Team-Xecuter Presents SX OS v2.3 BETA

TX is on roll, release after release, and today's big release is brand-new SX OS v2.3 BETA
SX23.jpg

As you read thru TX's announcement below, you will quickly see that is jam-packed with all the features you have been requesting recently like SD EmuNAND and USB Homebrew, so check it out below:
Your favorite superheroes from Team Xecuter are back with another SX OS update.

In v2.3 beta of SX OS we have some exciting new functionality that you, the community, has been requesting a lot. As you know, we value your feedback and support.. so your wishes are our command!

Let's have a look at the changelog:
  • SD emuNAND support
    Since the introduction of our emuNAND feature we got a lot of comments about our initial decision to make the emuNAND data live on the actual system NAND. After lots of hard work we are happy to say we now have a workable solution for storing your emuNAND partition data on your microSD card. This has the upside of not using up any space on your Switch. In order to use the new microSD emuNAND system you will *not* have to format your microSD card. Simply enter the TX boot menu by holding Volume-+ while powering on your switch. Head into the options menu and select emuNAND on the left. Users of our existing emuNAND solution will see an option to migrate their existing emuNAND data. The migration process also cleans up the old emuNAND from the system NAND. Painless! We're interested in hearing your feedback about this exciting new functionality.
  • The 'Emutendo' folder
    In addition to the new microSD emuNAND system we also introduce the 'Emutendo' folder on your microSD card. As you've probably noticed, the Switch saves various data to a 'Nintendo' folder on your microSD card. To completely decouple this data between your Original Firmware and your EmuNAND enabled firmware we have made EmuNAND enabled systems use this differently named folder. If you want keep using your old SD card data with your emuNAND, simply copy/rename the 'Nintendo' folder to 'Emutendo'.
  • Added more directories to scan for content
    By popular demand we have added yet another list of subdirectories that will be scanned on your microSD card (or USB harddisk) for XCI/NSP/homebrew. The directories that have been added are:
    • – /sxos/updates
    • – /sxos/dlc
    • – /switch/updates
    • – /switch/dlc
  • Homebrew menu takeover of any title by holding R
    Homebrew is usually launched from either the TX menu or the Homebrew Launcher menu. Both of these applications run as an 'applet' on the Switch. Applets do not have access to all of the system's memory, and thus any homebrew apps or games launched from here are affected by this as well. The only way to allow full use of the system's memory was to build and install homebrew NSP files. But now we have added another way to give homebrew applications full memory access! You can now hold the (R) button while launching any regular title, and this will launch the Homebrew Launcher Menu. Any homebrew launched from here will run with the same capabilities as a regular Switch game/app. Enjoy!
  • Loading homebrew from USB
    More good news for homebrew lovers. You can now copy homebrew NRO files to your USB harddisk as well, and launch them directly from our SX OS menu.
  • Stability improvements
    Overall stability of many components has been improved. This includes LayeredFS and USB incompatibilities. We have also fixed a bug which would prevent people from launching more than 32 titles.
  • libusbfs update
    Last but not least a small update for developers. We've squashed a small bug in libusbfs pertaining the stat() function. If you had issues with this, grab an updated copy of libusbfs from our website!
The year 2018 is entering its final months. That does not mean we're taking a break from working on our beloved SX OS though. And yes, also those new 'unhackable' consoles are high up on the agenda. Don't worry, we will deliver.

Keep sending your feedback and ideas, they're very welcome.

See you all in the next update!

--< Team-Xecuter - Rocking the Switch in 2018 and beyond! >--

:arrow: Source: MaxConsole
 

Ev1l0rd

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Except even compiled code is copyrighted by original author. Open source or not, does not matter in terms of law
If you want to play that game, the copyright for this code is GPL by virtue of the copyleft, which explicitly permits access to and modification of the source code.
 
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Essasetic

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This is why it's a "beta" release, Apple also releases buggy beta releases, I don't have any problem with this release though, personally.
Most of these transition into the actual full release though. They will only fix minor things for something like this (heck they probably don't even know how the code they stole actually works properly.)
 

johnsnow

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Not like you, as a member of Team-Xecuter, care much about the law.

Why yes, I'm claiming you're part of TX, because every single one of your posts up to now has been shilling for them. Prove me wrong and I'll retract this post.

lol yes, I am the real ping long
 

comput3rus3r

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Also, honestly as an end user I'm quite happy we got both open source community and TX coming together to deliver more and more features. This is not a war between TX and Atmosphere. We should all be grateful to both. unless of course you don't have an sx-os license then you're pretty much salty.
 

thaikhoa

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Unlike TX though. Hekate's code is open source and shares everything the developer makes. Also reverse engineering is completely legal.

People know where their codes come from, it doesn't matter at all whether or not they should open their source. They're selling thing anyway.
 

GerbilSoft

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Also, honestly as an end user I'm quite happy we got both open source community and TX coming together to deliver more and more features. This is not a war between TX and Atmosphere. We should all be grateful to both. unless of course you don't have an sx-os license then you're pretty much salty.
I haven't bothered to hack my Switch yet, but I have a personal policy of not running closed-source homebrew on any system that can be easily bricked. This includes Switch, 3DS, and Wii. I don't care if I'm "missing out" on any "innovations" or whatnot.
 
Last edited by GerbilSoft, , Reason: +3DS
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Deleted-172301

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I'm having trouble getting this to work Emutendo folder is there(copied contents from Nintendo folder)... Backup was successful.

When emunand is enabled all I get is a black screen when I try to boot.
 

Ev1l0rd

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Also, honestly as an end user I'm quite happy we got both open source community and TX coming together to deliver more and more features. This is not a war between TX and Atmosphere. We should all be grateful to both. unless of course you don't have an sx-os license then you're pretty much salty.
"Everyone who paid should just be happy and blind to the blatant thievery".

In other news, we've always been at war with Eastasia.

I don't want their shitty license or product.

There is no "coming together here". This is "this is your work. this is my work now." manner of coming together.
 

Ra1d

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I'm having trouble getting this to work Emutendo folder is there(copied contents from Nintendo folder)... Backup was successful.

When emunand is enabled all I get is a black screen when I try to boot.

Wait a minute or 2 with the black screen, it should go to the home screen eventually.
 

fluggy2013

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Shot down in flames by the jakkas! ;) Love u really.

I said it was a 32GB emuNAND. Its got to be!

I didn`t count the files. Thought there were only 5.

Any chance you can drill it into that idiots head?

@fluggy2003 You are in imbicile until further notice.
Hmmm ... If emunand takes up 32GB ... and my Switch only comes with 25.9GB of usable storage ... why do i have OVER 10GB freespace of my system memory left after installing EMUNAND?
 

thaikhoa

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"Everyone who paid should just be happy and blind to the blatant thievery".

In other news, we've always been at war with Eastasia.

I don't want their shitty license or product.

There is no "coming together here". This is "this is your work. this is my work now." manner of coming together.

Unless you're using cfw for homebrew purposes. We are all thieves after installing pirated nsps or loading xcis. Why should we care as end-users? Let the big heads to fight for us.
 

comput3rus3r

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I haven't bothered to hack my Switch yet, but I have a personal policy of not running closed-source homebrew on any system that can be easily bricked. This includes Switch, 3DS, and Wii. I don't care if I'm "missing out" on any "innovations" or whatnot.
Well, I'm a complete noob and I've hacked all the consoles you mentioned and I've yet to brick one. mmmmm.....
 

GerbilSoft

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Well, I'm a complete noob and I've hacked all the consoles you mentioned and I've yet to brick one. mmmmm.....
Remember the Let's Go! Pikachu brick? Take that, but instead of wiping PRODINFO, set all of the efuses. (Not just the OS version fuses; *all* of them.)

On Wii/3DS: Figure out a way to disable OTP write protection, then zero out everything.
 
Last edited by GerbilSoft, , Reason: +Wii/3DS
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maxx488

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This is perfect. I think we could say for the first time that we already have everything we need on a CFW. Its a shame that there's no need to use EMUNAND.. since there's no point on going online.. But anyways Im glad we finally have a complete and fully working CFW!!!
 

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