Gaming Your thoughts on odyssey

  • Thread starter rwn
  • Start date
  • Views 15,336
  • Replies 189
  • Likes 7

On a scale from one (low) to ten (high) how good is this game?

  • 1

    Votes: 6 3.1%
  • 2

    Votes: 2 1.0%
  • 3

    Votes: 3 1.6%
  • 4

    Votes: 2 1.0%
  • 5

    Votes: 2 1.0%
  • 6

    Votes: 5 2.6%
  • 7

    Votes: 12 6.3%
  • 8

    Votes: 24 12.5%
  • 9

    Votes: 48 25.0%
  • 10

    Votes: 88 45.8%

  • Total voters
    192

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,736
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,529
Country
United States
The character and series has no effect on the quality of the actual game though. I think is being praised so much despite it's flaws simply because it's a Mario game, not because of the actual quality of the game. If this game featured some hated series or character I guarantee you it wouldn't be getting 10/10 across the board and people would actually be talking about it's flaws. But alas fanboyism runs strong.
Name the "flaws" instead of just using a generic term. TBH the one flaw I've seen so far is maybe some minor pop-in. The controls, music, mechanics, and level design are all fantastic. Because it's a Mario game and not some other shitty platformer character. You can't just pretend some equivalent to Mario with a different character exists out there. No other series/developer does 3D platforming this well.
 
Last edited by Xzi,
  • Like
Reactions: sarkwalvein

RedBlueGreen

Well-Known Member
Member
Joined
Aug 10, 2015
Messages
2,026
Trophies
1
XP
2,538
Country
Canada
Name the "flaws" instead of just using a generic term. TBH the one flaw I've seen so far is maybe some minor pop-in. The controls, music, mechanics, and level design are all fantastic. Because it's a Mario game and not some other shitty platformer character. You can't just pretend some equivalent to Mario with a different character exists out there. No other series/developer does 3D platforming this well.
I've pointed out flaws a few times already. And while most 3D Mario games are good, this one's a rare miss.
In a nutshell it's a lack of platforming, the little platforming there is is underwhelming, a lack of difficulty, barren poorly designed worlds that are only big for the sake of being "open world", the crappy overused gimmick known as Cappy that is essential for almost everything, and poorly thought out challenges to get the moons with a lot just sitting in inconvenient to reach places (high places, around corners, crevices, etc). There are only a handful of moons that you accomplish an actual task or goal for.
Too little platforming, really boring worlds, almost zero difficulty with all of my deaths being due to failing long jums and captures. The capture gimmick is really annoying because it's overused and necessary to do pretty much ANYTHING, and there are too many power moons for really small things like ground pounding, making them really easy to miss. By the time you've been through the world's that require more than 10 moons to beat you've already seen everything about halfway through collecting the required moons making exploring really boring (although it already wasn't much fun since the worlds are pretty empty feeling) and collecting enough moons to advance very tedious. New Donk City was probably the only interesting world I've seen so far. The open world is clearly just in the game to make it sell and that's really obvious given how little thought went into it.
 
Last edited by RedBlueGreen,
  • Like
Reactions: Yoni Arousement

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,736
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,529
Country
United States
Sorry, but your points are total BS. There's no lack of platforming in Odyssey, and I don't know how you missed all the best platforming challenges either. You say the world is barren but also full of things to capture, gotta make up your mind on that one. The world isn't barren or very open at all, it's progression-based. Nobody found the Cappy mechanic to be "crappy" except you apparently, it opens up so many more possibilities and allows for creative level design. Or you can ignore captures entirely and just use the cap for extra platforming, but it seems like those routes were too hard for you to figure out. There are only a handful of moons that are simple, not a handful that actually take time to reach. Dunkey even notes that in his video.

