Homebrew RELEASE NES ONLINE Game Injector

mattyv

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In firmware 6.2 Nes Online requires you to upgrade to 2.0, the roms do not open in this version, close the application.
I have the same problem. Tried deleting the game and re-installing both the game and 2.0 update and no change. Installing to NAND or SD does not make any difference either.
 

AlanLC

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Fix Mod in update 2.0

Edit lclassics.titlesdb and rename files and folders : HLV-C-XXXXX rename to CLV-P-NXXXE. Exemple: HLV-C-STEAY rename to CLV-P-NTEAE


},
{
"sort_title": "metroid",
"publisher": "Nintendo",
"code": "CLV-P-NAAQE-sp1",
"rom": "/titles/CLV-P-NAAQE/CLV-P-NAAQE.nes",
"copyright": "©1986 Nintendo",
"title": "Metroid™",
"volume": 74,
"release_date": "1987-08-15",
"players_count": 1,
"cover": "/titles/CLV-P-NAAQE-sp1/CLV-P-NAAQE.xtx.z",
"overscan": [0, 0, 9, 3],
"armet_version": "v1",
"lcla6_release_date": "2018-11-01",
"save_count": 0,
"simultaneous": false,
"fadein": [3, 2],
"startup_state" : "/titles/CLV-P-NAAQE-sp1/state",
"details_screen": "/titles/CLV-P-NAAQE-sp1/CLV-P-NAAQE00.xtx.z",
"armet_threshold": 80,
"sort_publisher": "Nintendo"
},
{
"sort_title": "dr. mario",
"publisher": "Nintendo",
"code": "CLV-P-NAAXE-sp1",
"rom": "/titles/CLV-P-NAAXE/CLV-P-NAAXE.nes",
"copyright": "©1990 Nintendo",
"title": "Dr. Mario",
"volume": 74,
"release_date": "1990-10-14",
"players_count": 2,
"cover": "/titles/CLV-P-NAAXE-sp1/CLV-P-NAAXE.xtx.z",
"overscan": [0, 0, 9, 3],
"armet_version": "v1",
"lcla6_release_date": "2018-11-01",
"save_count": 0,
"simultaneous": true,
"fadein": [3, 2],
"startup_state" : "/titles/CLV-P-NAAXE-sp1/state",
"details_screen": "/titles/CLV-P-NAAXE-sp1/CLV-P-NAAXE00.xtx.z",
"armet_threshold": 80,
"sort_publisher": "Nintendo"
},
{
"sort_title": "wario’s woods",
"publisher": "Nintendo",
"code": "CLV-P-NACXE",
"rom": "/titles/CLV-P-NACXE/CLV-P-NACXE.nes",
"copyright": "©1994 Nintendo",
"title": "Wario’s Woods™",
"volume": 74,
"release_date": "1994-03-01",
"players_count": 2,
"cover" : "/titles/CLV-P-NACXE/CLV-P-NACXE.xtx.z",
"overscan": [0, 0, 9, 3],
"armet_version": "v1",
"lcla6_release_date": "2018-11-01",
"save_count": 0,
"simultaneous": true,
"fadein": [3, 2],
"details_screen": "/titles/CLV-P-NACXE/CLV-P-NACXE00.xtx.z",
"armet_threshold": 80,
"sort_publisher": "Nintendo"
},
{
"sort_title": "ninja gaiden",
"publisher": "KOEI TECMO GAMES",
"code": "CLV-P-NACBE",
"rom": "/titles/CLV-P-NACBE/CLV-P-NACBE.nes",
"copyright": "©1989 KOEI TECMO GAMES Co., Ltd. All rights reserved.",
"title": "Ninja Gaiden",
"volume": 74,
"release_date": "1989-03-01",
"players_count": 1,
"cover": "/titles/CLV-P-NACBE/CLV-P-NACBE.xtx.z",
"overscan": [0, 0, 9, 3],
"armet_version": "v1",
"lcla6_release_date": "2018-11-01",
"save_count": 0,
"simultaneous": true,
"fadein": [3, 2],
"details_screen": "/titles/CLV-P-NACBE/CLV-P-NACBE00.xtx.z",
"armet_threshold": 80,
"sort_publisher": "KOEI TECMO GAMES"
},
{
 
