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Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Asdolo, Jul 13, 2016.
oh great thanks. I'll give it a try.
I keep getting a "directory name is invalid" error when trying to inject a patched copy of Super Mario Land 2 DX.
Any ideas, @Asdolo ?
So I need to custom compile this program, or just add that line to my config file before I start the program?
I tried the latter, but it yielded no results, as for compiling under Windows, I've no idea where to begin.
Coming soon to the GBC section of the Ultimate injector maybe.
I'd just like to get Super Mario Land DX going still...
It works fine in the New Ultimate Injector
I get: Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Qit, the application will close immediately.
The directory name is invalid.
I'm using the beta New ultimate injector try renaming the rom file to .gbc from .gb
Where do I get this beta?
I just tested my patched SML2DX rom with this version of injector and it worked something is wrong with that rom you've got and I can't send you mine.
Seriously where is this mysterious new injector?
It's coming soon with a bunch of new features like my coloured carts with the GBC banner.
Here try this version it's older than the one that's uploaded here.
Turns out it began to create a working CIA despite the error message I recieve...
It was posted as a public beta to the 3dshacks subreddit. I’m guessing it will get its own thread here once it’s ready for release.
hello. i am trying to play some pokemon games downloaded from the nintendo shop. problems, though... either can play it large and without border, but is blurry. or can remove blur, but now is small to display.
can i use either this injector, or the one on the reddit link, to improve visual? keep large size and remove blurry? anyone?
Asdolo, I've been using your injectors for a while, and I know you are busy working on that multiple injector program (which is cool btw). I was wondering though...for GBC, when I make a CIA of Crystal Version, there is a jitter that occurs at the start of a battle screen when the trainer or wild encounter appears on screen after coming out of a shadow. I was wondering if that was related to the emulation used when making a CIA and whether or not it can be fixed? Thanks in advance!
Why are you making a inject of Crystal there's a official release now