Homebrew RELEASE Development Thread - RetroArch libnx

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@baretbh

Forced Fullscreen + Threaded build, use as is:

https://git.m4xw.net/Switch/RetroArch/VBA-Next/-/jobs/563/artifacts/download
https://git.m4xw.net/Switch/RetroArch/libretro-snes9x2010/-/jobs/565/artifacts/download

These should hopefully not crash, but will bug out in docked, but it will not crash (fine in handheld so far).
I also tested both of these in handheld mode, but running smoothly. Only thing I did notice was trying to close Retroarch in the menu does nothing and semi crashes the app. Having to press "home" button to get out. On 5.1.0 fw
 
Wont crash in handheld and will in docked mode

Wont crash handheld, wont crash docked (but just try, you will see what will happen when it *would* have crashed, best thing is start and close a normal game or reboot switch)

I also tested both of these in handheld mode, but running smoothly. Only thing I did notice was trying to close Retroarch in the menu does nothing and semi crashes the app. Having to press "home" button to get out. On 5.1.0 fw

Its waiting for the main thread to exit... which it runs on (or smth like that, it's been very weird issues). :P

Its fine for now. When it hangs it did everything it wanted to do, actually I like it more because that forces people to use the home screen right now.

--------------------- MERGED ---------------------------

there is a wonderswan core build with fix sound?

Not yet, but did you try just to disable vsync?
 
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Its waiting for the main thread to exit... which it runs on (or smth like that, it's been very weird issues). :P

Its fine for now. When it hangs it did everything it wanted to do, actually I like it more because that forces people to use the home screen right now.

Awesome, thanks for the explanation
 
Just so anyone doesn't end up with a crashed Switch or black screen, here's how to set up 4DO upon loading it:
  1. Go to Load Content and load any game or BIOS.
  2. As soon as you select it, press + and - together to toggle the Quick Menu.
  3. Press B to exit the menu, then go down to Configurations. Select it.
  4. Select Load Configuration.
  5. Navigate to your specific config for 4DO. It can also be a copy of the Yabause config.
  6. Upon selecting it, go up to Load Content and load whatever game or BIOS you can.
  7. ???
  8. Profit
 
I also tested both of these in handheld mode, but running smoothly. Only thing I did notice was trying to close Retroarch in the menu does nothing and semi crashes the app. Having to press "home" button to get out. On 5.1.0 fw
A little bit behind in following this, but, should these threaded builds work on a 3.0.0 switch? I keep getting a 2162-0002 error immediately after trying to load a ROM (been trying snes9x2010 specifically).
 
A little bit behind in following this, but, should these threaded builds work on a 3.0.0 switch? I keep getting a 2162-0002 error immediately after trying to load a ROM (been trying snes9x2010 specifically).

Threaded builds are highly WIP. They might work.. or not.

You could try w/o a config and manually setting video->video_threaded on and vsync on
 
How far are we from N64 emulator cores for retroarch?? As well as DS, too... I know people are saying there's something needed for the 3D rendering to work correctly...
 
How far are we from N64 emulator cores for retroarch?? As well as DS, too... I know people are saying there's something needed for the 3D rendering to work correctly...
If you're lucky in a year... or two

If you give me a 10 man team of highly skilled coders, reversing and re-implementing the GPU Driver + Vulkan / GL I would estimate about 10000 man hours (at least)
So just about 3 years (for a single person), or a bit more than a year for a team. Give or take.
These values can easily multiply
 
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