You shouldn't ever go into a Mario game expecting the challenge of your life, none of the 3D Marios have been that way. Just calling everything that's good about the game crappy doesn't make it true, though. The game is a blast from start to finish, and if you've really played as much of it as you claim, maybe you're just not into platformers or would prefer a nice simple man's CoD. Difficult 2D platformers are a dime a dozen. Get Super Meat Boy and League of Evil (Switch) if that's what you're looking for. Cuphead, Nioh, Furi, Dark Souls if you're looking for a non-platforming challenge. None of them match up to Mario Odyssey in presentation, but they'll sure make you wish for its difficulty back.
 
Last edited by Xzi,

RedBlueGreen

Well-Known Member
Member
Joined
Aug 10, 2015
Messages
2,026
Trophies
1
XP
2,538
Country
Canada
Sorry, but your points are total BS. There's no lack of platforming in Odyssey, and I don't know how you missed all the best platforming challenges either. You say the world is barren but also full of things to capture, gotta make up your mind on that one. The world isn't barren or very open at all, it's progression-based. Nobody found the Cappy mechanic to be "crappy" except you apparently, it opens up so many more possibilities and allows for creative level design. Or you can ignore captures entirely and just use the cap for extra platforming, but it seems like those routes were too hard for you to figure out. There are only a handful of moons that are simple, not a handful that actually take time to reach. Dunkey even notes that in his video.

You shouldn't ever go into a Mario game expecting the challenge of your life, none of the 3D Marios have been that way. Just calling everything that's good about the game crappy doesn't make it true, though. The game is a blast from start to finish, and if you've really played as much of it as you claim, maybe you're just not into platformers or would prefer a nice simple man's CoD. Difficult 2D platformers are a dime a dozen. Get Super Meat Boy and League of Evil (Switch) if that's what you're looking for. Cuphead, Nioh, Furi, Dark Souls if you're looking for a non-platforming challenge. None of them match up to Mario Odyssey in presentation, but they'll sure make you wish for its difficulty back.
I like how instead of actually refuting any of my points you just say I'm wrong.
Instead of giving examples of how the stuff I'm pointing out aren't flaws you're just saying "Nope you're wrong" without any real argument.
There are a few people who have mentioned they find there to be a lack of platforming so it's not just me, and I specificy exactly why I find the Cappy gimmick to be crappy. It may allow for creative level design, but creativity does not equal quality. Look at how many times we had to capture things like forks and flagpoles to shoot up buildings and cliffs. I called the worlds barren because so much of them are just things like large plains, and yeah, there is a lack of platforming in Odyssey. Go play Super Mario 64 and tell me there's not more platforming there. Platforming doesn't mean running forward and only occasionally having to jump. It means actually having to jump on platforms and elevated areas to jump. Not occasionally having to jump while capturing bullet bills and using forks to launch up cliffs.

You're the kind of cancerous fanboy that ruins gaming fanbases.
 
Last edited by RedBlueGreen,

sarkwalvein

There's hope for a Xenosaga port.
Member
Joined
Jun 29, 2007
Messages
8,506
Trophies
2
Age
41
Location
Niedersachsen
XP
11,221
Country
Germany
I like how instead of actually refuting any of my points you just say I'm wrong.
Instead of giving examples of how the stuff I'm pointing out aren't flaws you're just saying "Nope you're wrong" without any real argument.
There are a few people who have mentioned they find there to be a lack of platforming so it's not just me, and I specificy exactly why I find the Cappy gimmick to be crappy. It may allow for creative level design, but creativity does not equal quality. Look at how many times we had to capture things like forks and flagpoles to shoot up buildings and cliffs. I called the worlds barren because so much of them are just things like large plains, and yeah, there is a lack of platforming in Odyssey. Go play Super Mario 64 and tell me there's not more platforming there. Platforming doesn't mean running forward and only occasionally having to jump. It means actually having to jump on platforms and elevated areas to jump. Not occasionally having to jump while capturing bullet bills and using forks to launch up cliffs.

You're the kind of cancerous fanboy that ruins gaming fanbases.
But he is right.
And you are actually pushing your responsibility of providing examples into him.
You know, you're just trying the lazy way of "winning an argument" by hoping the other one is lazier than you, instead of providing examples yourself.
 
