Well, one of the biggest motives I've had in this project is making PM more accessible, which means the least knowledgeable user (No homebrew channel installed, launching the PM launcher straight from smash stack) is still a big concern to me. I don't want to forget about them any more than about you guys. I'll definitely put out a v0.2 as soon as USB loaders work, though!No worries! Take your time @wilm0x42. If the improved IOS compatibility results in cIOS support, PM launcher compatibility wouldn't be critical since custom ISOs could be built.
Heads up...! Earlier today @Chadderz & MrBean3500vr officially released their GameCube (GCN) controller adapter support for CTGP-R (http://www.chadsoft.co.uk/download/updates.html). We saw a glimpse of this project a few months back when Chadderz kindly open sourced the progress (https://github.com/Chadderz121/wup-028-bslug). This challenge has taken MrBean and Chadderz over a year of hard word to perfect for the community. Thank you both very much!
Still crossing my fingers for WiiWare support one day!
@monkeyman4412 , @Lyrin , @cruplezone , @Peninsula (tags for CTGP discussion on page 4)
Alright! Now we just need some way to... well, have project M working with it. (and riders zg) But honestly, we are lucky at all for this as the wiiu is, well... dead, extremely dead right now tbh.
SNIP
Also, here's the current state of the implementation methods we've looked into:
SNIP
- GCT: Gecko code implementation is totally working. It just requires PM's gameconfig.txt in order to fit the absurdly large code. Basically, it should work anywhere that PM's codeset will work. So, direct WBFS patching should work just fine when I finish the latest changes, @JacobM.
I may be misunderstanding this (and lots of points in this thread), but if this much works it should be possible to patch an ISO to include the GCT directly and have it work as-is, right? It seems a lot of people are using USB Loaders to load an external GCT file and that that is where issues are stemming from.
Am I correct in that a straight-up patch of a Brawl ISO using a tool like https://github.com/mogzol/BrawlBuilder/releases built on-top of Project M would work? I want to build a Wii VC release and since that runs in vWii, I think that means that this patch would work without any additional tweaks like it would for a USB Loader but I may be wrong.
Pretty much yes, but the issue isn't technically with the cIOS, but with IOS itself; some IOSes have different USB interfaces, which are currently incompatible with the hack. The issue is that most (if not all) cIOSes are based off of newer IOS versions (IOS58 in particular) which change the internal USB interface. I've been (slowly) working on adding support for both interfaces, which should solve all our problems. That said, you can theoretically install the hack onto an ISO as described no problem, but it won't work unless you can somehow launch that ISO while running an unmodified IOS36.I've already tried that a long time ago, but I might have been the only one to attempt it. Maybe I did it wrong? I think last we left off we learned that the cIOS was the issue. I've been meaning to finish my testing to confirm it. My plan was to add a theoretically compatible cIOS available only for Wii (not vWii) and run a custom ISO to see if it picks up the adapter. I've partially been too lazy to tinker with it and it wouldn't really help in getting it working on the vWii unless a cIOS developer decides to come back which will realistically never happen. Our best bet is for @wilm0x42 to patch his script to work with the existing cIOSs.
Pretty much yes, but the issue isn't technically with the cIOS, but with IOS itself; some IOSes have different USB interfaces, which are currently incompatible with the hack. The issue is that most (if not all) cIOSes are based off of newer IOS versions (IOS58 in particular) which change the internal USB interface. I've been (slowly) working on adding support for both interfaces, which should solve all our problems. That said, you can theoretically install the hack onto an ISO as described no problem, but it won't work unless you can somehow launch that ISO while running an unmodified IOS36.
*Notices this response took 1.5 weeks*
Sorry I don't check GBATemp very often...
So maybe one day we will be able to use the gc adapter on the vWii with some vWii hacked or altered cIOS? Am I understanding this correctly, so that will alow us to play our Wii games with gamecube controllers (those games able to do so) while using USB LOADER GX, etc.?