do you hate mobile games

Taleweaver

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Nice leading question there. Sorry buddy: the switch doesn't suddenly make all mobile games terrible. Far from it, even, though i can't deny that most games are worth their price (meaning: nothing).

I can easily list a bunch of mobile games i really love, but i honestly doubt you're willing to give them a chance. Because indeed: the Google and apple stores (okay and for a large part still phone specs) pretty much forces everyone to go with low prices for low spec games. So if you want Fancy cutscenes or beloved franchises, it's not a good medium. However, there is quite some evolution going on in those games (more than in the AAA spectrum). There's a Renaissance of point and click adventure games on it, overall quality easily matches the snes performance, and there are so many decent experimental games i can't even begin to list them (heck... Virtual board games are but a subgenre at this point). And it might be my impression, but relatively more games are being made with more traditional controls as second option (there are Android devices on the market with xbox360 compatible controllers on em.

Oh, and of course the main trump card: emulators. Are you saying ppsspp or dolphin are "shitty mobile games" ?
 

SoslanVanWieren

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Nice leading question there. Sorry buddy: the switch doesn't suddenly make all mobile games terrible. Far from it, even, though i can't deny that most games are worth their price (meaning: nothing).

I can easily list a bunch of mobile games i really love, but i honestly doubt you're willing to give them a chance. Because indeed: the Google and apple stores (okay and for a large part still phone specs) pretty much forces everyone to go with low prices for low spec games. So if you want Fancy cutscenes or beloved franchises, it's not a good medium. However, there is quite some evolution going on in those games (more than in the AAA spectrum). There's a Renaissance of point and click adventure games on it, overall quality easily matches the snes performance, and there are so many decent experimental games i can't even begin to list them (heck... Virtual board games are but a subgenre at this point). And it might be my impression, but relatively more games are being made with more traditional controls as second option (there are Android devices on the market with xbox360 compatible controllers on em.

Oh, and of course the main trump card: emulators. Are you saying ppsspp or dolphin are "shitty mobile games" ?
Just doen't have the quailty of games nintendo systems have and you also have to buy a controller and android doen't have many good games
 

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nice b8 m8 8/8

What's the point of mobile games? Quick, easy to pick up and play time wasters that are on phones--devices that nearly everyone has these days. There's numerous games on mobile phones that exist and are fun, especially for those that aren't "hardcore" gamers, and even a few titles that do cater to dedicated fans of certain game series.

Minecraft PE, Crossy Road, Clash of Clans, Plants Vs Zombies, Threes, and Candy Crush are all good mobile games for kids or casual adults, looking to to play a quick game. Your comparison to the Nintendo Switch doesn't make much sense when these are two different markets. No one wants to cart around a Nintendo Switch, turn it on, load up a game, and play 5 minutes before having to turn it off, put it away, and save your progress, in the same time it takes to clear a few levels of these mobile games. Breath of the Wild is a great game, and arguably better than the previously listed games, but if I've got 10 minutes to spare on a commute or waiting for something, I'm not going to play it then. I'd much rather play something quick and easy to turn off. That's the beauty of mobile games.

Fire Emblem Heroes is the perfect game for me, because the game allows me to do pretty much anything I need to, in a 5 minute timeslot. No Switch game really has that going for it. You don't need a controller, you just need yourself and your phone, and you can exit out of the app at any time, shove your phone in your pocket, and nothing of value is ever really lost for doing so. By the time I've loaded up Odyssey and taken five steps, it's already time to get going, and nothing was achieved by playing the game.

Mobile games have their niche, and though very few of them can compete with the level of console quality gaming, that was never really their goal.
 

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nice b8 m8 8/8

What's the point of mobile games? Quick, easy to pick up and play time wasters that are on phones--devices that nearly everyone has these days. There's numerous games on mobile phones that exist and are fun, especially for those that aren't "hardcore" gamers, and even a few titles that do cater to dedicated fans of certain game series.

Minecraft PE, Crossy Road, Clash of Clans, Plants Vs Zombies, Threes, and Candy Crush are all good mobile games for kids or casual adults, looking to to play a quick game. Your comparison to the Nintendo Switch doesn't make much sense when these are two different markets. No one wants to cart around a Nintendo Switch, turn it on, load up a game, and play 5 minutes before having to turn it off, put it away, and save your progress, in the same time it takes to clear a few levels of these mobile games. Breath of the Wild is a great game, and arguably better than the previously listed games, but if I've got 10 minutes to spare on a commute or waiting for something, I'm not going to play it then. I'd much rather play something quick and easy to turn off. That's the beauty of mobile games.

Fire Emblem Heroes is the perfect game for me, because the game allows me to do pretty much anything I need to, in a 5 minute timeslot. No Switch game really has that going for it. You don't need a controller, you just need yourself and your phone, and you can exit out of the app at any time, shove your phone in your pocket, and nothing of value is ever really lost for doing so. By the time I've loaded up Odyssey and taken five steps, it's already time to get going, and nothing was achieved by playing the game.

