Hacking [Release] Adrenaline 6.2 VitaTV PS1 screen size patch

rsn8887

Well-Known Member
OP
Member
Joined
Oct 8, 2015
Messages
956
Trophies
1
Age
46
Website
www.patreon.com
XP
3,615
Country
United States
EDIT: The Flow released Adrenaline 6.3 with custom size controls. This patch is not needed anymore!

Use these numbers in Adrenaline 6.3 to get the PS1 screen sizes from my now obsolete patch:

Normal mode was equivalent to
Screen Scale X (PS1) = 1.185
Screen Scale Y (PS1) = 1.000

Full mode was equivalent to
Screen Scale X (PS1) = 1.500
Screen Scale Y (PS1) = 1.000

The above numbers are only good on VitaTV.

download:
https://www.github.com/rsn8887/adrenaline/releases/latest

About
=====
This is a patch for TheFlow's Adrenaline v.6.2. The patch improves display of PS1 games on VitaTV. It increases the screen size and eliminates the additional black borders on the top and bottom of the screen.

I recommend the following settings to play PS1 games on VitaTV with this patch:
````
graphics filtering: bilinear
smooth graphics: on
PS1 screen size: normal
````
This patch only affects the setting `PS1 screen size: normal` when `graphics filtering` is not set to `original`.

Explanation: Sony's original display mode for PS1 games on VitaTV displays a wrong aspect ratio that is vertically stretched. Adrenaline corrects this by scaling the height down. This patch scales the width up instead. This results in a larger image with no additional black bars on the top and bottom. The aspect ratio is still correct.

Installation
=====
Adrenaline 6.2 must be already installed. To patch your Adrenaline, simply copy the file `adrenaline_user.suprx` to `ux0:app/PSPEMUCFW/sce_module/` , overwriting the existing file.

Changelog
=======
- increase the normal screen size for PS1 games on VitaTV. This eliminates the extra black bars on the top and bottom of the screen.
 
Last edited by rsn8887,

rsn8887

Well-Known Member
OP
Member
Joined
Oct 8, 2015
Messages
956
Trophies
1
Age
46
Website
www.patreon.com
XP
3,615
Country
United States
The Flow released Adrenaline 6.3 with custom size controls.

My patch is not needed anymore!

With Adrenaline 6.3 on VitaTV, use these numbers to get the PS1 screen sizes from my now obsolete patch:

Normal mode was equivalent to
Screen Scale X (PS1) = 1.185
Screen Scale Y (PS1) = 1.000

Full mode was equivalent to
Screen Scale X (PS1) = 1.500
Screen Scale Y (PS1) = 1.000
 
  • Like
Reactions: faker

yeshuachrist

Well-Known Member
Member
Joined
Sep 1, 2010
Messages
600
Trophies
0
XP
1,482
Country
United States
EDIT: The Flow released Adrenaline 6.3 with custom size controls. This patch is not needed anymore!
............
graphics filtering: bilinear
smooth graphics: on
PS1 screen size: normal

(Mega Man X4, these settings in Adrenaline 6.3 for PS1, fixes some minor screen tearing..............guess there's no point to using original mode anymore) (some games with hiccups in frames, still have t hem regardless of this setting to original)

(psp with "original" you can stretch the screen with the new screen resize options (best for psp)...............you can't with ps1..............also note "original" mode on psp fixes slowdown on some psp games, that still apparently had it)

(with ps1, some games are just broken probably because of the engine vita is using to emulate, example is some hiccups in PS1 Raystorm/Colony Wars.......................other than that everything seems in order)

.................................

(vita STILL manages to win against the RETROPIE. At least for the ps1 games, that don't need custom controls to fix bad controls or, are just full of hiccups on the emulation side of the vita like "Colony Wars/Raystorm/Armored Core/Medievil (inverted camera)", and a bunch others, but everything else the vita still marginally wins against the retropie, which recently had a 4.4 update) (retropie's graphics are a little ugly, with "2xsai", i think its okay)

