ROM Hack [Release] Ultimate GBC VC Injector for 3DS

MushGuy

Well-Known Member
Member
Joined
Feb 11, 2010
Messages
1,280
Trophies
1
XP
2,604
Country
United States
I keep getting a "directory name is invalid" error when trying to inject a patched copy of Super Mario Land 2 DX.
Same here:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: The directory name is invalid.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
at System.IO.Directory.Delete(String path)
at Ultimate_GBC_VC_Injector_for_3DS.frmMain.btnNextStep_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Ultimate GBC VC Injector for 3DS
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Documents/3DS%20tools/Ultimate%20GBC%20VC%20Injector%20for%203DS/Ultimate%20GBC%20VC%20Injector%20for%203DS.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Any ideas, @Asdolo ?
 
Last edited by MushGuy,

XDel

Author of Alien Breed: Projekt Odamex
Member
Joined
Jul 25, 2012
Messages
2,714
Trophies
2
Age
49
Location
Another Huxleyian Dystopia
XP
3,549
Country
United States
Same here:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Any ideas, @Asdolo ?

Thank you!

So I need to custom compile this program, or just add that line to my config file before I start the program?
I tried the latter, but it yielded no results, as for compiling under Windows, I've no idea where to begin.
 

AyanamiRei0

GBATemp's Resident Evangelion fanboy.
Member
Joined
Jan 4, 2016
Messages
1,506
Trophies
1
Age
32
Location
Brexit
XP
1,707
Country
United Kingdom
Coming soon to the GBC section of the Ultimate injector maybe.

giphy.gif
 
Last edited by AyanamiRei0,
  • Like
Reactions: DarthDub

XDel

Author of Alien Breed: Projekt Odamex
Member
Joined
Jul 25, 2012
Messages
2,714
Trophies
2
Age
49
Location
Another Huxleyian Dystopia
XP
3,549
Country
United States
It works fine in the New Ultimate Injector
P9lHAdj.png


I get: Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Qit, the application will close immediately.

The directory name is invalid.
 

AyanamiRei0

GBATemp's Resident Evangelion fanboy.
Member
Joined
Jan 4, 2016
Messages
1,506
Trophies
1
Age
32
Location
Brexit
XP
1,707
Country
United Kingdom
I get: Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Qit, the application will close immediately.

The directory name is invalid.

I'm using the beta New ultimate injector try renaming the rom file to .gbc from .gb
 

AyanamiRei0

GBATemp's Resident Evangelion fanboy.
Member
Joined
Jan 4, 2016
Messages
1,506
Trophies
1
Age
32
Location
Brexit
XP
1,707
Country
United Kingdom
Seriously where is this mysterious new injector?

It's coming soon with a bunch of new features like my coloured carts with the GBC banner.

Here try this version it's older than the one that's uploaded here.
 

Attachments

  • GBCinjector.zip
    8.8 MB · Views: 297
Last edited by AyanamiRei0,
  • Like
Reactions: LoganK93

Cralex

Well-Known Member
Member
Joined
Jul 29, 2016
Messages
206
Trophies
0
Age
37
XP
1,296
Country
United States
Last edited by Cralex,
  • Like
Reactions: LoganK93 and Asdolo

SwineAdam

Member
Newcomer
Joined
Jan 26, 2018
Messages
23
Trophies
0
Age
23
XP
105
Country
United States
hello. i am trying to play some pokemon games downloaded from the nintendo shop. problems, though... either can play it large and without border, but is blurry. or can remove blur, but now is small to display.

can i use either this injector, or the one on the reddit link, to improve visual? keep large size and remove blurry? anyone?
 

MysticalVyse

Member
Newcomer
Joined
Jan 28, 2018
Messages
6
Trophies
0
Age
34
XP
75
Country
United States
Asdolo, I've been using your injectors for a while, and I know you are busy working on that multiple injector program (which is cool btw). I was wondering though...for GBC, when I make a CIA of Crystal Version, there is a jitter that occurs at the start of a battle screen when the trainer or wild encounter appears on screen after coming out of a shadow. I was wondering if that was related to the emulation used when making a CIA and whether or not it can be fixed? Thanks in advance!
 

AyanamiRei0

GBATemp's Resident Evangelion fanboy.
Member
Joined
Jan 4, 2016
Messages
1,506
Trophies
1
Age
32
Location
Brexit
XP
1,707
Country
United Kingdom
Asdolo, I've been using your injectors for a while, and I know you are busy working on that multiple injector program (which is cool btw). I was wondering though...for GBC, when I make a CIA of Crystal Version, there is a jitter that occurs at the start of a battle screen when the trainer or wild encounter appears on screen after coming out of a shadow. I was wondering if that was related to the emulation used when making a CIA and whether or not it can be fixed? Thanks in advance!
Why are you making a inject of Crystal there's a official release now
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Psionic Roshambo @ Psionic Roshambo: Can you just edit the save file on a PC?