ROM Hack RELEASE Y'allAreNUTs save tool - aka switch-save-dump-hack-job by 3096

Type_O_Dev

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To inject, i can just inject on save ?

one of the numbered folders with the latest save.
check the image in each folder it will have the screenshot of location whar saved. so lets say folder 5 is your recent save.
edit game_data.sav then copy folder 5 into inject folder
 

chronoss

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one of the numbered folders with the latest save.
check the image in each folder it will have the screenshot of location whar saved. so lets say folder 5 is your recent save.
edit game_data.sav then copy folder 5 into inject folder
For me, it's a folder 1
 

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This is cool. Just a heads up, it would be nice to show title ID alone with the name as non-English titles will be non-readable strings.
 
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MegaMagikarp

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This is cool. Just a heads up, it would be nice to show title ID alone with the name as non-English titles will be non-readable strings.
That's some valid suggestion! Since console output doesn't support utf8. I'll make an update and let you press Y to display title ID.
 

Naked_Snake

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This app works like a treat
 

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GalaxyYT

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The saves dump perfect. Thank you. They also inject properly as well. Unless I mod them. BOTW online mod tools makes the save file i modify completely dissappear from the save selection list, but the rest are fine. In MK8D using the save editor someone posted here on gbatemp, the same issue happens, except it corrupts my entire save file and I need to inject my unmodded backup to get my stats back. My inject folder structure is like this:
[sdcard\switch\inject\4 (my save file number)\game_data.sav (the modded save file)] I don't think that it's an autosave, either.
 

Naked_Snake

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The saves dump perfect. Thank you. They also inject properly as well. Unless I mod them. BOTW online mod tools makes the save file i modify completely dissappear from the save selection list, but the rest are fine. In MK8D using the save editor someone posted here on gbatemp, the same issue happens, except it corrupts my entire save file and I need to inject my unmodded backup to get my stats back. My inject folder structure is like this:
[sdcard\switch\inject\4 (my save file number)\game_data.sav (the modded save file)] I don't think that it's an autosave, either.
do one save at a time with zelda when injecting it back
i.e folder "1" just put that in your inject folder other wise it has errors i found
 

GalaxyYT

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do one save at a time with zelda when injecting it back
i.e folder "1" just put that in your inject folder other wise it has errors i found

I finally got it to "work". I was doing one file at a time in the first place. This time the game recognized the save in the list. (There weren't any black spaces like before) but now when I load the save, it's at the shrine of resurrection (basically a fresh new save file.) Really don't know what im doing wrong :P

Edit: figured it out! pretty sure the save editing tool doesn't like some flags that one of DLC 2's missions activates. I tried a save from before I started DLC 2 and it worked instantly. Thanks for your help, and thank you to the OP!
 
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Naked_Snake

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I finally got it to "work". I was doing one file at a time in the first place. This time the game recognized the save in the list. (There weren't any black spaces like before) but now when I load the save, it's at the shrine of resurrection (basically a fresh new save file.) Really don't know what im doing wrong :P

Edit: figured it out! pretty sure the save editing tool doesn't like some flags that one of DLC 2's missions activates. I tried a save from before I started DLC 2 and it worked instantly. Thanks for your help, and thank you to the OP!
just dont put the one hit obliterator in your inventory you cannot switch to any other weapon if you select it lol i have a weapon that kills ganon in one hit
Dc-O7nKVQAEPnHl.jpg
 
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Proto-Propski

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Wonderful release, I can't wait till a more stable release of checkpoint is out (but I gladly will), currently the proccess of backing up games in this manager is rather tedious especially doing them one at a time, and moving their content into their own tailored folders for safe keeping, not sure if Checkpoint has it, but if not I'd highly suggest a bit of folder organization like [*Pofile Name* > *Game Name* > *Save Number*] have the save number increase from 1, 2, 3, onward depending on how many the person makes, I'm sorry I know it's a bit overkill I'm just a bit OCD.
 

Proto-Propski

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Proto-Propski

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Does anyone want to add sending and receiving data through get/post/push requests to this to add cloud saving?
(Wanted to get this in before the thread got too long, but I will be busy for the next few days)

Oh, yes this would be simply perfect... especially combined with a means to just save all avalible data with a click of a button, now this would be a good checkmate to Nintendo ;).
 
Last edited by Proto-Propski,

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