EDIT

(A good example would be Metal Gear Solid on the vita/psp (PSTV Vita) emulator, looks lightly better and plays the same performance wise as a "retropie 3",(from TV) (using 2xSai filter) the controls are not bad ........ .................... but for a good portion of full 3D games like Spyro, Colony Wars, Medievil, Raystorm/Ray Crisis, perhaps Tomb Raider also, and Armored Core, the controls and glitches in the frame rates, won't give you a better experience ...................... including those 3D racers, but for everything else, as best as I can tell,..................... so you will need an alternative for some games, that is persistence due to controls or graphic hitches in the frame rates/drops)

(the per-rendered games and 2d games, and some 3D games are all fine on the vita.................I don't expect any update to fix emulator engine problems, but a good resize screen option at original mode for ps1 like the way it now works when selecting psp games, would be a step forward, but as it is, you need both a retropie and a vita to get good playback on the ps1 library, without using a computer, edit without using a power hungry and bulk sized computer, even if its small ..............not the bests and convenient option)
 
Last edited by yeshuachrist,

faker

New Member
Newbie
Joined
May 26, 2017
Messages
4
Trophies
0
Age
36
XP
43
Country
France
The Flow released Adrenaline 6.3 with custom size controls.

My patch is not needed anymore!

With Adrenaline 6.3 on VitaTV, use these numbers to get the PS1 screen sizes from my now obsolete patch:

Normal mode was equivalent to
Screen Scale X (PS1) = 1.185
Screen Scale Y (PS1) = 1.000

Full mode was equivalent to
Screen Scale X (PS1) = 1.500
Screen Scale Y (PS1) = 1.000


Hello,

Do you know what are the best screen config for the PS VITA (not PS VITA TV) ?

Thank you
 

yeshuachrist

Well-Known Member
Member
Joined
Sep 1, 2010
Messages
600
Trophies
0
XP
1,482
Country
United States
Hello,

Do you know what are the best screen config for the PS VITA (not PS VITA TV) ?

Thank you

https://drive.google.com/file/d/1xjLA1xbpAh7s196DgelUZNvqLIvIGDdT/view?usp=sharing

(This is Adrenaline 6.3 without the recent "COMMIT" change on the github page, so this version, the screen is centered)

(for some reason the last commit not sure if it was t hat one or the one before it, off centered the screen on pstv, maybe also for the vita)

(download this version, see if the screen is centered, on left right side after your reside the screen, then download the one on the github page, it has the COMMITS (changes) added to it, and see if the screen is still centered)

I don't usually do this (double download for different changes) but, with Adrenaline's history, if it just comes out get it, and then wait a few weeks, sometims this problem happens

(Thousands Arms runs perfectly on Adrenaline and is broken with glitches on "retropie", same for Chocobo Racing with speed hiccups.....................metal gear also better on vita....................a few games still better on retropie, those widescreen patches for Alundra/Diablo/Castlevania SOTN only work on retropie, not vita.....................so you really need both engines, but, you can get away with just the vita) (just good to know, though) (zanac x zanac, the zanac neo games released from psn for ps1 on vita, fixed the retropie playback problem of the memory card....................guess that would help trouble shoot changing save games between memory cards on the vita emulator, haven't played much with that)
 
Last edited by yeshuachrist,

falconcrest

Well-Known Member
Member
Joined
Oct 20, 2009
Messages
430
Trophies
1
Age
34
Location
Underground
XP
2,568
Country
United States
https://drive.google.com/file/d/1xjLA1x
bpAh7s196DgelUZNvqLIvIGDdT/view?usp=sharing


(This is Adrenaline 6.3 without the recent "COMMIT" change on the github page, so this version, the screen is centered)

(for some reason the last commit not sure if it was t hat one or the one before it, off centered the screen on pstv, maybe also for the vita)

(download this version, see if the screen is centered, on left right side after your reside the screen, then download the one on the github page, it has the COMMITS (changes) added to it, and see if the screen is still centered)

I don't usually do this (double download for different changes) but, with Adrenaline's history, if it just comes out get it, and then wait a few weeks, sometims this problem happens

