Street Fighter V's new in-game advertisements result in controversy and amusement to fans
Announced by Capcom earlier this week was the new addition of "sponsored content" to Street Fighter V, which would consist of specific brand logos appearing in-game by sticking advertisements to character models. These adverts would be limited to (at the time of announcement and initial implementation) Capcom specific items, such as SFV costume bundles, or for the Capcom Pro Tour competitive event, and would appear for example, on Ryu's gloves, or would replace Guile's tattoos, on certain parts of the stages, and within loading screens. Akuma's gi normally has a "天" kanji, but with this new patch, it instead sports a Capcom Pro Tour logo.
One highly important factor about all of this is that players can turn this off entirely, by simply switching the three options off in the settings. Once you do that, you'll never see them again. However, players are incentivised to keep them on, as they provide you with Fight Money, Street Fighter V's premium currency that allows you to buy costumes and DLC. There is a limit to how much Fight Money can be earned through these ads, however. Compared to how much "FM" is obtained per match, and how much even the cheapest costume costs will require multitudes of matches to be played with ads just to get close to being enough to purchase one.
Reactions to this have been almost entirely negative, with fans highly upset with the implementation and locations of these advertisements. What do you think? Are you unhappy with advertisements being in a full-priced retail game? Does it not bother you very much, especially due to the fact that you can turn them off? Or do you think the concept is fine, but the execution of the ads being directly on character models is terrible?
Source