i mean whats the point of mobile games with the switch being a thing unless you don't own a switch and would rather play shitty mobile games.
Just doen't have the quailty of games nintendo systems have and you also have to buy a controller and android doen't have many good gamesNice leading question there. Sorry buddy: the switch doesn't suddenly make all mobile games terrible. Far from it, even, though i can't deny that most games are worth their price (meaning: nothing).
I can easily list a bunch of mobile games i really love, but i honestly doubt you're willing to give them a chance. Because indeed: the Google and apple stores (okay and for a large part still phone specs) pretty much forces everyone to go with low prices for low spec games. So if you want Fancy cutscenes or beloved franchises, it's not a good medium. However, there is quite some evolution going on in those games (more than in the AAA spectrum). There's a Renaissance of point and click adventure games on it, overall quality easily matches the snes performance, and there are so many decent experimental games i can't even begin to list them (heck... Virtual board games are but a subgenre at this point). And it might be my impression, but relatively more games are being made with more traditional controls as second option (there are Android devices on the market with xbox360 compatible controllers on em.
Oh, and of course the main trump card: emulators. Are you saying ppsspp or dolphin are "shitty mobile games" ?
But theres load of them with microtranstions also touch controls.nice b8 m8 8/8
What's the point of mobile games? Quick, easy to pick up and play time wasters that are on phones--devices that nearly everyone has these days. There's numerous games on mobile phones that exist and are fun, especially for those that aren't "hardcore" gamers, and even a few titles that do cater to dedicated fans of certain game series.
Minecraft PE, Crossy Road, Clash of Clans, Plants Vs Zombies, Threes, and Candy Crush are all good mobile games for kids or casual adults, looking to to play a quick game. Your comparison to the Nintendo Switch doesn't make much sense when these are two different markets. No one wants to cart around a Nintendo Switch, turn it on, load up a game, and play 5 minutes before having to turn it off, put it away, and save your progress, in the same time it takes to clear a few levels of these mobile games. Breath of the Wild is a great game, and arguably better than the previously listed games, but if I've got 10 minutes to spare on a commute or waiting for something, I'm not going to play it then. I'd much rather play something quick and easy to turn off. That's the beauty of mobile games.
Fire Emblem Heroes is the perfect game for me, because the game allows me to do pretty much anything I need to, in a 5 minute timeslot. No Switch game really has that going for it. You don't need a controller, you just need yourself and your phone, and you can exit out of the app at any time, shove your phone in your pocket, and nothing of value is ever really lost for doing so. By the time I've loaded up Odyssey and taken five steps, it's already time to get going, and nothing was achieved by playing the game.
Mobile games have their niche, and though very few of them can compete with the level of console quality gaming, that was never really their goal.
Console gaming has microtransactions as well. They're just as avoidable on phones as they are on console. The DS/3DS has games with touch screen controls, too, and yet games can work around that, or utilize them to their benefit. Those aren't really negatives against mobile games. Multiple gatcha games even play out mostly through menus, which even mitigates the issue with touch screen gameplay.But theres load of them with microtranstions also touch controls.
1) depends on what games you want to compareJust doen't have the quailty of games nintendo systems have and you also have to buy a controller and android doen't have many good games
it has sleep mode if you need to do some when when playing a game leave the system in sleep modeNice leading question there. Sorry buddy: the switch doesn't suddenly make all mobile games terrible. Far from it, even, though i can't deny that most games are worth their price (meaning: nothing).
I can easily list a bunch of mobile games i really love, but i honestly doubt you're willing to give them a chance. Because indeed: the Google and apple stores (okay and for a large part still phone specs) pretty much forces everyone to go with low prices for low spec games. So if you want Fancy cutscenes or beloved franchises, it's not a good medium. However, there is quite some evolution going on in those games (more than in the AAA spectrum). There's a Renaissance of point and click adventure games on it, overall quality easily matches the snes performance, and there are so many decent experimental games i can't even begin to list them (heck... Virtual board games are but a subgenre at this point). And it might be my impression, but relatively more games are being made with more traditional controls as second option (there are Android devices on the market with xbox360 compatible controllers on em.
Oh, and of course the main trump card: emulators. Are you saying ppsspp or dolphin are "shitty mobile games" ?