(Thousands Arms runs perfectly on Adrenaline and is broken with glitches on "retropie", same for Chocobo Racing with speed hiccups.....................metal gear also better on vita....................a few games still better on retropie, those widescreen patches for Alundra/Diablo/Castlevania SOTN only work on retropie, not vita.....................so you really need both engines, but, you can get away with just the vita) (just good to know, though) (zanac x zanac, the zanac neo games released from psn for ps1 on vita, fixed the retropie playback problem of the memory card....................guess that would help trouble shoot changing save games between memory cards on the vita emulator, haven't played much with that)
how do you get the most recent COMMITs from april 18th compiled? i have been trying to figure this out with no luck...
this is the commit i really am trying to get : 0d5e6b52ac612b0c9e57feee9f7cbebda0481cab
taken from here: https://github.com/TheOfficialFloW/Adrenaline/commit/0d5e6b52ac612b0c9e57feee9f7cbebda0481cab
 
Last edited by falconcrest,

RY0M43CH1Z3N

Touching things and improving your world
Member
Joined
Aug 16, 2017
Messages
593
Trophies
0
Location
Your Mind
Website
github.com
XP
1,918
Country
Spain

ChaosEternal

Well-Known Member
Member
GBAtemp Patron
Joined
Jul 27, 2015
Messages
567
Trophies
1
XP
2,895
Country
United States
yes and there are 4 changes including the one in my comment posted above since the last official release
I think I managed to compile it. I don't own a Vita and have never touched the homebrew scene, so no promises that I did it correctly.
(Link removed, see later post for properly(?) compiled version.)
 
Last edited by ChaosEternal,

rsn8887

Well-Known Member
OP
Member
Joined
Oct 8, 2015
Messages
956
Trophies
1
Age
46
Website
www.patreon.com
XP
3,615
Country
United States
Hello,

Do you know what are the best screen config for the PS VITA (not PS VITA TV) ?

Thank you

For Vita (not Vita TV), the two numbers should be the same.

I am trying to remember the exact numbers. I think the best settings for Vita (not Vita TV) were 544/480, so
Screen Scale X (PS1) = 1.135
Screen Scale Y (PS1) = 1.135

You can easily test it yourself. If there are some pixels missing on the top and bottom, you can decrease both numbers. If there are empty black bars on top and bottom, then you can increase the numbers a bit.

EDIT: I really don't remember, it could also be 544/512, so
Screen Scale X (PS1) = 1.063
Screen Scale Y (PS1) = 1.063

Just try and see which setting gives the best results (no pixels missing on top and bottom).
 
Last edited by rsn8887,

falconcrest

Well-Known Member
Member
Joined
Oct 20, 2009
Messages
430
Trophies
1
Age
34
Location
Underground
XP
2,568
Country
United States
Last edited by falconcrest,

ChaosEternal

Well-Known Member
Member
GBAtemp Patron
Joined
Jul 27, 2015
Messages
567
Trophies
1
XP
2,895
Country
United States
the latest commit didnt seem to work...(ps1 fast foward)oh well....thanks for your help!:)
I'm still poking around at the files actually. Having some problems getting pspsdk working, which seems to be needed to compile the cef section, but I think I'm getting close. I'll tell you if I manage to get it all working.
 

ChaosEternal

Well-Known Member
Member
GBAtemp Patron
Joined
Jul 27, 2015
Messages
567
Trophies
1
XP
2,895
Country
United States
All right! Thanks so much!
Okay, I finally managed to get rid of all the compilation errors. I'm still not entirely sure how it's supposed to be compiled since there were no instructions, but hopefully this was the correct method. I do feel a bit more confident that this should work.
Edit: Nope, still didn't work. Link to working one farther down page.
 
Last edited by ChaosEternal,
  • Like
Reactions: falconcrest

falconcrest

Well-Known Member
Member
Joined
Oct 20, 2009
Messages
430
Trophies
1
Age
34
Location
Underground
XP
2,568
Country
United States

falconcrest

Well-Known Member
Member
Joined
Oct 20, 2009
Messages
430
Trophies
1
Age
34
Location
Underground
XP
2,568
Country
United States
Last edited by falconcrest,

yeshuachrist

Well-Known Member
Member
Joined
Sep 1, 2010
Messages
600
Trophies
0
XP
1,482
Country
United States
the latest commit didnt seem to work...(ps1 fast foward)oh well....thanks for your help!:)

