Emulation [RELEASE] Cemu - Wii U emulator

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try to use Smash Bros without update anything reporter the Devs if you are Patreon casso otherwise wait for new Update Cemu from here 4 weeks 1 month to speak the Truth.

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I always use USA Smash Bros
 
Given that MK8 (and a few other games) are still VERY broken on AMD GPUs (read: don't boot), has anybody tested the Mesa free graphics driver for Windows? I'm curious as to if it's anywhere near as fully-featured as its older Linux brother
 
MK8 crashed after like 1 race on 1.11.6. I've installed mods but they aren't the problem since it's my mods, so i know where they go, plus they work with 1.11.4
 
It seems like the issue with Sonic Lost World crashing when pressing start on the title screen is not from Cemu, but from the Windows 10 Anniversary update. This problem appeared me on 1.5.4 after updating to Win 10 anni. It also appears that the issue comes from pressing +, a workaround for now is just clicking the CEMU game window.
i did the same thing with the 1.9.0 what am i doing wrong
 
# Cemu detailed changelog for 1.12.0d
# Patreon release date: 2018-04-25
# Public release date: 2018-05-02

# New in 1.12.0d:

general: Fixed crash when selecting wiimote as emulated controller

# New in 1.12.0c:

general: Fixed graphic pack custom shaders sometimes not loading

# New in 1.12.0b:

general: Fixed a bug where wiimote input provider was not displayed in input settings

# New in 1.12.0:

general: Improved game list
Added game icons
Added ability to quick jump to an entry by typing the first letters
Added ability to navigate with arrow keys
Added columns for time played and last time launched
Added option to create gameprofile (if it doesn't exist)
Sorting of entries is no longer case-sensitive
Display a notification while the game list is being refreshed
Game list no longer refreshes automatically when Cemu is restarted

general: Friend list support
Covers most friend features that are used by games
Wii U friend list app also supported and can be used to manage friends

general: Faster loading time of Cemu when many graphic packs are installed
general: Fixed syntax of settings.xml

input: Added native wiimote support (as separate input provider)

CPU/JIT: Added support for branches with a destination outside of the current scope of the recompiled function

zlib(rpl): Added API compressBound

nlibcurl: Fixed various bugs in multi_perform API

nsysnet: Added API gethostbyaddr, NSSLAddServerPKIExternal

https://cdn.discordapp.com/attachments/235194499343712256/436010974642962442/unknown.png
https://image.prntscr.com/image/B98w9CGcTW6n4VquRqWAvA.png
http://cemu.info/patreon/changelog/cemu_1_12_0.txt
https://files.sshnuke.net/cemuhook_1116_0564.zip
https://ci.appveyor.com/project/slashiee/cemu-graphic-packs/history
 
# Cemu detailed changelog for 1.12.0d
# Patreon release date: 2018-04-25
# Public release date: 2018-05-02

# New in 1.12.0d:

general: Fixed crash when selecting wiimote as emulated controller

# New in 1.12.0c:

general: Fixed graphic pack custom shaders sometimes not loading

# New in 1.12.0b:

general: Fixed a bug where wiimote input provider was not displayed in input settings

# New in 1.12.0:

general: Improved game list
Added game icons
Added ability to quick jump to an entry by typing the first letters
Added ability to navigate with arrow keys
Added columns for time played and last time launched
Added option to create gameprofile (if it doesn't exist)
Sorting of entries is no longer case-sensitive
Display a notification while the game list is being refreshed
Game list no longer refreshes automatically when Cemu is restarted

general: Friend list support
Covers most friend features that are used by games
Wii U friend list app also supported and can be used to manage friends

general: Faster loading time of Cemu when many graphic packs are installed
general: Fixed syntax of settings.xml

input: Added native wiimote support (as separate input provider)

CPU/JIT: Added support for branches with a destination outside of the current scope of the recompiled function

zlib(rpl): Added API compressBound

nlibcurl: Fixed various bugs in multi_perform API

nsysnet: Added API gethostbyaddr, NSSLAddServerPKIExternal
http://cemu.info/patreon/changelog/cemu_1_12_0.txt
http://cemu.info/releases/cemu_1.12.0.zip
https://files.sshnuke.net/cemuhook_1116_0564.zip
https://files.sshnuke.net/sharedFonts.7z
https://ci.appveyor.com/project/slashiee/cemu-graphic-packs/history
 
I just got Call of Duty Black Opps 2 from Mega, thing is, i cant unpack it with Wii U USB Helper cause i didnt get it with the app. How can i manually unpack a game? I want to try it on Cemu to see if it works and the files are good.
 
I just got Call of Duty Black Opps 2 from Mega, thing is, i cant unpack it with Wii U USB Helper cause i didnt get it with the app. How can i manually unpack a game? I want to try it on Cemu to see if it works and the files are good.

can't you dump your original disc? or this is a pirate download?
 
About the wiimote emulation...
Could it ever be possible to emulate a wiimote similar to the UDP feature (allows to emulate a wiimote on you phone) that the Dolphin emulator had?
 
Funny... Everytime i make My Wii Remote Pair On Dolphin when i switch to Cemu if i change API To Wii Remote and Point the Mouse to Scan Wii Remotes My Wii Remote Switches Off By Itself. I am using a Generic Bluetooth Dongle Confusing Myself for Being The Original Windows One. I am so Freaking Tired of Removing Batteries and Trying Countless Times. And I also can't Get 4 Wii Remotes To Work On My PC Either... I Can Pair 3 And The Last One Is Pairlessable. If You can Explain Why its Happening I Can Appreciate Your Explanation by Listening.

Enviado de meu SM-J710MN usando o Tapatalk
 
I have a visual glitch with Bayonetta 1 :


And Bayonetta 2 crash right after the difficulty choice :
1525371992-bayonetta2.png
 
Do you know why cemu can't play virtual console games, and if it will be possible anytime soon, is it planned?
 
Because why not?
More seriously, wondering if enhanced graphics with graphics packs would also work on virtual console games.

I'd rather they focused on getting Wii U games to work on a Wii U emulator than worrying about older console games which have dedicated emulators for them, especially getting MK8 to work properly on AMD cards... Your point about the enhanced graphics is valid-ish, but talk to other emu devs about that if you really need it...
 
I'd rather they focused on getting Wii U games to work on a Wii U emulator than worrying about older console games which have dedicated emulators for them, especially getting MK8 to work properly on AMD cards... Your point about the enhanced graphics is valid-ish, but talk to other emu devs about that if you really need it...

My experience is that the graphic is not enhanced.
I think any n64 emulator ( the only one you can think of enhance something, since all the rest is 2d graphic ) is run in software rendering more than hardware accelerated on a gpu that is so much different from the old r4500.
 

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