Okay.it has sleep mode if you need to do some when when playing a game leave the system in sleep mode
The last point is Moot as it's irrelevant. Mobile games make great time wasters. I'm sure some of you find some enjoyment and fulfillment out of Pokémon Go or FE Heroes.. But they're just.. Basic.Nice leading question there. Sorry buddy: the switch doesn't suddenly make all mobile games terrible. Far from it, even, though i can't deny that most games are worth their price (meaning: nothing).
I can easily list a bunch of mobile games i really love, but i honestly doubt you're willing to give them a chance. Because indeed: the Google and apple stores (okay and for a large part still phone specs) pretty much forces everyone to go with low prices for low spec games. So if you want Fancy cutscenes or beloved franchises, it's not a good medium. However, there is quite some evolution going on in those games (more than in the AAA spectrum). There's a Renaissance of point and click adventure games on it, overall quality easily matches the snes performance, and there are so many decent experimental games i can't even begin to list them (heck... Virtual board games are but a subgenre at this point). And it might be my impression, but relatively more games are being made with more traditional controls as second option (there are Android devices on the market with xbox360 compatible controllers on em.
Oh, and of course the main trump card: emulators. Are you saying ppsspp or dolphin are "shitty mobile games" ?
The problem is that hardly anyone wants to pay for games in advance on mobile. If i look at the games in the"pay once, play forever" section, there are quite some games that don't follow that model. And that label isn't always saying much. Infinity loop, for example, had both adds and "ingame purchases"...a one time payment of a couple Euros to unlock the game editor and remove the adds. I get that you can't know that in advance, but you really can't say the model is hiring anyone (threes! Does something similar: there's a free version that unlocks three games for every add you watch, or a paid version of a couple bucks)Yes, I do hate mobile games. Not because they're mobile games though, but because they are almost always following the freemium trash model.
Yeah, I know, there a are a few, rare exceptions, and yes, they actually are RARE these days. Just open the play store and check the games section and try to find any games without the "Offers in-app purchases" notice.
I dont really care about what people are gonna download more per se.The problem is that hardly anyone wants to pay for games in advance on mobile. If i look at the games in the"pay once, play forever" section, there are quite some games that don't follow that model. And that label isn't always saying much. Infinity loop, for example, had both adds and "ingame purchases"...a one time payment of a couple Euros to unlock the game editor and remove the adds. I get that you can't know that in advance, but you really can't say the model is hiring anyone (threes! Does something similar: there's a free version that unlocks three games for every add you watch, or a paid version of a couple bucks)
The last point is Moot as it's irrelevant. Mobile games make great time wasters. I'm sure some of you find some enjoyment and fulfillment out of Pokémon Go or FE Heroes.. But they're just.. Basic.
I've got to admit that this argument (you both bring, slightly different worded) actually the strongest argument I've heard thus far. Mobile games are usually designed to be played in short bursts with some time in between them, and more than the touchscreen is that something that is at odds with learning the commitment to the game you talk about.I care about my favorite hobbys industry growing and becoming better for everyone, and a fucked up money draining swamp filled with games with the soul intent of draining wallets and not providing any coherency or consistency in terms of anything isn't helping. Yeah, real games are for money too, but at least SOMEONE is required to invest soul into something in the regular market. Someone there has a story to tell or something to share.
Sorry, but that's simply not true. A few examples:This is okay now. Because this is mostly a kids market. Kids today aren't interested in a 3DS or Switch, they already have their parents (if not their own) iPad or phone, and they love this shit. That's what gaming is for them.
This isn't a 'winner takes all' industry. Nintendo hasn't budged when realistic grey/brown shooters were topping the billboards, so why should they budge now? Or to compare it to movies: I hate the mainstream blockbusters (overpowered superhero fights an even more overempowered enemy...things explode, the world has to be saved and there's a love interest involved), but even those grossing in most revenue doesn't mean that's what all the movies are going to look like.If there's no demand in the future for what we consider proper games, then why should it continue? When something like Candy Crush makes more money than something like, let's say Super Mario Odyssey, why should the latter be made at all? Having a coherent well crafted experience or a message to tell, doesn't mean anything if the market is against you.