ROM Hack RELEASE Smash Ultimate (Partial) Data.arc Extractor/Inject Tool

hamdan91

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I think you didn't grab the new list when I said I updated it.
sorry i didn't really pay attention.
Anyways will you know which one is links sword and shield texture files? I can't really find it

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I think you didn't grab the new list when I said I updated it.
Also have you any luck extracting the nutexb files and then replacing the edited texture file inside the nutexb?
I've got killzXgaming's switch tools and i can export the nutexb into dds or png but i can't replace the file inside the nutexb, it always gives me Unhandled exception errors. Apparently the switch toolbox is still in BETA but someone out there have successfully modded the nutexb and injected it into the game
 

Zerks

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I keep getting the line "Smash Ultimate ARC Extract WIP-3 by FIX94
No data.arc in current directory!" do you guys know what I might be doing wrong? Also when I load up the exe itself I get "no filename given" but it still extracts the webm and lopus files.
 
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FIX94

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It may not have been quite yesterday, but I now added a file replace mode to this tool, after you extract a file using a filepath as argument, you can then do something like
"ssbu_arc_extract replace your_filepath_here"
and the tool will try and then place it back into the data.arc. This will only work if the filesize is smaller or equal to the file you replace, or in case of the file being compressed, if the resulting automatic compression is smaller or equal to the original compressed file. The tool uses slightly stronger compression than seemingly used originally by the smash team so you may get away with slightly bigger uncompressed files in that case.
So yea, this is basically untested so far, so good luck I guess giving this a shot :P
 
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hamdan91

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It may not have been quite yesterday, but I now added a file replace mode to this tool, after you extract a file using a filepath as argument, you can then do something like
"ssbu_arc_extract replace your_filepath_here"
and the tool will try and then place it back into the data.arc. This will only work if the filesize is smaller or equal to the file you replace, or in case of the file being compressed, if the resulting automatic compression is smaller or equal to the original compressed file. The tool uses slightly stronger compression than seemingly used originally by the smash team so you may get away with slightly bigger uncompressed files in that case.
So yea, this is basically untested so far, so good luck I guess giving this a shot :P
It works!! thanks FIX94. Please i beg you tell me... is there any way to replace nutexb textures?

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It works!! thanks FIX94. Please i beg you tell me... is there any way to replace nutexb textures?
I've got everything ready but killzxgaming's switch toolbox still needs to be fixed to support replacing nutexb textures
 

rileyzzz

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Started using this tool today and managed to export some of Simon’s textures, and I’m curious what format the models are in, since I can’t seem to find any bfres files within the hashstrings.txt. I’m guessing it’s one of the other filetypes such as .numshb, but I’m wondering if anybody has made tools for extracting these files
 

HelloThere123

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Thanks so much for working on thus FIX94! So does this mean that if we know the file name and path, we can extract and replace any file from the data.arc, even the models and textures? If so, is there any way i can find those out or do i just have to guess? Also will it ever just be able to extract everything into a romfs folder or us that not how it works? Wouldnt there be a file that stores the locations of all the models, textures, music, videos, etc?
 

hamdan91

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Thanks so much for working on thus FIX94! So does this mean that if we know the file name and path, we can extract and replace any file from the data.arc, even the models and textures? If so, is there any way i can find those out or do i just have to guess? Also will it ever just be able to extract everything into a romfs folder or us that not how it works? Wouldnt there be a file that stores the locations of all the models, textures, music, videos, etc?
It's not that simple and no you can't just replace anything you want. The data.arc file is heavily strict on files sizes.
 

HelloThere123

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It's not that simple and no you can't just replace anything you want. The data.arc file is heavily strict on files sizes.
Ah, that sucks. Hopefully soon. Do you know what FIX94 mean by "So now I think it should be possible to actually extract everything if you know the filenames" then?
 

y4my4m

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well something like that yes, though that isnt close to everything, seems like an attempt at brute forcing strings. A clean list would be pretty good...

I did a binwalk on the data.arc, there were a lot of paths showing about shaders and textures like:

`/punchoutsb/normal/model/stc_lightboard_chance_set/pusb_lightboard_chance_col.n`
`/common/shader/sfxPBS/default_Whiteoutside_spc`
`/common/shader/sfxPBS/default_White#replace_cubemap`
`/common/s/sfxPBS/fighter/default_Normal`
`/common/shader/sfxPBS/fighter/default_Normal`
`eCos RTOS string reference: "ecosmic_set_00.nuanmx"`
`/common/shader/sfxPBS/default_NormalParamspunchoutsb_bake_lit`
`/common/shader/sfxPBS/default_WhiteWiiFit_studio_ira`
 
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Gladuin

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I want to extract the full soundtrack from SSBU, but do I need all of the DLC to get every song? Or aren't there any new songs being added with the DLC?
 

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