC (if it's not doable by the GUI on the console). Just wanted to know if it's possible and how.
Yes, thanks for filling the issue, it’s more useful report it there than post it in gbatemp
Will give it a shot on saturday, have my WiiU set and it works fine there.
Not at all I just wrote the instruction to build it on WiiU from the already available PPC sourceIt's you that develop the pokemini core ?
Are you using ozone gui? Because it doesn’t have thumbnail support yet
Oh yea 4.x (>= 4.0, < 5.0) is completely broken currently - or at least it should.Just a heads up, the 01-10-2019 build of Mupen64 has the dynamic recompiler.
Unfortunatelly still not working for me ( tested via NSP and Homebrew Menu NSP, 4.1 firmware, I still have to try layredFS takeover ).
But still, even without the dynarec i've noticed improved performance.
Generally, set the aspect ratio to "core provided" and turn on integer scaling. I don't have it in front of me to see exactly where these options are, but they're not hard to find.Does anyone know how to change the size/sharpness and aspect ratio in any of the GB/GBC color cores?
Just a heads up, the 01-10-2019 build of Mupen64 has the dynamic recompiler.
m4xw tweeted a link to the dynarec mupen64 NRO earlier in the week.EDIT: I presume you mean the 1-10-2019 nightly which includes the mupen core.
Do you mean the 1-10-2019 nightly build of Retroarch for Switch - or is there a source for the .nro for Mupen64? I got the beta Mupen .nro from the discord channel so I've never seen where it would be downloaded off the web.
m4xw tweeted a link to the dynarec mupen64 NRO earlier in the week.
I'm talkint about the automatic built cores NRO. In the Orginal post click the latest switch build link. In the page you'll see a list of retroarch bundles, named with the date it was built. Notice there is also a folder, libnx i believe. Click it and you'll se individual cores NRO, it it also show the build date-time. These are the nightly core builds. Thats what im referring.Right. That's what I was speaking to (I have that earlier nro). So what is the 1-10-2019 in reference to?
Just a heads up, the 01-10-2019 build of Mupen64 has the dynamic recompiler.
Unfortunatelly still not working for me ( tested via NSP and Homebrew Menu NSP, 4.1 firmware, I still have to try layredFS takeover ).
But still, even without the dynarec i've noticed improved performance.
Probably just rngesusRan in to an issue last night where RetroArch stopped registering all inputs, even after a reboot. The only thing I did was replace the mupen64 core NRO with the one from the latest nightly. I'll have to see if switching back to the old NRO fixes it.