Blah, blah, blah. Literally no one is complaining about backwards compatibility on Switch 2, which started off as great and recently became amazing with a new option in the settings menu. Twenty three million units have sold and virtually all of them have run Switch 1 games on them without issue. You, who do not even own one, are the only person on Earth whining about S2 backwards compatibility.
Started off great? Not sure in what reality it "started off great," when backwards compatibility as a feature wasn't even accessible on launch day of the Nintendo Switch 2. A firmware update was required. When the software-level translation / compatibility layer was finally accessible, it was certainly not compatible with majority of Nintendo Switch games right out the gate. Nintendo STILL to this day rolls out fixes for games,
as recent as June of this year by the way. If you waited to buy a Nintendo Switch 2 until AFTER many of the broken games were addressed, then maybe could it be "great." But to say it started off great is a lie when compatibility was relatively small at first. If your number is right, ~23,000,000 may have sold, and yes, many of them did in fact run at least one Nintendo Switch game without a problem. This argument doesn't hold up though, because that's deeply broad. Most people actually read Nintendo's news postings and the information about the compatibility layer on their website. Most of us already knew there would be incompatibilities. It wasn't like a giant army of people were running around with pitchforks and torches about it.
Nintendo quite literally tells you to check compatibility of a game,
they even created a dedicated section just so you could search for what is compatible (
here is another section), because not all Nintendo Switch games were and still aren't 100% compatible. The number of compatible games has grown astronomically since the first accessible release of the feature, but it's definitely not 100% still.
Ask the Developer Volume 16 quite literally mentions,
at the time, over ~10,000 Nintendo Switch games existing, and how they ALL have to be tested one by one. This didn't account for Nintendo Switch games coming out after the fact. Reasons for various possible compatibility hurdles were mentioned (seriously read it). That's not exactly a task you pull an all nighter on to finish either by the way.
Few extra sources talking about games that are or were broken at one point. Users reporting errors and or discussing about certain games that may or may not have been addressed (I don't have a list of fixed games on hand).
https://www.polygon.com/nintendo-switch-2/605908/backward-compatability-list-games-issues-all/
https://www.pcguide.com/news/heres-...-arent-compatible-with-nintendo-switch-2-yet/
https://gamefaqs.gamespot.com/boards/507478-nintendo-switch-2/81030903?page=1
https://forums.atariage.com/topic/382053-switch-2-compatibility-issues/
I can keep the links going, but I think the point is made already.
If there were S1 games with issues, the publishers would fix them because obviously they'd want them to run on S2. But there's no mad rush to do that because there aren't problems with backwards compat.
No idea what this is even about, because that's not how compatibility is being addressed lol. Nintendo is addressing the issues directly through updates that they push. If Nintendo threw compatibility concerns onto the game developers like that, then nearly every Nintendo Switch game would be far worse functionally, because the developers would be altering their own game code to cater towards a work in progress compatibility layer, that in all seriousness, is considered incomplete still, if not janky in some ways, compared to the original hardware. That makes no logical sense from a development standpoint, at that point, you are literally telling the developers to gimp optimizations and general code for the sake of something that's less accurate than the original hardware. If the software doesn't act up on the original hardware (the Nintendo Switch in this case), then that means it's an issue with the translation / compatibility later of the Nintendo Switch 2. Hence why Nintendo is progressively improving the compatibility layer themselves. Again, the development blog I linked to states a few possibilities of what might cause compatibility errors. It's a lot more complicated than you think.
Oh, and those of us with modded New 3DS XL's with the faster processors have hacks that allow us to up the framerate on 3DS games, and they run flawlessly when doing so. Like the Wii U, the Wii and the GameCube all sharing the same family of GPUs and CPUs, 100% compatibility was assured with those. Nvidia made the SoC for the Switch 2. Guess who made the SoC for the Switch 1? You act like the Switch 2's SoC is a completely different piece of hardware from Switch 1 that has to translate everything like a PC does when running Wii games on Dolphin. Someone else above tried to give you a clue and you chose to ignore it. You don't know what you talking about and need to remove that "Developer" tag from your avatar since anyone who actually writes code would know better than to write what you above.
Great, except you clearly have no idea the difference between hardware native backwards compatibility, versus software-level backwards compatibility from the example platforms you listed. Just because the SoC in a Nintendo Switch and the Nintendo Switch 2 are made by the same company, doesn't mean a thing. The SoC of the Nintendo Switch 2 is quite literally NOT binary compatible with Nintnedo Switch software (sourced earlier point blank), hence the existence of the software-level translation / compatibility layer. It all happens in real time, on the fly. Think of it similar in concept to Wine on Linux. The Wii was 100% backwards compatible with GameCube titles, right out of the box, no updates needed, all hardware level. Same thing with Wii support for the Wii U, and by extension, GameCube support (minus the ability to read discs directly). Those systems had hardware level compatibility, which meant that every game released would work 100% just like they did on the original hardware. The Nintendo Switch 2 is NOT backwards compatible with Nintendo Switch games at the hardware level, at all, again
the developer blog proves this.
I don't need to own a Nintendo Switch 2 to know how the technology works. Nintendo wasn't the first entity to come up with the concept. Such a concept has existed for over a decade and a half or so at this point. Everyone here has interacted with such a concept in some capacity already.