Last edited by AlanLC,

AlanLC

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Disable Anti-epilepsy (I tested only on Battletoads at the end of 1 stage)
"armet _ threshold": 1000, (I do not know the correct number, but high numbers decrease or turn off anti-epilepsy)
Try change v1 to v2, v3 .... "armet_version": "v1",
 
Last edited by AlanLC,

GHoover

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Fix Mod in update 2.0

Edit lclassics.titlesdb and rename files and folders : HLV-C-XXXXX rename to CLV-P-NXXXE. Exemple: HLV-C-STEAY rename to CLV-P-NTEAE


},
{
"sort_title": "metroid",
"publisher": "Nintendo",
"code": "CLV-P-NAAQE-sp1",
"rom": "/titles/CLV-P-NAAQE/CLV-P-NAAQE.nes",
"copyright": "©1986 Nintendo",
"title": "Metroid™",
"volume": 74,
"release_date": "1987-08-15",
"players_count": 1,
"cover": "/titles/CLV-P-NAAQE-sp1/CLV-P-NAAQE.xtx.z",
"overscan": [0, 0, 9, 3],
"armet_version": "v1",
"lcla6_release_date": "2018-11-01",
"save_count": 0,
"simultaneous": false,
"fadein": [3, 2],
"startup_state" : "/titles/CLV-P-NAAQE-sp1/state",
"details_screen": "/titles/CLV-P-NAAQE-sp1/CLV-P-NAAQE00.xtx.z",
"armet_threshold": 80,
"sort_publisher": "Nintendo"
},
{
"sort_title": "dr. mario",
"publisher": "Nintendo",
"code": "CLV-P-NAAXE-sp1",
"rom": "/titles/CLV-P-NAAXE/CLV-P-NAAXE.nes",
"copyright": "©1990 Nintendo",
"title": "Dr. Mario",
"volume": 74,
"release_date": "1990-10-14",
"players_count": 2,
"cover": "/titles/CLV-P-NAAXE-sp1/CLV-P-NAAXE.xtx.z",
"overscan": [0, 0, 9, 3],
"armet_version": "v1",
"lcla6_release_date": "2018-11-01",
"save_count": 0,
"simultaneous": true,
"fadein": [3, 2],
"startup_state" : "/titles/CLV-P-NAAXE-sp1/state",
"details_screen": "/titles/CLV-P-NAAXE-sp1/CLV-P-NAAXE00.xtx.z",
"armet_threshold": 80,
"sort_publisher": "Nintendo"
},
{
"sort_title": "wario’s woods",
"publisher": "Nintendo",
"code": "CLV-P-NACXE",
"rom": "/titles/CLV-P-NACXE/CLV-P-NACXE.nes",
"copyright": "©1994 Nintendo",
"title": "Wario’s Woods™",
"volume": 74,
"release_date": "1994-03-01",
"players_count": 2,
"cover" : "/titles/CLV-P-NACXE/CLV-P-NACXE.xtx.z",
"overscan": [0, 0, 9, 3],
"armet_version": "v1",
"lcla6_release_date": "2018-11-01",
"save_count": 0,
"simultaneous": true,
"fadein": [3, 2],
"details_screen": "/titles/CLV-P-NACXE/CLV-P-NACXE00.xtx.z",
"armet_threshold": 80,
"sort_publisher": "Nintendo"
},
{
"sort_title": "ninja gaiden",
"publisher": "KOEI TECMO GAMES",
"code": "CLV-P-NACBE",
"rom": "/titles/CLV-P-NACBE/CLV-P-NACBE.nes",
"copyright": "©1989 KOEI TECMO GAMES Co., Ltd. All rights reserved.",
"title": "Ninja Gaiden",
"volume": 74,
"release_date": "1989-03-01",
"players_count": 1,
"cover": "/titles/CLV-P-NACBE/CLV-P-NACBE.xtx.z",
"overscan": [0, 0, 9, 3],
"armet_version": "v1",
"lcla6_release_date": "2018-11-01",
"save_count": 0,
"simultaneous": true,
"fadein": [3, 2],
"details_screen": "/titles/CLV-P-NACBE/CLV-P-NACBE00.xtx.z",
"armet_threshold": 80,
"sort_publisher": "KOEI TECMO GAMES"
},
{



I am having a hard time understanding what needs to be done here based on the info my folders and file shows.