The "COMMITS" are compiled automatically into the current release that is available for download, sometimes or most of the time, the physical release on github always has these in there, I compared the initial release I downloaed (should be), to one I downloaded after said posted COMMITS, and the screen was offcentered! (you can test that) (the author may of added in the fastforward code, but nulled it out, I haven't actually tried to compile a source code, manually, in almost a year and a half, last last time, I was fooling with something on mozilla browser)

(BTW) :yayswitch:

reducing the resolution of the Vita to 480p (640x480 , gives a performance boot in warriors orochi, so it plays like normal with out so muc hiccups),,,,,,,,,,,,,,,,,,,,,,the RETROPIE has a "640x480" option for emulator after it launches a rom, that gives a considerable performance boost, Need for Speed 4 ps1 plays like normal not to mention all the MSU-1 Snes games (with expanded audio bitrate)

(Most of the VITA games on adrenaline psp or ps1, played fine already the ones I have there, but, clearly from the Dynasty Warrior clones, I noticed a performance increase without overclocking (although I have o'clock vita installed), used, in 480p)

(using 3.65 firmware scrolling the bubbles really fast in 480p you see performance increase, but using 720p you see performance decrease................people have said in the past this did not mean anything on the vita, only the RETROPIE, but now, it is important for the VITA, if you can use 480p, then I think you should!)
 
Last edited by yeshuachrist,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Maximumbeans @ Maximumbeans:
    I can't believe you got me with that
    +1
  • SylverReZ @ SylverReZ:
    I haven't been gaming for such a long time. Been mostly busy with sleep, hardware tinkering and checking GBAtemp frequently.
  • SylverReZ @ SylverReZ:
    Hope you've had a good morning.
  • Maximumbeans @ Maximumbeans:
    It's going alright thanks :) I know what you mean with gaming time. It's precious where I can get it these days.
    +1
  • Maximumbeans @ Maximumbeans:
    I think that's why I focus on just enjoying single player experiences that aren't too competitive
  • Maximumbeans @ Maximumbeans:
    How are you doing?
  • SylverReZ @ SylverReZ:
    There's also this thing where I'm hyperfocused at night and cannot get to sleep.
  • SylverReZ @ SylverReZ:
    @Maximumbeans, I'm doing alright, thanks.
    +1
  • Maximumbeans @ Maximumbeans:
    That must be rough. Productive I'm sure but hard to balance with daily life
    +1
  • SylverReZ @ SylverReZ:
    @Maximumbeans, Indeed. I've been working on getting this Infecutus chip to work on my PS2. But after soldering, I realised that a plastic piece was missing from the power ribbon cable to the power and eject buttons.
  • SylverReZ @ SylverReZ:
    Now I could go with soldering the contacts from the cable to the connector on the mobo, but doesn't sound like a good permanent solution.
  • Maximumbeans @ Maximumbeans:
    Man, that's beyond my brain :rofl: I'm no good with hardware for now. I'd like to get into hardmods in future though
  • SylverReZ @ SylverReZ:
    @Maximumbeans, Maybe start practice soldering. Get a cheap-ass soldering iron and follow some good YouTube tutorials.
    +1
  • SylverReZ @ SylverReZ:
    Least my experience has gotten better than over a decade ago. My iron would constantly bump into components and break them.
  • Maximumbeans @ Maximumbeans:
    Sounds good. I actually did soldering but like 16 years ago for school so uuuuh probably rusty haha
  • SylverReZ @ SylverReZ:
    @Maximumbeans, Same here. I did soldering at school from a teacher who I honestly liked since he had plenty of good electronics experience.
    +1
  • Maximumbeans @ Maximumbeans:
    I wish I could play chess well
    +1
  • Maximumbeans @ Maximumbeans:
    Useless but a true art
    +1
  • SylverReZ @ SylverReZ:
    @Maximumbeans, I had a friend who had a glass chess set for their birthday.
  • SylverReZ @ SylverReZ:
    It was like all clear and fancy. Tbf I'm not too experienced with chess, but would like to learn someday.
  • Maximumbeans @ Maximumbeans:
    That sounds really cool
  • Maximumbeans @ Maximumbeans:
    I know the basics but no strategy at all :rofl:
    Maximumbeans @ Maximumbeans: I know the basics but no strategy at all :rofl: