Homebrew RetroArch Switch

juancava

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Has anyone got retroachievements to work with the switch? When I'm using the vita or my pc, it works without problem, but with the nintendo switch it doesn't register anything.
 

icegold

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You need to copy the contents of the file, so just open it, copy everything and paste it at the end of the retroarch-core-options.cfg.

Amazing, thanks! if anybody else is stuck here you can edit the cfg file on mac using text editor.

I'd say super mario 64 running at 90% full speed 0 overclock. Definitely playable. Good work to all involved!
 

arianadark

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Ok, thanks a lot for offering help!
I am doing something wrong here, how do I copy the settings from the included txt to the retroarch-core-options.cfg in the /retroarch/ folder?
I simply copied the text doc to retroarch and nothing changed. I know this is a dumb question but cant work it out through trial and error.

So far I have:

added new core to cores library
added roms to rom library
added the text file to retroarch folder
loaded via homebrew takeover

ps. i know i'm close and thats exciting, never had n64 as a kid :D
Ignore the included text file its just showing the different settings the core has, you change the settings once you have loaded the core and started a game. Start a game and open the menu and go to options and change to the recompiler
 

icegold

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Ignore the included text file its just showing the different settings the core has, you change the settings once you have loaded the core and started a game. Start a game and open the menu and go to options and change to the recompiler

cool, thanks! I'd say most games running 80-90% speed at standard CPU overclock
Not currently full screen
 

lordelan

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Has anyone got retroachievements to work with the switch? When I'm using the vita or my pc, it works without problem, but with the nintendo switch it doesn't register anything.
Yeah working very well here.
Guess I won't have to tell you you would have to log in from RA's settings first.
Also be sure to use a core that supports achievements.
I play NES games to earn achievements very often these days (Road Fighter, Contra :wub:) and I have to use FCEUmm for that since nestopia doesn't support achievements.
Also many games still don't have achievements yet. That might be a reason as well.
 

Sonikkua

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Has anyone got retroachievements to work with the switch? When I'm using the vita or my pc, it works without problem, but with the nintendo switch it doesn't register anything.

Working here. Just signed in by entering my info in the RetroArch menus like normal.
 

hippy dave

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Does Mario 64 run without significant issues currently? Thinking of transferring my save from Wii U and getting back to it, but am in no rush if there are still kinks to work out.
 

NRamos

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Hello, for the Dynarec(I think that's what its called) Retroarch i have to do a fresh install, install via NSP File and that's it? Im going to try this soon. Do i need to change something in the menus to run the N64 games more smoothly? (Yes i know this is a Beta)
 

stick267

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Does Mario 64 run without significant issues currently? Thinking of transferring my save from Wii U and getting back to it, but am in no rush if there are still kinks to work out.
I haven't played it yet with the Dynarec, but it works with no issues with overclocking. Some levels require more/less overclock but other than that I didn't encounter anything major. It's a current playthrough and I have 90+ stars so unless something breaks in the final two levels I think you should be fine.

Hello, for the Dynarec(I think that's what its called) Retroarch i have to do a fresh install, install via NSP File and that's it? Im going to try this soon. Do i need to change something in the menus to run the N64 games more smoothly? (Yes i know this is a Beta)
It doesn't need to be a fresh install, but you have to either be using the installed NSP or sidelaunched NRO (launch through a game title). Then download the beta mupen64 w/ dynarec NRO from the Mega link that m4xw tweeted and replace it in the Retroarch/Cores folder on your SD card. Relevant settings to change:

Settings - Video - Threaded Video = On
Then after launching an N64 game:
Quick Menu - Options - CPU Core = dynamic_recompiler
Quick Menu - Options - Framebuffer Emulation = False
 
Last edited by stick267,

juancava

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Yeah working very well here.
Guess I won't have to tell you you would have to log in from RA's settings first.
Also be sure to use a core that supports achievements.
I play NES games to earn achievements very often these days (Road Fighter, Contra :wub:) and I have to use FCEUmm for that since nestopia doesn't support achievements.
Also many games still don't have achievements yet. That might be a reason as well.


Then I don't know what I'm doing wrong. The only thing that I can think of is the DNS (90 DNS). I've even tried to copy the cheevo_token (which is not generating) from my vita, but to no avail...
 

man_of_power05

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hm...after some initial testing i found that some games run well, although every so often i get a skip. but when skips don't happen mario and ocarina of time run full speed. also if i restart a rom, it crashes. not when i close it though. also it takes a while to open a rom.
 

DiscostewSM

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So, I'm using the XMB menu driver, and I turned on thumbnails and updated the thumbnail packs for the games I have. I have a number of NES and SNES games which would make for decently-sized lists, but not too many. The problem is that with thumbnails on, when I scroll through the lists heading towards the last entries, the scrolling gets progressively slower and choppy. Scrolling back up speeds it up again, almost like it's scanning everything prior to the current entry, so the further down the list I go, the longer it takes to finish doing whatever it's doing. Enabling the second thumbnail option to display two separate items for each game causes it to slow down sooner and chug longer.
 

stick267

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Any shader recommendations for N64 on 4K TVs? I've been using Zfast CRT at 1080p res and it looks pretty nice. I'd like something a bit more scanliney though if that makes any sense.
 

lordelan

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Then I don't know what I'm doing wrong. The only thing that I can think of is the DNS (90 DNS). I've even tried to copy the cheevo_token (which is not generating) from my vita, but to no avail...
No I'm usint 90DNS as well.
You are completely sure it's working for you on another platform (PC) with your account?
 

cucholix

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So, I'm using the XMB menu driver, and I turned on thumbnails and updated the thumbnail packs for the games I have. I have a number of NES and SNES games which would make for decently-sized lists, but not too many. The problem is that with thumbnails on, when I scroll through the lists heading towards the last entries, the scrolling gets progressively slower and choppy. Scrolling back up speeds it up again, almost like it's scanning everything prior to the current entry, so the further down the list I go, the longer it takes to finish doing whatever it's doing. Enabling the second thumbnail option to display two separate items for each game causes it to slow down sooner and chug longer.
How big is your game list? My biggest is mame2003 plus around 110 games
In a relate note thumbnail support is coming to Ozone driver soon™
 
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