ROM Hack WIP Pokemon Quest Save Editor (PQSE)

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Oh wow. I was messing with that "PQSE_master" zip and tried to open zfc.exe and had no idea what to do lmao. I even went as far as trying to compile it (btw I have no knowledge about this kind of stuff) by watching a tutorial. Thank you so much!! :)

So how did you manage to solve this? Because I’m dealing with the same issue... Did you compile it?
 
So how did you manage to solve this? Because I’m dealing with the same issue... Did you compile it?
No need to compile. You need to download the "PQSE-GUI.zip" asset. Not the "Source Code" one. Then extract and open PQSE-GUI.exe
No need to have compile it yourself.
 
No need to compile. You need to download the "PQSE-GUI.zip" asset. Not the "Source Code" one. Then extract and open PQSE-GUI.exe
No need to have compile it yourself.

Thank you for the reply.

I follow your link and then go to the green option on the right ‘clone or download’ > then download ZIP.

I end up with a lot of files but none of them PQSE-GUI.exe

Not sure, what I’m doing wrong...
 
Thank you for the reply.

I follow your link and then go to the green option on the right ‘clone or download’ > then download ZIP.

I end up with a lot of files but none of them PQSE-GUI.exe

Not sure, what I’m doing wrong...
The green button "clone or download" is for developers.
You need to go to the release tab ==> https://github.com/xSillusx/PQSE/releases
 
For the P stone data, here is what I found.
Line 45 determines whether it's an atk stone or hp stone. 0 is atk and 1 is hp.
The numbers below can be found by compare, follow by 0, 0, 0, 24, 0, 0, 0, 1
14: HP Automatic Reply Boost (%)
28: Time required for resurrection (%)
29: HP Promotion at Resurrection (%)
40: hp reply (%) after attack hit
41: HP replies after defeating the enemy (%)
48: Increased Resistance to Falling Effect (%)
49: Increased all-state abnormal resistance (%)
sorry for google translate, I didn't play the engrish version so I don't know their exact name.
The numbers below are the value of each status.
(+30.6)
80,
141,
151,
190,
95,
(-19.3)
203,
161,
69,
190,
90,
(+20.7)
95,
186,
73,
62,
95,
(+3.9)
105,
145,
237,
60,
95,
(+75.6)
220,
249,
62,
63,
95,
I have no idea how 80, 141, 151, 190, 95 turns out to be +30.6, but they work.
 
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I also surveyed stones before.
ttps://gbatemp.net/threads/pokemon-quest-editor.505705/page-15#post-8043556
I didn't know Line 45.

95 and 90 are saved for reasons different from the ability value.

80,141,151,190 →hex 50 8d 97 be→ieee754 be978d50 = dec -0.296
1% will be added for some reason. As a result, it becomes -30.6%.

By the way,
Dec +0.99 → IEEE754 3F7D70A4→ A4, 70, 7D, 3F → 164, 112, 125, 63
Dec -0.99 → IEEE754 BF7D70A4→ A4, 70, 7D, BF → 164, 112, 125, 191

edit reason :
I posted it while starting the translation function.
One place typos. 95,141,151,190 → 80,141,151,190
 
Last edited by Dionis,
The Android version of the game dropped. Found the user file easily, want to know if we'll ever get an update to support it, tried loading just user file and not a .sav crashed the program
 
As you can see, he has dropped support for this.
If you want anything added, you'll have to take over the project yourself. :)
 
I think line 45 indicates the image of the stone. 0 is atk and 1 is hp.
line 73 is what actually indicates the type of the stone. 0 is atk and 2 is hp.

Don't know why crit chance and crit dmg became negative passing 30.
29.9 is positive, and 30.6 becomes negative.
 
Code:
            56,
            0,
            0,
            0,
            56,
            0,
            0,
            0,
            5,
            0,
            0,
            0,
            32,
            0,
            0,
            0,
            36,
            0,
            0,
            0,
            40,
            0,
            0,
            0,
            44,
            0,
            0,
            0,
            48,
            0,
            0,
            0,
            52,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            95,
            0,
            0,
            0,
            1,   <----image of the stone
            0,
            0,
            0,
            2,
            0,
            0,
            0,
            100,
            0,
            0,
            0,
            30,
            0,
            0,
            0,
            4,
            0,
            0,
            0,
            32,
            0,
            0,
            0,
            32,
            0,
            0,
            0,
            2,   <----type of the stone
            0,
            0,
            0,
            24,
            0,
            0,
            0,
            1,
            0,
            0,
            0,
            16,
            0,
            0,
            0,
            20,
            0,
            0,
            0,
            231,
            3,
            0,
            0,
            95,
            0,
            0,
            0,
            32,
            0,
            0,
            0,
            32,
            0,
            0,
            0,
            26,
            0,
            0,
            0,
            24,
            0,
            0,
            0,
            1,
            0,
            0,
            0,
            16,
            0,
            0,
            0,
            20,
            0,
            0,
            0,
            207,
            247,
            147,
            62,
            95,
            0,
            0,
            0,
            32,
            0,
            0,
            0,
            32,
            0,
            0,
            0,
            27,
            0,
            0,
            0,
            24,
            0,
            0,
            0,
            1,
            0,
            0,
            0,
            16,
            0,
            0,
            0,
            20,
            0,
            0,
            0,
            207,
            247,
            147,
            62,
            95,
            0,
            0,
            0,
            32,
            0,
            0,
            0,
            32,
            0,
            0,
            0,
            40,
            0,
            0,
            0,
            24,
            0,
            0,
            0,
            1,
            0,
            0,
            0,
            16,
            0,
            0,
            0,
            20,
            0,
            0,
            0,
            105,
            145,
            237,
            60,
            95,
            0,
            0,
            0
 
For those wondering the Android/IOS version and the Switch version are different, I guess they updated something for the smartphone release as it creates 3 files compared to the 1 file that is created on the switch.

-user
-user_
-user_backup

that's 3 files under data/data/com.jp.nintendo/files

The files are not compatible unless someone knows how to get it to work. you get an E101 error that tells you that it needs to reset your save as it is corrupted.
 
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Does this work with android version, since this is an unity3d game, which, in theory, has the same save format in various platforms?

For those wondering the Android/IOS version and the Switch version are different, I guess they updated something for the smartphone release as it creates 3 files compared to the 1 file that is created on the switch.

-user
-user_
-user_backup

that's 3 files under data/data/com.jp.nintendo/files

The files are not compatible unless someone knows how to get it to work. you get an E101 error that tells you that it needs to reset your save as it is corrupted.

Oh, didn't see this your comment! Sad that this program isn't compatible yet. Hope it be soon or someone make a similar save editor program for mobile versions.
 
Last edited by Perfect One,
As you can see, he has dropped support for this.
If you want anything added, you'll have to take over the project yourself. :)
What would make you think that? Some people have lives outside of GBATemp.
He didn't respond for a few days ooooohhhh noooo he abandoned us!
 
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