I see your example but that doesn't mesh with what my files and folders say so I am not sure what to change the names to.

I have things like CLV-H-ZMPYZ, not sure what those need to go to. Please help!!!!!
 

AlanLC

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Last edited by AlanLC,

AlanLC

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Cool SNES code in Strings.lng

"META_TITLE_COMMENT_S_StarFox_e": "S-StarFox_e",
"META_TITLE_COMMENT_S_StarFox_j": "縦横無尽に銀河を駆ける、SF3Dシューティング。\n\nこのタイトルは、1993年に発売されたスーパーファミコン用のシューティングゲームです。 戦闘機アーウィンに搭乗する主人公のフォックスは、若きチームリーダー。味方であるファルコ、ペッピー、スリッピーたちとの連携や、クイックターンやローリング、逆噴射といった数々の操縦テクニックを駆使し、悪の科学者アンドルフの野望を打ち砕くため出撃します。ポリゴンで描かれた3D空間の舞台、スムーズな動きによるリアルな飛行感覚が特徴です。",
 
Last edited by AlanLC,

18Phoenix

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I'm so confused :(
I started to build my own small favorite collection.
First it worked fine with NES 2.0.0, CLV-P-NXXXE format and SX OS 2.4.1 (small bug in v2.5 with LayeredFS support).
I saved all files as rar, then I added one more rom.
NES 2.0.0 started without problems. All covers are ok and all detail screens aswell.
But if I want to start one of the added roms it shows an error, closes the app and returns to the Switch menu.
All standard roms work fine, only the added suddenly crash all, even the one that have run before.
So I decided to use again my old save with less roms.
But suddenly there's the same problem :(
I uninstalled the app and my saves. Then I installed the NES + UPD 2.0.0 again.
Same crash when starting one of the added roms.
Why ???? I absolutely don't understand. I didn't change the files that once run fine.

Can someone solve the problem ?

hqdefault.jpg
 
Last edited by 18Phoenix,
D

Deleted_413010

Guest
I thought this VC injecting crud would be done with the 3DS. Because from what i know that's where it started. Never heard of a Wii U VC Injector or a Wii VC Injector.

Nice work i'd say. I'd probably use it if i wasn't scared of being banned for hacking my Switch.
 

18Phoenix

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Put your list of added roms. You do not need to copy the entire list, only 1 or 2 games.

