Homebrew RELEASE NES ONLINE Game Injector

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Hmm, I'd be impressed if anyone makes an XTX converter.
This scene is the laziest I have been in when it comes to graphics; no one made tools for BNTX and XTX except for me, even though those two formats are widely used.
Someone who wrote one of the other nes online tools, that currently uses an nvidia exe (not the one from the sdk) for conversion to xtx, said they're planning to recode that part themselves, which is cool as it will make it crossplatform. Where can we find your xtx tool?
 
Someone who wrote one of the other nes online tools, that currently uses an nvidia exe (not the one from the sdk) for conversion to xtx, said they're planning to recode that part themselves, which is cool as it will make it crossplatform.
Oh, you mean the guy who just literally copied my tool without giving credits?

Anyhow, you can find my tool here. It's fairly old and no longer supported as I lost interest.
 
Oh, you mean the guy who just literally copied my tool without giving credits?

Anyhow, you can find my tool here. It's fairly old and no longer supported as I lost interest.

The issue is the SDK uses a slightly different version or different settings because using your tool / the one that guy copied messes up the photos. This is the case for both extracting and creating the xtx files. You could somewhat make out what the photo was but pixels were all moved around. Once I got my hands on the SDK version all my issues went away.
 
The issue is the SDK uses a slightly different version or different settings because using your tool / the one that guy copied messes up the photos. This is the case for both extracting and creating the xtx files. You could somewhat make out what the photo was but pixels were all moved around. Once I got my hands on the SDK version all my issues went away.
Notice how I said the tool is old. :)
I know exactly what's wrong but I have no plans to update it.

The format has been documented for over a year and no one has yet to make a new tool:
https://github.com/aboood40091/XTX-Extractor/wiki
 
Any chance of this NOT requiring layeredFS? How does the official package from nintendo not require it if its structured the same way?
 
Notice how I said the tool is old. :)
I know exactly what's wrong but I have no plans to update it.

The format has been documented for over a year and no one has yet to make a new tool:
https://github.com/aboood40091/XTX-Extractor/wiki
Image Formats
WIP, coming soon.
LOL. Well, thanks anyway for the foundation. Maybe I'll take a look at it when I've got a little free time. Seems mostly to be an issue with color channels being swapped per your comment in the Issue tracker and what the image ends up looking like.
 
Hello, thanks for the tool I will try it, I have a couple of question about the

Required
  • NvnTexpkg.package (Where exactly do I get this file?)
  • An NES game (.nes) (Does this work with any file (.nes) I found on the internet?)
  • Two PNG / JPG or TGA 32 bit cover files with the size 400x400 and 355x512 (Can I use paint?)
  • Your "lclassics.titlesdb" file (EU/US or JP version) (Where exactly do I get this file?)
Thanks for your time...!!!
 
Last edited by BoxNinPlay,
Hello, thanks for the tool I will try it, I have a couple of question about the

Required
  • NvnTexpkg.package (Where exactly do I get this file?)
  • An NES game (.nes) (Does this work with any file (.nes) I found on the internet?)
  • Two PNG / JPG or TGA 32 bit cover files with the size 400x400 and 355x512 (Can I use paint?)
  • Your "lclassics.titlesdb" file (EU/US or JP version) (Where exactly do I get this file?)
Thanks for your time...!!!
- Maybe on my discord

- yes

- yes

- extract the main nsp also the main nca, then you get the romfs folder
 
Firstly well done on your nes injector programme.
I am very new to this and would love to get it to work correctly.
I understand i need to add to covers and can use paint.
Game path is where the rom is stored yes?
Where do i find title db please?
It also asks me to enter the game code. Is there a list i can find this?
 
- yes
- you get the titledb from the nes online nsp, you can extract the nsp and also the main nca with my ultimate hactool gui and hactool
- the game code is an unique code from your self, choose one wahtever you want
 
Firstly well done on your nes injector programme.
I am very new to this and would love to get it to work correctly.
I understand i need to add to covers and can use paint.
Game path is where the rom is stored yes?
Where do i find title db please?
It also asks me to enter the game code. Is there a list i can find this?
- yes
- you get the titledb from the nes online nsp, you can extract the nsp and also the main nca with my ultimate hactool gui and hactool
- the game code is an unique code from your self, choose one wahtever you want
Nes online nsp. Could you please explain more?
Do i use the hactool gui and it extracts the titledb?
i downloaded hactool v 1.2.0 but when i try to open it it just flashes and does not open.
 
Last edited by shanefromoz,
I need help. I dont know how to extract the nsp for nintendo switch online (my software just gives me empty folders). Can anyone help? Thx.
 
About online verification, what happens if the check is done with the year 2040 and then disconnect the console and correct the date, even then you will have to do another verification after 7 days?
 
2E58A6E7-280D-4CC5-A00F-CE3FECE27AF4.jpeg

EA4686EE-D7A3-49E2-AD6D-9F3A5F46E3B3.jpeg
3C19C19B-C192-4B89-99E9-8DEC50A8E93A.png
Hide Buttons:




Hide HUD_GUIDE_PRO_INGAME:

"text": "@SYS_HUD_GUIDE_PRO_INGAME_SELECT",
"visible": false,

0100d870045b6000\romfs\bootapp\resources\prefabs\sys\hudguide\syshudguide.scn


Add Commer:
"META_TITLE_COMMENT_HLV-C-BROCJ": "The Simpsons: Bart vs. the Space Mutants is a platform video game, \nthe first based on the animated television series The Simpsons.",

0100d870045b6000\romfs\bootapp\resources\strings\en

https://mega.nz/#!DUFizYKT!S1LWG2u-Mpsa0v1oZvazaCa7jQC32niqCSOI7R-7EJY
 
Last edited by AlanLC,

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