Mobile games have their niche, and though very few of them can compete with the level of console quality gaming, that was never really their goal.
But theres load of them with microtranstions also touch controls.
 

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But theres load of them with microtranstions also touch controls.
Console gaming has microtransactions as well. They're just as avoidable on phones as they are on console. The DS/3DS has games with touch screen controls, too, and yet games can work around that, or utilize them to their benefit. Those aren't really negatives against mobile games. Multiple gatcha games even play out mostly through menus, which even mitigates the issue with touch screen gameplay.
 
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The problem is always the comparison.

They are aimed at different markets. Even the most "mainstream" mobile games tends to focus on different players than console ones. You can't compare Fire Emblem Heroes or Mobius Final Fantasy with it's consoles's counterparts, for example.
 

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Just doen't have the quailty of games nintendo systems have and you also have to buy a controller and android doen't have many good games
1) depends on what games you want to compare
2) plenty of Android tablets and controller combos cost less than a switch
3) thanks for the confirmation: i already thought you already made up your mind. That's fine. But you made this thread to hear our opinions. I actually think it has plenty of good games
 
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Most mobile games are bad but there are a few gems among them (my favourite being Monument Valley).
The Switch and handheld consoles have a much higher level of quality because they are dedicated gaming devices.
Mobile games exist to fill in the short spaces where little time and effort are needed to pick it up and not so difficult to put down again.
 

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Yes, I do hate mobile games. Not because they're mobile games though, but because they are almost always following the freemium trash model.
Yeah, I know, there a are a few, rare exceptions, and yes, they actually are RARE these days. Just open the play store and check the games section and try to find any games without the "Offers in-app purchases" notice.

I'd be much happier if we got more proper games on proper consoles instead.
 

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Nice leading question there. Sorry buddy: the switch doesn't suddenly make all mobile games terrible. Far from it, even, though i can't deny that most games are worth their price (meaning: nothing).

I can easily list a bunch of mobile games i really love, but i honestly doubt you're willing to give them a chance. Because indeed: the Google and apple stores (okay and for a large part still phone specs) pretty much forces everyone to go with low prices for low spec games. So if you want Fancy cutscenes or beloved franchises, it's not a good medium. However, there is quite some evolution going on in those games (more than in the AAA spectrum). There's a Renaissance of point and click adventure games on it, overall quality easily matches the snes performance, and there are so many decent experimental games i can't even begin to list them (heck... Virtual board games are but a subgenre at this point). And it might be my impression, but relatively more games are being made with more traditional controls as second option (there are Android devices on the market with xbox360 compatible controllers on em.

Oh, and of course the main trump card: emulators. Are you saying ppsspp or dolphin are "shitty mobile games" ?
it has sleep mode if you need to do some when when playing a game leave the system in sleep mode
 

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Nice leading question there. Sorry buddy: the switch doesn't suddenly make all mobile games terrible. Far from it, even, though i can't deny that most games are worth their price (meaning: nothing).

I can easily list a bunch of mobile games i really love, but i honestly doubt you're willing to give them a chance. Because indeed: the Google and apple stores (okay and for a large part still phone specs) pretty much forces everyone to go with low prices for low spec games. So if you want Fancy cutscenes or beloved franchises, it's not a good medium. However, there is quite some evolution going on in those games (more than in the AAA spectrum). There's a Renaissance of point and click adventure games on it, overall quality easily matches the snes performance, and there are so many decent experimental games i can't even begin to list them (heck... Virtual board games are but a subgenre at this point). And it might be my impression, but relatively more games are being made with more traditional controls as second option (there are Android devices on the market with xbox360 compatible controllers on em.

Oh, and of course the main trump card: emulators. Are you saying ppsspp or dolphin are "shitty mobile games" ?
The last point is Moot as it's irrelevant. Mobile games make great time wasters. I'm sure some of you find some enjoyment and fulfillment out of Pokémon Go or FE Heroes.. But they're just.. Basic.
 

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I usually dislike them due to the freemium model, I don't game to get frustrated by some stupid design. I delete anything which has 'gems' or 'energy'.

There are exceptions though ; I've played YMBAB more than I'm willing to admit, and more than many console/PC games !
 

