Use retroarch mupenI hope we can get a native N64 emulator soon. The one on Tico is buggy as heck.
Use retroarch mupenI hope we can get a native N64 emulator soon. The one on Tico is buggy as heck.
That would be great!I hope we can get a native N64 emulator soon. The one on Tico is buggy as heck.

You absolutely can use more overclock that's what horizon OC is for it's to do that safely and maximize the potential of your Nintendo switch it doesn't matter if you have a V1 or a V2 I have a V1 right now and mine is fine it doesn't overheat and nothing goes wrong with it and it's overclockedI mostly did it because that specific version ran at 60fps, guess I will just try to make the dreamcast version run at 60fps and widescreen with cheats.
I meant more overclock that is impossible in V1 or that can damage that specific model for long periods of time.

I dont like retroarch that much i also hope a native emu comesUse retroarch mupen
I wanted to ask your thoughts in regards to Adventure 2 vs Adventure 2 Battle. I know Battle has both its ups and downs but I wouldn't really know if it's worth getting Battle on my Switch, besides the "!" mark for Rouge and Knuckles

The "no controls" bit: Are you sure your controls were set to GameCube mode?Got it to launch but no controls. Can you post a screenshot of your triforce folder to see what I'm missing?
Thanks for this very detailled feedback, i'll take at look at all of this for the next releaseSmall bugs
- If the Steam Grid ID is not entered correctly, there's no way to change it. I had to edit it in the config file.
- It's not possible to download a new cover if there's already one.
- There's no way to enable Cheat Engine globally; it has to be enabled for every game individually. (Intentional?)
Could you add the Wiimote's accelerometer and gyroscope to the mapping options? Disabling the accelerometer's Forward and Backward mappings would keep the Wiimote pointer from going off-screen and allow the right stick to reach the entire screen in handheld mode.
Perhaps also add options like IR/Total Pitch, IR/Total Yaw, and IR/Relative Input, which are used to adjust this. I think IR/Relative Input must be enabled for this configuration.
Thanks for making this Dolphin port.
I'm really impressed with how well the motion controls and pointer have been adapted. I don't know why nobody else has mentioned it yet?, but you really nailed it.
Compared to Tico, I'd say CPU performance feels very similar, but the GPU seems to have more headroom. Not enough* to run at 2x resolution, but enough to try things like 4x MSAA together with Sharp Bilinear (I'd recommend everyone give the latter a try).
WTF has Steam have to do with Dolphin?
Could you add the possibility of cropping the cover pics when generating the fowarders? The way it is now, the pic deforms after generating the forwarder.Thanks for this very detailled feedback, i'll take at look at all of this for the next release
About performance, exactly what i noticed too, this newer nvk driver i worked on get around 10-15% more performance compared to the previous one, Tico core should update to it soon
You can change the icon in the forwarder creation window and it will search for correct sized icon for the switch menuCould you add the possibility of cropping the cover pics when generating the fowarders? The way it is now, the pic deforms after generating the forwarder.
Anyway, THANK YOU VERY MUCH.
Very happy to play god hand, castlevania and contra rebirth on my switch.
Tico is overclocked. No GameCube/Wii game is going to be playable on any version of the Nintendo Switch without an overclock. "The Dolphin core enables boost mode by default (1785 MHz CPU / 768 MHz GPU). This is within safe limits, but please monitor your device temperature and signals. We are not responsible for any hardware damage.Why can't I get Dolphin to work properly compared to Tico? No overclock in tico...
Tico is overclocked. No GameCube/Wii game is going to be playable on any version of the Nintendo Switch without an overclock. "The Dolphin core enables boost mode by default (1785 MHz CPU / 768 MHz GPU). This is within safe limits, but please monitor your device temperature and signals. We are not responsible for any hardware damage.
You can override these values using sys-clk to run at lower clocks. Note that some titles may not behave correctly at reduced clocks — Luigi's Mansion, for example, did not start past the first cutscene at lower values."
I might have found the cause of the USB compatibility issue in Dolphin-NX. Not 100% sure, though.Dolphin — Nintendo Switch
A native Nintendo Switch port of the standalone Dolphin emulator, featuring an all-in-one SDL
launcher with cover artwork, per-game settings, controller configuration, save and NAND tools,
RetroAchievements, and a Vulkan/NVK renderer.
Features
Game library and launcher
- Cover-art library with grid navigation, animated backgrounds, region badges, and UI sounds
- Recursive game folders on the SD card, USB mass storage, and authenticated or guest SMB shares
- SD, USB, and SMB file manager with rename, copy, move, paste, and cancellable transfer progress
- SteamGridDB cover search and artwork selection using your own API key
- Global settings and independent per-game overrides
- RetroAchievements Supported
Supported software
- GameCube and Wii disc images
- Installed Wii channels from the emulated NAND
- WAD packages and standalone DOL/ELF executables
- GCM, TGC, BIN, ISO, CISO, GCZ, WBFS, WIA, RVZ, NFS, WAD, DOL, and ELF files
LSFG-VK frame generation
LSFG is optional and disabled by default. It requires a user-supplied compatible
- Optional LSFG 2× Frame Generation integrated into the Vulkan presentation path
- Global and per-game enablement, flow-resolution control, and performance mode
- Runtime enable/disable control from the in-game overlay
- Native 50/60 FPS detection automatically bypasses frame generation so full-rate games are not
slowed to 30 FPS
Lossless.dll in sdmc:/switch/dolphin/lsfg/Lossless.dll
In-game overlay
Hold L + R + Plus while playing to open the quick menu.
- Pause and resume emulation
- Save and load states
- Eject or change the emulated disc
- Enable or disable Action Replay and Gecko cheats
- Enable or disable the FPS display
- Enable or disable LSFG for the current session
- View RetroAchievements progress
- Change the active controller mode
- Reset emulation
- Stop the game and return safely to the launcher
Installation
Available here : https://github.com/NaGaa95/dolphin-nx
- Create /switch/dolphin/ on your SD card.
- Copy dolphin.nro to /switch/dolphin/dolphin.nro.
- Launch Dolphin through title override: hold R while opening an installed game until the
Homebrew Menu appears, then start Dolphin.- Open Settings → Library & storage → Game folders and add the folders you want Dolphin to
scan.
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