{
"sort_title": "castlevania",
"publisher": "Konami",
"code": "CASTLEVANIA",
"rom": "/titles/CASTLEVANIA/CLV-P-NCAAE.nes",
"copyright": "added by x",
"title": "Castlevania",
"volume": 72,
"release_date": "1986-09-26",
"players_count": 0,
"cover": "/titles/CASTLEVANIA/CLV-P-NCAAE.xtx.z",
"overscan": [0, 0, 9, 3],
"armet_version": "v1",
"lcla6_release_date": "2018-12-30",
"save_count": 0,
"simultaneous": false,
"fadein": [3, 2],
"details_screen": "/titles/CASTLEVANIA/CLV-P-NCAAE00.xtx.z",
"armet_threshold": 80,
"sort_publisher": "Konami"
}, {
"sort_title": "castlevania 2",
"publisher": "Konami",
"code": "CASTLEVII",
"rom": "/titles/CASTLEVII/CLV-P-NCABE.nes",
"copyright": "added by x",
"title": "Castlevania II: Simon's Quest",
"volume": 72,
"release_date": "1987-08-28",
"players_count": 0,
"cover": "/titles/CASTLEVII/CLV-P-NCABE.xtx.z",
"overscan": [0, 0, 9, 3],
"armet_version": "v1",
"lcla6_release_date": "2018-12-30",
"save_count": 0,
"simultaneous": false,
"fadein": [3, 2],
"details_screen": "/titles/CASTLEVII/CLV-P-NCABE00.xtx.z",
"armet_threshold": 80,
"sort_publisher": "Konami"
}, {
"sort_title": "castlevania 3",
"publisher": "Konami",
"code": "CASTLEVIII",
"rom": "/titles/CASTLEVIII/CLV-P-NCACE.nes",
"copyright": "added by x",
"title": "Castlevania III: Dracula's Curse",
"volume": 72,
"release_date": "1989-12-22",
"players_count": 0,
"cover": "/titles/CASTLEVIII/CLV-P-NCACE.xtx.z",
"overscan": [0, 0, 9, 3],
"armet_version": "v1",
"lcla6_release_date": "2018-12-30",
"save_count": 0,
"simultaneous": false,
"fadein": [3, 2],
"details_screen": "/titles/CASTLEVIII/CLV-P-NCACE00.xtx.z",
"armet_threshold": 80,
"sort_publisher": "Konami"
}

I just used the code CAA+CAB+CAC for the files.
But the lclassics.titlesdb definitaly can't be the problem because it already has work fine once before.
If there's something wrong with the lclassics.titlesdb, the app don't start at all.
But in my case it starts, the menu looks fine with all covers and all detail screen including the title screen and the complete name.
All standard roms works, only the added don't :(
 

Attachments

  • lclassics.titlesdb.zip
    2.5 KB · Views: 251
Last edited by 18Phoenix,

AlanLC

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In 2.0 it is necessary to follow the standard, you can not by a folder and code with a name that you want.

The list below works (I copied the codes of nes classic, when opening the manuals on the page of nintendo it is possible to see is codes in the bar of url.)

Disable Epilepsy Protection: "armet_threshold": 1000,

},
{
"sort_title": "castlevania",
"publisher": "KONAMI",
"code": "CLV-P-NABQE",
"rom": "/titles/CLV-P-NABQE/CLV-P-NABQE.nes",
"copyright": "©1987 Konami Digital Entertainment",
"title": "Castlevania",
"volume": 74,
"release_date": "1987-05-01",
"players_count": 1,
"cover": "/titles/CLV-P-NABQE/CLV-P-NABQE.xtx.z",
"overscan": [0, 0, 9, 3],
"armet_version": "",
"lcla6_release_date": "2018-09-01",
"save_count": 0,
"simultaneous": false,
"fadein": [3, 2],
"details_screen": "",
"armet_threshold": 1000,
"sort_publisher": "KONAMI"
},
{
"sort_title": "castlevania ii",
"publisher": "KONAMI",
"code": "CLV-P-NABXE",
"rom": "/titles/CLV-P-NABXE/CLV-P-NABXE.nes",
"copyright": "©1988 Konami Digital Entertainment",
"title": "Castlevania II: Simon's Quest",
"volume": 74,
"release_date": "1988-12-01",
"players_count": 1,
"cover": "/titles/CLV-P-NABXE/CLV-P-NABXE.xtx.z",
"overscan": [0, 0, 9, 3],
"armet_version": "",
"lcla6_release_date": "2018-09-01",
"save_count": 0,
"simultaneous": false,
"fadein": [3, 2],
"details_screen": "",
"armet_threshold": 1000,
"sort_publisher": "KONAMI"
},
{
"sort_title": "castlevania iii",
"publisher": "KONAMI",
"code": "CLV-P-NABWE",
"rom": "/titles/CLV-P-NABWE/CLV-P-NABWE.nes",
"copyright": "©1988 Konami Digital Entertainment",
"title": "Castlevania III: Dracula's Curse",
"volume": 74,
"release_date": "1988-12-01",
"players_count": 1,
"cover": "/titles/CLV-P-NABWE/CLV-P-NABWE.xtx.z",
"overscan": [0, 0, 9, 3],
"armet_version": "",
"lcla6_release_date": "2018-09-01",
"save_count": 0,
"simultaneous": false,
"fadein": [3, 2],
"details_screen": "",
"armet_threshold": 1000,
"sort_publisher": "KONAMI"
},
{
 
Last edited by AlanLC,

18Phoenix

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In 2.0 it is necessary to follow the standard, you can not by a folder and code with a name that you want.
The list below works (I copied the codes of nes classic, when opening the manuals on the page of nintendo it is possible to see is codes in the bar of url.)

I just changed the code and the foldernames to my filenames and it works again.
But it really worked before with this other foldernames and NES 2.0.0, that's what I don't understand :(
I liked the old foldernames because you can find your roms much faster.

BUT code mustn't be 100% the foldername, look at all the SP games.
 
Last edited by 18Phoenix,

AlanLC

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I just changed the code and the foldernames to my filenames and it works again.
But it really worked before with this other foldernames and NES 2.0.0, that's what I don't understand :(
I liked the old foldernames because you can find your roms much faster.

BUT code mustn't be 100% the foldername, look at all the SP games.


I tested here, you can leave the folder with the name you want, code can not be name has to be the game code.
 

CeeDee

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Cool SNES code in Strings.lng

"META_TITLE_COMMENT_S_StarFox_e": "S-StarFox_e",
"META_TITLE_COMMENT_S_StarFox_j": "縦横無尽に銀河を駆ける、SF3Dシューティング。\n\nこのタイトルは、1993年に発売されたスーパーファミコン用のシューティングゲームです。 戦闘機アーウィンに搭乗する主人公のフォックスは、若きチームリーダー。味方であるファルコ、ペッピー、スリッピーたちとの連携や、クイックターンやローリング、逆噴射といった数々の操縦テクニックを駆使し、悪の科学者アンドルフの野望を打ち砕くため出撃します。ポリゴンで描かれた3D空間の舞台、スムーズな動きによるリアルな飛行感覚が特徴です。",
Ooh, this is interesting. This must be for the Details part of NES Online, with a game summary, hm?
The real question is whether this is leftover from when NES Online was intended to have one NES/SNES game per month, or whether we're getting Super NES Online.
 

18Phoenix

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correction, you can leave the folders with the name you want, the code that can not be out of the standard.

Yeah, I changed it back to my old nice foldernames :D
But I swear it has run with code = foldername.
Soooo strange.
But it runs again, we'll never know :wacko:
 

18Phoenix

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@bodyXY
Hi there :)
Please, can you update your nice app with the new needed CLV-P-NxxxE format.
And if you cancel when browsing for a cover it crashes.

A folder option is a big wish of mine, because the name of the folder may differ from the code name.
And can you cange "Cover 400x300" to "Title/Screen 400x300" including a preview therefor aswell?
More options like "players_count", "release_date" and "lcla6_release_date" would be nice, too.
And a remember-last-values-function would be perfect, so that you don't have to insert always the same for Overscan, Fade In and Volume.

Thank you :yaypsp:
 
Last edited by 18Phoenix,

18Phoenix

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@AlanLC
Do you know if it's possible to add an unused info line, a line that is ignored ?
Like REM in a batch.
My target:
I want to add alternative roms or cover possibilities in the lclassics.titlesdb.
I want to use PAL cover because if know and prefer them.
But I don't want to delete the old line and cover.

Example:
"cover": "/titles/CLV-P-NABWE/CLV-P-NABWE.xtx.z",
REM "cover": "/titles/PALCOV/CLV-P-NABWE.xtx.z",

So I could switch between the covers.

Or to add an info behind a line, like this:
"cover": "/titles/CLV-P-NABWE/CLV-P-NABWE.xtx.z", *** original cover
REM "cover": "/titles/PALCOVER/CLV-P-NABWE.xtx.z", *** PAL cover
 
Last edited by 18Phoenix,

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