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Yes, I do hate mobile games. Not because they're mobile games though, but because they are almost always following the freemium trash model.
Yeah, I know, there a are a few, rare exceptions, and yes, they actually are RARE these days. Just open the play store and check the games section and try to find any games without the "Offers in-app purchases" notice.
The problem is that hardly anyone wants to pay for games in advance on mobile. If i look at the games in the"pay once, play forever" section, there are quite some games that don't follow that model. And that label isn't always saying much. Infinity loop, for example, had both adds and "ingame purchases"...a one time payment of a couple Euros to unlock the game editor and remove the adds. I get that you can't know that in advance, but you really can't say the model is hiring anyone (threes! Does something similar: there's a free version that unlocks three games for every add you watch, or a paid version of a couple bucks)
 

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The problem is that hardly anyone wants to pay for games in advance on mobile. If i look at the games in the"pay once, play forever" section, there are quite some games that don't follow that model. And that label isn't always saying much. Infinity loop, for example, had both adds and "ingame purchases"...a one time payment of a couple Euros to unlock the game editor and remove the adds. I get that you can't know that in advance, but you really can't say the model is hiring anyone (threes! Does something similar: there's a free version that unlocks three games for every add you watch, or a paid version of a couple bucks)
I dont really care about what people are gonna download more per se.

I care about my favorite hobbys industry growing and becoming better for everyone, and a fucked up money draining swamp filled with games with the soul intent of draining wallets and not providing any coherency or consistency in terms of anything isn't helping. Yeah, real games are for money too, but at least SOMEONE is required to invest soul into something in the regular market. Someone there has a story to tell or something to share.

I get emotionally drained when I see Google Play or the App Store and all those ridiculous, infinite, never ending match 3 games or build your city games.
5D2Ulqt.jpg

This is the top grossing games on the Play Store. These developers make more money than we could ever fathom in our lifetimes.
This is okay now. Because this is mostly a kids market. Kids today aren't interested in a 3DS or Switch, they already have their parents (if not their own) iPad or phone, and they love this shit. That's what gaming is for them. If there's no demand in the future for what we consider proper games, then why should it continue? When something like Candy Crush makes more money than something like, let's say Super Mario Odyssey, why should the latter be made at all? Having a coherent well crafted experience or a message to tell, doesn't mean anything if the market is against you.

There's really nothing today that points to all kind of gaming in 20-30 years not being what we currently see on the Play Store / App Store.

Edit: I wanna add that for me, gaming is not about numbing my skull for a few minutes, but to experience something different, something that can't be done in real life. If I wanna spend a few minutes I'm fine just browsing the web and rather let games be games.
 
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Taleweaver

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The last point is Moot as it's irrelevant. Mobile games make great time wasters. I'm sure some of you find some enjoyment and fulfillment out of Pokémon Go or FE Heroes.. But they're just.. Basic.
I care about my favorite hobbys industry growing and becoming better for everyone, and a fucked up money draining swamp filled with games with the soul intent of draining wallets and not providing any coherency or consistency in terms of anything isn't helping. Yeah, real games are for money too, but at least SOMEONE is required to invest soul into something in the regular market. Someone there has a story to tell or something to share.
I've got to admit that this argument (you both bring, slightly different worded) actually the strongest argument I've heard thus far. Mobile games are usually designed to be played in short bursts with some time in between them, and more than the touchscreen is that something that is at odds with learning the commitment to the game you talk about.
I could counter with some counterexamples (heartstone, for example), but on this field I can see your concerns. And for good reason.

Let's see...I think extra credits mentioned something of an analogy with snacks vs a good meal. And it's true that in this analogy, mobile games resemble snacks first and foremost. It instantly gives you the pleasure you want of a game rather than what a game really should be about (which is a topic in itself, but here I'll go with "learning in a fun environment").
However, I still don't really believe that this fear is justified. I mean...my girlfriend continuously replays ticket to ride and rummikub on her phone on the same (easy?) setting, but her doing that doesn't diminish the chances of her later playing a game she has to actually learn to master first.

This is okay now. Because this is mostly a kids market. Kids today aren't interested in a 3DS or Switch, they already have their parents (if not their own) iPad or phone, and they love this shit. That's what gaming is for them.
Sorry, but that's simply not true. A few examples:
-that bubble witch game is what my mother-in-law is "addicted" to (she doesn't spend a dime on it...only time).
-when meeting my friends of youth (now also in their thirties), they told me they play heartstone nowadays. And while that game isn't as deep as magic: the gathering, there's still plenty of strategy and tactics to apply
-and most of all: have you even looked at the herds of players playing pokemon go? I'd average them around twenty. In fact, I'm not sure if I even saw someone in the ten-twelve range even on the streets with their pokemon radar on.

If there's no demand in the future for what we consider proper games, then why should it continue? When something like Candy Crush makes more money than something like, let's say Super Mario Odyssey, why should the latter be made at all? Having a coherent well crafted experience or a message to tell, doesn't mean anything if the market is against you.
This isn't a 'winner takes all' industry. Nintendo hasn't budged when realistic grey/brown shooters were topping the billboards, so why should they budge now? Or to compare it to movies: I hate the mainstream blockbusters (overpowered superhero fights an even more overempowered enemy...things explode, the world has to be saved and there's a love interest involved), but even those grossing in most revenue doesn't mean that's what all the movies are going to look like.
 
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