Happy Christmas to all!
A question, which Mame core is reccomended to use? Is there a way right now on Wii U to emulate 3D games like Soul Calibur or Tekken 2?

Games like that wouldnt run on WiiU Retroarch at anywhere near fullspeedAnyone please?![]()

Games like that wouldnt run on WiiU Retroarch at anywhere near fullspeedAs for recommended Mame Core I'd stick to Mame 2003, it's easier to find a 2003 romset.

from your lpl playlist or just your rom folder? A good alternative to either is to use the favourites menu: select rom>add to favorites and use that for the games you play most regularly.Is there a way to delete a rom in menu? I would like to shorten my rom lists as i play them, so the games i only play are the ones i like.
Well from my rom folder, but ill try that favorites thing. In the end i used vgbagx to play then and used my computer to delete then.from your lpl playlist or just your rom folder? A good alternative to either is to use the favourites menu: select rom>add to favorites and use that for the games you play most regularly.
So now that overlays are a thing,
how do I set up a keyboard overlay where I can actually see the keys layout instead of a white screen?
# VICE joystick mapping file
#
# A joystick map is read in as patch to the current map.
#
# File format:
# - comment lines start with '#'
# - keyword lines start with '!keyword'
# - normal line has 'joynum inputtype inputindex action'
#
# Keywords and their lines are:
# '!CLEAR' clear all mappings
#
# inputtype:
# 0 axis
# 1 button
# 2 hat
# 3 ball
#
# Note that each axis has 2 inputindex entries and each hat has 4.
#
# action [action_parameters]:
# 0 none
# 1 port pin joystick (pin: 1/2/4/8/16 = u/d/l/r/fire)
# 2 row col keyboard
# 3 map
# 4 UI activate
# 5 path&to&item UI function
#
# // RETRO B Y SLT STA UP DWN LEFT RGT A X L R L2 R2 L3 R3
# // INDEX 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
# 0/1 left analog 2/3 right analog
!CLEAR
# LIBRETRO_JOYPAD00
0 0 0 1 1 8 /* Lstick->L = Joy1->L */
0 0 1 1 1 4 /* Lstick->R = Joy1->R */
0 0 2 1 1 2 /* Lstick->D = Joy1->D */
0 0 3 1 1 1 /* Lstick->U = Joy1->U */
0 0 4 1 0 8 /* Rstick->L = Joy0->L */
0 0 5 1 0 4 /* Rstick->R = Joy0->R */
0 0 6 1 0 2 /* Rstick->D = Joy0->D */
0 0 7 1 0 1 /* Rstick->U = Joy0->U */
0 1 0 1 1 16 /* Button->B = Joy1 Fire */
0 1 1 2 0 1 /* Button->Y = RETURN */
0 1 2 4 /* Button->SELECT = UI MENU */
0 1 3 5 Autostart image /* Button->START = AUTOSTART MENU */
0 1 4 2 0 7 /* Button->PAD_UP = CURSOR UP/DOWN */
0 1 5 2 7 7 /* Button->PAD_DOWN = RUN/STOP */
0 1 6 2 0 2 /* Button->PAD_LEFT = CURSOR LEFT/RIGHT */
0 1 7 2 7 4 /* Button->PAD_RIGHT = SPACE */
0 1 8 2 0 0 /* Button->A = DEL */
0 1 9 2 7 5 /* Button->X = C= */
0 1 10 5 Machine settings&Joystick settings&Swap joystick ports /* Button->L =-> Swap Joy ports */
0 1 11 5 Speed settings&Warp mode /* Button->R =Warp Mode */
0 1 12 5 Virtual keyboard /* Button->R2 =-> Virtual Keyboard */
0 1 13 1 0 16 /* Button->L2 =->Joy0 Fire */
0 1 14 0 /* Button->R3 =-> Nothing (SDL mouse Left) */
0 1 15 0 /* Button->L3 =-> Nothing (SDL mouse Right) */

well I waited a while and I guess that person isn't coming back. so my issue with Retroarch at the moment is that after launching it through the HBL or the forwarder it seems to work fine. I can't navigate the menus, though. Does it require the WiiU gamepad for menu navigation? The battery in mine died recently, so I only have a Pro controller, Wiimote+ and the Mayflash GC adapter for controller options at this time.
I figured maybe something broke in the configs, so I went ahead and deleted my entire Retroarch folder on the SD. With a clean install I still get no input, even though the screen stills throws up a 'xx controller connected in port xx' tooltip whenever Retroarch starts up. Do I need to delete something else off the SD card?
hate to bug folks about it, but is nobody able to help me with my issue? I have tried everything short of wiping the entire SD card to fix this problem, and I'm approaching the point where I might need to if I want to play anything with Retroarch. Waiting on a replacement gamepad battery to ship and maybe that's the problem, but until then I get to mess around with this until I can figure it out
has anyone tried latest nightlies?
Input overlay are not working for now (last time I've checked, not sure why). edit: i mean the input part.
Was a little busy so i haven't time to made Christmas giftsmaybe later ...
in the meantime here a little WIP testing core (vice3.1) using my sdl-libretro implementation + some tweaks.
Of course at your own risk...
![]()
WiiU pad is hard coded by default like this:
(you can change this behavior using an map file sdl-joymap-C64.vjm and load it trough the menu )Code:# VICE joystick mapping file # # A joystick map is read in as patch to the current map. # # File format: # - comment lines start with '#' # - keyword lines start with '!keyword' # - normal line has 'joynum inputtype inputindex action' # # Keywords and their lines are: # '!CLEAR' clear all mappings # # inputtype: # 0 axis # 1 button # 2 hat # 3 ball # # Note that each axis has 2 inputindex entries and each hat has 4. # # action [action_parameters]: # 0 none # 1 port pin joystick (pin: 1/2/4/8/16 = u/d/l/r/fire) # 2 row col keyboard # 3 map # 4 UI activate # 5 path&to&item UI function # # // RETRO B Y SLT STA UP DWN LEFT RGT A X L R L2 R2 L3 R3 # // INDEX 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 # 0/1 left analog 2/3 right analog !CLEAR # LIBRETRO_JOYPAD00 0 0 0 1 1 8 /* Lstick->L = Joy1->L */ 0 0 1 1 1 4 /* Lstick->R = Joy1->R */ 0 0 2 1 1 2 /* Lstick->D = Joy1->D */ 0 0 3 1 1 1 /* Lstick->U = Joy1->U */ 0 0 4 1 0 8 /* Rstick->L = Joy0->L */ 0 0 5 1 0 4 /* Rstick->R = Joy0->R */ 0 0 6 1 0 2 /* Rstick->D = Joy0->D */ 0 0 7 1 0 1 /* Rstick->U = Joy0->U */ 0 1 0 1 1 16 /* Button->B = Joy1 Fire */ 0 1 1 2 0 1 /* Button->Y = RETURN */ 0 1 2 4 /* Button->SELECT = UI MENU */ 0 1 3 5 Autostart image /* Button->START = AUTOSTART MENU */ 0 1 4 2 0 7 /* Button->PAD_UP = CURSOR UP/DOWN */ 0 1 5 2 7 7 /* Button->PAD_DOWN = RUN/STOP */ 0 1 6 2 0 2 /* Button->PAD_LEFT = CURSOR LEFT/RIGHT */ 0 1 7 2 7 4 /* Button->PAD_RIGHT = SPACE */ 0 1 8 2 0 0 /* Button->A = DEL */ 0 1 9 2 7 5 /* Button->X = C= */ 0 1 10 5 Machine settings&Joystick settings&Swap joystick ports /* Button->L =-> Swap Joy ports */ 0 1 11 5 Speed settings&Warp mode /* Button->R =Warp Mode */ 0 1 12 5 Virtual keyboard /* Button->R2 =-> Virtual Keyboard */ 0 1 13 1 0 16 /* Button->L2 =->Joy0 Fire */ 0 1 14 0 /* Button->R3 =-> Nothing (SDL mouse Left) */ 0 1 15 0 /* Button->L3 =-> Nothing (SDL mouse Right) */
You don't need the default C64 data , they are embedded .
You can create an sd:/retroarch/cores/system/data folder , it will be used to create the vicerc (also place to store your custom sdl-joymap-C64.vjm) if you wish to save your configuration changes.
(like setup an IDE64 env at startup loading the idedos.crt and the ide.cfa disk ...)
https://ufile.io/0lkg2
Just don't forget to copy the x64sdl2_libretro.info in sd:/retroarch/cores/info
Remember it is WIP and maybe buggy !
Oh, i forgot, never hit PAUSE button in menu, You have been warned !!!
https://github.com/libretro/RetroArch/issues/6025Should there be something special? ô___o

And that fixed the issue for me. Thank you!I am not super familiar with Retroarch WiiU, so I apologize if I am wrong. I'm pretty sure the WiiU port defaults to exclusive menu navigation by whatever is controller 1. Until your battery comes in, I think you will have to manually open the config file on your SD card and set all_users_control_menu = true. I linked a sample config file (line 649). Next time you boot retroarch you should be able to set your alternative controller to input device #1. Best of luck!
https://github.com/libretro/RetroArch/blob/eb3d8c88043c9a9e0c36d607593af1523d94766b/retroarch.cfg