Hacking Will publishers avoid physical releases now?

blackwhitexy

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Considering the CFW can only run images of physical variations of the games, can we expect for publishers to do more eShop-only releases to avoid piracy?

I hope they find a way to run backups of eShop games soon.
 

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Considering the CFW can only run images of physical variations of the games, can we expect for publishers to do more eShop-only releases to avoid piracy?

I hope they find a way to run backups of eShop games soon.
I'm pretty sure that won't happen with any major game. Maybe some small smaller games. But not main Nintendo games such as Zelda, Mario, Splatoon, Kirby and (Eventually) Pokèmon.
 

tpax

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It's just a matter of time until the backup loader can run literally anything you throw at it, so it would be pointless to give up a big cut of the revenue by not bringing physical releases of your games.
 

comput3rus3r

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Considering the CFW can only run images of physical variations of the games, can we expect for publishers to do more eShop-only releases to avoid piracy?

I hope they find a way to run backups of eShop games soon.
Having ESHOP only games limits your customers to current customers. Having physical copies in the store gives you a presence in the general public. They've experimented with just having empty game boxes with just a download code inside but I don't know if that worked out too well.
 

sion_zaphod

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I think with the recent news of REVII being released through a cloud gaming service (depending on the success of it), it could pave the way to a completely new type of gaming and game system. If a game is being streamed directly from a server rather than being bought, downloaded and installed from anyone of the content delivery systems (be it eshop/google play/itunes/psonline/xbox live/steam), it makes piracy incredibly difficult. At the end of the day isn't that what games developers and software company's want? We have forced this situation with piracy and homebrew and unfortunately I think the days of physical release for games and software are over.
 

Axido

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Having ESHOP only games limits your customers to current customers. Having physical copies in the store gives you a presence in the general public. They've experimented with just having empty game boxes with just a download code inside but I don't know if that worked out too well.

Whenever I see a PC game that pulls this, I don't consider buying it at all anymore (unless it's a special edition with enough content worth the compromise).
 

gabru

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I think with the recent news of REVII being released through a cloud gaming service (depending on the success of it), it could pave the way to a completely new type of gaming and game system. If a game is being streamed directly from a server rather than being bought, downloaded and installed from anyone of the content delivery systems (be it eshop/google play/itunes/psonline/xbox live/steam), it makes piracy incredibly difficult. At the end of the day isn't that what games developers and software company's want? We have forced this situation with piracy and homebrew and unfortunately I think the days of physical release for games and software are over.

You would need an Internet connection to that, difficult to implement in portable devices. But a great idea to destroy piracy. Maybe in the close future we will see that in PC's, but I think we will get a "Netflix"-like platform for gaming before could gaming service.
 

lilpataya

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Piracy has always existed, and it hasn't stopped publishers to release their games.

You would need an Internet connection to that, difficult to implement in portable devices. But a great idea to destroy piracy. Maybe in the close future we will see that in PC's, but I think we will get a "Netflix"-like platform for gaming before could gaming service.

Idk about other countries, but for pc gaming we've got http://shadow.tech in france, that is basically a netflix like platform for games.
 

Draxzelex

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I'm just here waiting for the inevitable argument that will break out.

P.S. Considering how publicized Shiny and Scires being banned for hacking is getting, this might be a good thing because devs may think less people are inclined to hacking if being banned is a consequence
 
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jramirex

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I think with the recent news of REVII being released through a cloud gaming service (depending on the success of it), it could pave the way to a completely new type of gaming and game system. If a game is being streamed directly from a server rather than being bought, downloaded and installed from anyone of the content delivery systems (be it eshop/google play/itunes/psonline/xbox live/steam), it makes piracy incredibly difficult. At the end of the day isn't that what games developers and software company's want? We have forced this situation with piracy and homebrew and unfortunately I think the days of physical release for games and software are over.

Until every first world country gets reliable high speed internet that game streaming fad isn't going to stick. The USA has average broadband speeds of 60mpbs, sufficient enough but keep in mind that number is based on the speed offered by ISP not by the actual speed packages costumers buy. Then you have massive outliers like me in a very lucky area with gigabit internet, that really screws with the average.
 

13_Switch_Hacker_37

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Where do people tend to buy consoles?

In stores.

Now what kind of display would they have if all the games were just digital? Would they build expensive display cases where you could actually play the games? Maybe in their flagship stores, but those already exist in the big downtown stores -- what about the rest of the country?

And what about the old people who don't like buying things online for their grandchildren? What about collectors who want physical memorabilia?

The competition between SNE/MSFT/NTDOY is too great. The first to move to all digital will certainly see a precipitous drop in sales.

And as mentioned by many commenters here, without a reliable, global, internet, especially as games get larger, there is simply no change of going all digital.

They say the best way to combat piracy is convenience? Well convenience to you and I is downloading something online, but for the tech illiterate, convenience is going to a store and buying something physical.

TL;DR: Buy a PS4
 

Yami Anubis ZX

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Major publishers will not stop doing physical releases as there are people out there who love physical and there's alot of em as I know some who refuse to buy anything off the Eshop as its digital.

Why do you think there's a company named Limited Run Games, there is a market, plus physical is cheaper, if major publishers just made there games digital only, they would probably keep there releases at 60 dollars for years to come, which means no one but the hardcore will buy, which also means a loss of revenue for the publisher and people will start becoming cheapskates and end up pirating. This is also a reason why digital will not become a norm because if it did, it would be so expensive, people would be pirates.
 
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DocAmes1980

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No. Pretty silly question. ACE is possible at the lowest level. It's ignorant to think that loading of eShop only titles will not be possible soon. Welcome to the forum.
 

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