That was never in it and that is not Julialy lol.
Oh sorry, thank you superninja2525.
That was never in it and that is not Julialy lol.
#C0822
ChrTalk(
0x101,
"#5P#00006Fああ、国防軍だけど……\x02",
)
#C0822
ChrTalk(
0x101,
(
"#5P#00006FYes, about the State\x01",
"Guard...\x02",
)
)
@OrangeFlavored
I have fixed all the names and other words that had issues in Zero (at least I think I got them all), please compile these for me.
Oh, @superninja2525 here's the EBOOT as well.
And I'd recommend using this font (it's the font you had for Zero) because the font you have in your files simply hides unstranslated bits (while this one shows that there's something wrong there).
Ao patch already has everything, nothing to worry about.Where should I put the font file? it's for the Ao patch, right?
sorry, first time I tried this so I don't know how.
@OrangeFlavored
Here's another updated. Fixed all (hopefully) choice menus and some other broken words.
EDIT: Fixed a couple more things.
@OrangeFlavored
Another update (there's a crash related to a menu, hopefully this fixes it).
Also finished fixing all broken words.
Weird, ♥ should be include in ASCII code I believe. But I guess what you did is fine too.
Though it seems like MS932 might actually just be Shift-JIS, not really sure on that. I'll try to see what symbol that was in the Japanese version.
ChrTalk(
0xE,
"I'll give you a discount today㈱\x02",
)