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im actually dont thats why i was asking if he meant custom textures...You know what he meant..
im actually dont thats why i was asking if he meant custom textures...You know what he meant..
Remodelling animations? I'm not sure if you can do that; it might cause significant errors. It sounds risky.Hey, i am new on this web.
I heard something nice about custom own pokemon.
First i want to ask about that, if we remodel animation and texture some pokemon, can we export that pokemon on save file main game (ex:main) ? By the way i am using citra emulator and now i am still playing pokemon ultra sun. Thanks, i hope you can reply me. Big thankss
What do you need a download link for?where is the download link?
I don't see it anywhere
I was looking for models from ultra sun and moon, my search led me here. I guess I didn't read the post correctly?What do you need a download link for?
What model are you looking for? This is all the Pokemon from Bulbasaur to Zeraora.I was looking for models from ultra sun and moon, my search led me here. I guess I didn't read the post correctly?
I'm searching for a specific model but I cant find it anywhere
00406-00414: I Choose You! PikachuWhat model are you looking for? This is all the Pokemon from Bulbasaur to Zeraora.
Decompress the files that you dumped and do it one by one til you find which one has the model.. (i think its the 00406 or 00407 that will have the model)00406-00414: I Choose You! Pikachu
but I don't know what the numbers mean, I thought I would be able to download something that contains the models
If you have an extracted version of Ultra Sun or Moon, go to: \ExtractedRomFS\a\0\9, then there's a file called 4. If you don't have a .CIA or .3DS of USUM, dump it with GM9 or FBI (I think), then extract the file with HackingToolkit3DS. There's many tutorials for it.00406-00414: I Choose You! Pikachu
but I don't know what the numbers mean, I thought I would be able to download something that contains the models
Theyre in a082(sun)/a083(moon) garc. Every zone in the overworld has its own sets of model. Refer to this list for most of the area bins in a083 https://pastebin.com/ts9QxPRZdoes anyone know where the overworld models/textures for rowlet, litten and popplio are? i want to make new forms for them and want them to be in that form in the overwold
Not sure if your triplicated messages were a glitch or not, but if they weren't, please don't spam on my thread, I try to get back to people ASAP.One thing, does anyone know how the pokemon model could be changed? For example, I want to change Lucario and put Goku in. Can I?
I'm currently working on a list for Trainers and NPCs. I only have a folder named 6, which is the GARC, but I don't know the directory. I can send you the folder, and each NPC is a whole file unlike the Pokemon. So all animations, textures etc. are in one.How would you go about changing textures for trainers/NPCs? I have been looking all over for some kind of information on this.
Just .bin files? Did you dump a .CIA or .3DS? Did you use Godmode9 to do so?Hey guys! I am quite new to this entire scence of self-ripping models(if i can spell it like that).
My problems starts while unpacking the Game. I was using the HackingToolkit9DS to extract the games files for Pokemon X. It worked like a charm and created all the expected folders.
But for Pokemon Sun/Moon, it just created the bin files without actually creating the folders. What do i need to do to get those "ExtractedRomFS"-Folder etc? :/
the only difference is that the 9th file in SM/USUM is the OW walking/running animation. I believe they're stored differently though so you can't directly swap files.In gen 6, the pokémon come in groups of eight files instead of nine. Anyone know which ones are what?
Ooohhhh, now i've got it! Can I say im stupid? XD I didn't understand that in the list the files of a pokemon were a group of files and not just 2 files.The first file (which you found) of a pokemon is the model file. The 2nd and 3rd files are the regular and shiny textures respectively and can be opened and exported using Ohana3ds. the 5th-8th files are all animations, and can be individually accessed by unpacking the 5th/6th/7th/8th file with pk3ds and putting that into spica. As a note in case you were planning on editing the models or animations and putting them back into the game, that currently doesn't work with S/M/US/UM and the only thing that does is texture editing. I don't really know if getting the rigs is possible? (I don't really do 3d modelling so I could be wrong) Same with lights and camera.