Team-Xecuter Presents SX OS v2.3 BETA

TX is on roll, release after release, and today's big release is brand-new SX OS v2.3 BETA
SX23.jpg

As you read thru TX's announcement below, you will quickly see that is jam-packed with all the features you have been requesting recently like SD EmuNAND and USB Homebrew, so check it out below:
Your favorite superheroes from Team Xecuter are back with another SX OS update.

In v2.3 beta of SX OS we have some exciting new functionality that you, the community, has been requesting a lot. As you know, we value your feedback and support.. so your wishes are our command!

Let's have a look at the changelog:
  • SD emuNAND support
    Since the introduction of our emuNAND feature we got a lot of comments about our initial decision to make the emuNAND data live on the actual system NAND. After lots of hard work we are happy to say we now have a workable solution for storing your emuNAND partition data on your microSD card. This has the upside of not using up any space on your Switch. In order to use the new microSD emuNAND system you will *not* have to format your microSD card. Simply enter the TX boot menu by holding Volume-+ while powering on your switch. Head into the options menu and select emuNAND on the left. Users of our existing emuNAND solution will see an option to migrate their existing emuNAND data. The migration process also cleans up the old emuNAND from the system NAND. Painless! We're interested in hearing your feedback about this exciting new functionality.
  • The 'Emutendo' folder
    In addition to the new microSD emuNAND system we also introduce the 'Emutendo' folder on your microSD card. As you've probably noticed, the Switch saves various data to a 'Nintendo' folder on your microSD card. To completely decouple this data between your Original Firmware and your EmuNAND enabled firmware we have made EmuNAND enabled systems use this differently named folder. If you want keep using your old SD card data with your emuNAND, simply copy/rename the 'Nintendo' folder to 'Emutendo'.
  • Added more directories to scan for content
    By popular demand we have added yet another list of subdirectories that will be scanned on your microSD card (or USB harddisk) for XCI/NSP/homebrew. The directories that have been added are:
    • – /sxos/updates
    • – /sxos/dlc
    • – /switch/updates
    • – /switch/dlc
  • Homebrew menu takeover of any title by holding R
    Homebrew is usually launched from either the TX menu or the Homebrew Launcher menu. Both of these applications run as an 'applet' on the Switch. Applets do not have access to all of the system's memory, and thus any homebrew apps or games launched from here are affected by this as well. The only way to allow full use of the system's memory was to build and install homebrew NSP files. But now we have added another way to give homebrew applications full memory access! You can now hold the (R) button while launching any regular title, and this will launch the Homebrew Launcher Menu. Any homebrew launched from here will run with the same capabilities as a regular Switch game/app. Enjoy!
  • Loading homebrew from USB
    More good news for homebrew lovers. You can now copy homebrew NRO files to your USB harddisk as well, and launch them directly from our SX OS menu.
  • Stability improvements
    Overall stability of many components has been improved. This includes LayeredFS and USB incompatibilities. We have also fixed a bug which would prevent people from launching more than 32 titles.
  • libusbfs update
    Last but not least a small update for developers. We've squashed a small bug in libusbfs pertaining the stat() function. If you had issues with this, grab an updated copy of libusbfs from our website!
The year 2018 is entering its final months. That does not mean we're taking a break from working on our beloved SX OS though. And yes, also those new 'unhackable' consoles are high up on the agenda. Don't worry, we will deliver.

Keep sending your feedback and ideas, they're very welcome.

See you all in the next update!

--< Team-Xecuter - Rocking the Switch in 2018 and beyond! >--

:arrow: Source: MaxConsole
 

Essasetic

General Spectator
Member
Joined
Jun 16, 2018
Messages
1,573
Trophies
1
XP
3,304
Country
United Kingdom
but that is nintendo's bug -- if they updated the exfat driver to the one that samsung re 1:1 from microsoft's licensed code, they use on android phones then it would not be a problem.
Like I said not your fault that the exFAT driver is so shit. What is your team's fault is how they went about it. You didn't seriously think this would corrupt people's SD Cards? At least put a warning out saying "not recommended on exFAT SD cards" to prevent people from losing everything.
 

Essasetic

General Spectator
Member
Joined
Jun 16, 2018
Messages
1,573
Trophies
1
XP
3,304
Country
United Kingdom
I dont get it
Writes the boot 0 and 1 files, checks for files on the SD card, verifies the files and boot chains the NAND into a read/write process. So it continues to rewrite to the NAND.

--------------------- MERGED ---------------------------

And it point is ?
Rewrites to the NAND after the chain redirection. Like with the previous EmuNAND solution before it.
 

garyopa

Admin @ MaxConsole
OP
Member
Joined
Apr 25, 2009
Messages
777
Trophies
0
Location
Tropical Island
Website
www.O-P-A.biz
XP
9,502
Country
Canada

There is no stopping you from using FAT32 for your emunand.

Personally, i don't see why people can't just buy two microsd cards.

Use one as exFAT with Nintendo folder and only for online usage.

And second one as FAT32 with Emutendo folder and custom firmware and homebrew like retroarch and cheats, and everything else that can cause exfat to fail, and they can install nsp's from usb hdd (which can be exfat) and xcis from there, -- or if they don't want to split xci's because they don't want to use a hdd, put just those on their exfat one.

Even if there was another custom firmware that offer emunand, it would still run into corruption issues on exfat, they would tell people to use fat32, just like they telling people to use fat32 for retroarch, same thing.
 

thaikhoa

Well-Known Member
Member
Joined
Sep 16, 2008
Messages
2,236
Trophies
1
XP
2,590
Country
Australia
Writes the boot 0 and 1 files, checks for files on the SD card, verifies the files and boot chains the NAND into a read/write process. So it continues to rewrite to the NAND.

God, I did backup and restore with verification of full nand using Hekate all the time. I haven't encountered any issue yet... Really!!!
 
  • Like
Reactions: maxx488

Vieela

GBATemp's official thinker™
Member
Joined
Jan 18, 2017
Messages
562
Trophies
0
XP
936
Country
Brazil
Awesome! It's really great to see that TX is working towards adding actual new stuff into their product and actually making it an interesting choice to buy. This one update made me gain quite the respect.
 
  • Like
Reactions: maxx488

Essasetic

General Spectator
Member
Joined
Jun 16, 2018
Messages
1,573
Trophies
1
XP
3,304
Country
United Kingdom
There is no stopping you from using FAT32 for your emunand.

Personally, i don't see why people can't just buy two microsd cards.

Use one as exFAT with Nintendo folder and only for online usage.

And second one as FAT32 with Emutendo folder and custom firmware and homebrew like retroarch and cheats, and everything else that can cause exfat to fail, and they can install nsp's from usb hdd (which can be exfat) and xcis from there, -- or if they don't want to split xci's because they don't want to use a hdd, put just those on their exfat one.

Even if there was another custom firmware that offer emunand, it would still run into corruption issues on exfat, they would tell people to use fat32, just like they telling people to use fat32 for retroarch, same thing.
Still doesn't excuse the fact that you didn't warn any exFAT users from not using the solution knowing full well what could happen if something went wrong.
 

Essasetic

General Spectator
Member
Joined
Jun 16, 2018
Messages
1,573
Trophies
1
XP
3,304
Country
United Kingdom
what? thats not what hexzyk means by bootchain
He says it work similarly to the previous EmuNAND solution and seeing this is a port of the emunand from the actual NAND to the SD card this won't be any different.

--------------------- MERGED ---------------------------

Tx puts emunand on nand
Idiots: this is so bad. This is not real emunand. Huehuehue

Tx puts emunand on sd: OMG wtf, this is not real emunand. Emunand should be on its own partition. Exfat bad


You guys are like npcs
And you should develop some legitimate argument before calling everyone who complained about it out.
 

maxx488

Well-Known Member
Member
Joined
Jun 15, 2018
Messages
219
Trophies
0
Age
27
XP
897
Country
Argentina
Tx puts emunand on nand
Idiots: this is so bad. This is not real emunand. Huehuehue

Tx puts emunand on sd: OMG wtf, this is not real emunand. Emunand should be on its own partition. Exfat bad


You guys are like npcs
Oblivion npcs*
 

garyopa

Admin @ MaxConsole
OP
Member
Joined
Apr 25, 2009
Messages
777
Trophies
0
Location
Tropical Island
Website
www.O-P-A.biz
XP
9,502
Country
Canada
That it could cause corruptions to exFAT SD cards and they literally gave no indication it would. :/

In alot of testing, we let to have 'emunand' corrupt on its own, unless the user was doing something else, like pushing 'home' button while in retroarch or tinfoil, and that will cause corruption anyway even with emunand, so the user still would have to reformat his card even if he was using just sysnand and another cfw other than sx os.
 
  • Like
Reactions: loler55 and maxx488

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!