Zelda: Ocarina of Time and Majora's Mask on Not64/Wii64 vs. the GameCube Collector's Edition—the best way to play them on the Wii in 2026?

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xunga

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I was thinking about replaying the two Nintendo 64 Zelda games, and I'm wondering if the issues they had on Not64 or Wii64 have been resolved and if they can now be completed without problems on the latest versions of the emulator, or if the GameCube Collector's Edition via Nintendont is still the best way to play these masterpieces.

The Not64/Wii64 compatibility lists are a bit out of date, so I’m asking if anyone has played them recently on those emulators. Thanks in advance.
 
Neither! Gamecube versions has issues with sound, framerate and potential crashes.
N64 roms could be superior if it wasn't because N64 emulators for Wii still struggle with textures.

HOWEVER... THERE'S ONE WAY I THINK IT'S THE BEST POSSIBLE EXPERIENCE IN REAL HARDWARE: Wad Injection/Patch

Download: Patcher64+ Tool.
Get your "Zelda Ocarina.wad" and "Zelda Majoras.wad".
Start Patcher64+ Tool, load your wads, and choose your wanted improvements.
Patch your Wads, install on your Wii, enjoy with GCN/Classic Controller.

Just a word of advice: Majoras Mask WILL be stuborn with "Patcher64+ Tool Wads"... I ran into many issues to get a Majoras wad that didn't crashed when cutting bushes.

I attribute the issue to the fact that officially the official Virtual Console version of Majoras Mask comes directly from the GameCube version which already is unstable by nature.
Post automatically merged:

After an entire fucking week of attempting to make a working Majora's Mask Redux patched WAD, today I finally made one that doesn't fucking crash in Dolphin.

Went from:
View attachment 412449View attachment 412450View attachment 412451View attachment 412452View attachment 412453View attachment 412454View attachment 412455View attachment 412456

To:
View attachment 412457View attachment 412458View attachment 412459View attachment 412460View attachment 412461

Was a fucking painful learning experience, because I thought that maybe the ID was causing troubles, so I attempted multiple different ones. Once I realized that it wasn't the problem, I tried different WAD files from multiple sites and even WAD files I had stored in my Google Drive, as I thought that maybe the WAD files were corrupted or something.
That didn't seemed to matter neither.

Each time my patched WADs crashed it deleted my Save File entirely, so that meant that I had to restart the fucking game from scratch just to test every little fucking change I made to the options.

I even tried to skip the Intro (start the game at Clock Town) and even tried patches skipping the entire first cycle, but that also wasn't a problem. I thought this as a variable as maybe the game expected to check flags or something in order to prevent the crashes. But nope.

Then I tried different builds with the same options as I thought that maybe something was getting corrupt during the patching process and perhaps with different builds, the "whatever is getting corrupted" wouldn't... but nope.

Then I tried the bare minimum of improvements, and that seemed to have fixed the issue. I don't know what option is fucking corrupting the game in such fashion that crashes the game at cutting bushes. I certainly can't put my finger on what might be as I tried literally hundreds of different combinations and never could get a "a-ha" moment. But whatever... it fucking works now!
 

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