  • Like
Reactions: oji

RedBlueGreen

Well-Known Member
Member
Joined
Aug 10, 2015
Messages
2,026
Trophies
1
XP
2,538
Country
Canada
But he is right.
And you are actually pushing your responsibility of providing examples into him.
You know, you're just trying the lazy way of "winning an argument" by hoping the other one is lazier than you, instead of providing examples yourself.
Actually I already provided examples in both of my earlier posts which were quoted in my response. You can't just say "you're wrong" on either side without supporting your argument.
 
Last edited by RedBlueGreen,

sarkwalvein

There's hope for a Xenosaga port.
Member
Joined
Jun 29, 2007
Messages
8,506
Trophies
2
Age
41
Location
Niedersachsen
XP
11,221
Country
Germany
Actually I already provided examples in both of my earlier posts which were quoted in my response. You can't just say "you're wrong" on either side without supporting your argument.

In a nutshell it's a lack of platforming
Which lack of platforming? Give examples.
I have platformed plenty in the game, so unless you show what you mean, I can't agree.
Specially the added degree of platforming with many added moves using Cappy that you can do e.g. in Donk City, there's plenty platforming, so please give an example of "lack of platforming"

a lack of difficulty
The main game is intentionally easy, I agree, but the extended challenges and after game is difficult enough, actually it follows the trend expected from Mario games. So, which lack of difficulty? give examples.

barren poorly designed worlds that are only big for the sake of being "open world"
The worlds I've played actually have a pretty good design, the "gimmick" is used very well and everything in those worlds is designed to make perfect use of it, so please, enlighten me, give examples of the bad design, concrete examples.

the crappy overused gimmick known as Cappy that is essential for almost everything
Mario has always been about the gimmicks, Mario games are built and designed around the particular gimmick of the said game (fludd, gravity, etc) and the gimmick is always essential and the heart of the game, the design comes together around the gimmick to make a good game, so I don't see how this is bad. Give an example.

and poorly thought out challenges to get the moons with a lot just sitting in inconvenient to reach places (high places, around corners, crevices, etc).
That is the idea, polish your platforming skills and do a good usage of them, instead of saying there is no difficulty and no platforming. This point contradicts what you said before. Anyway, please give an example of how this is bad at all.

really boring worlds
I suppose this must be subjective, as I find them quite entertaining. As I said before in one of my status updates, I find this game lots of fun, actually my favourite Mario game. But I concede that different people have different tastes.

almost zero difficulty with all of my deaths being due to failing long jums and captures
Git gud, and actually, how is this bad? Give an example, also there is no problem dying, but you could avoid it if you just get skilful, if you can't then may be, maay be the game has a certain difficulty you are stubbornly denying.

The capture gimmick is really annoying because it's overused and necessary to do pretty much ANYTHING
Read above after the "Cappy overused" topic. And how is this supposed to be bad. Provide examples.

and there are too many power moons for really small things like ground pounding, making them really easy to miss.
And this is bad why? You can even buy hints. Give examples of how this would make the game experience bad.

I will reply up to here because the rest is more or less the same.
 

fluffykiwi

Well-Known Member
Member
Joined
Oct 24, 2002
Messages
353
Trophies
0
Age
57
Location
Scotland
Website
www.gba.shorturl.com
XP
521
Country
This game was enough to finally make me buy a Switch. Think I'm about halfway through and looking forward to trying for 100% completion. I think Super Mario 64 is still my favourite, but this is quite close. Now I need to get some more games that I love to justify spending so much for basically a single game. :}
 

RedBlueGreen

Well-Known Member
Member
Joined
Aug 10, 2015
Messages
2,026
Trophies
1
XP
2,538
Country
Canada
Which lack of platforming? Give examples.
I have platformed plenty in the game, so unless you show what you mean, I can't agree.
Specially the added degree of platforming with many added moves using Cappy that you can do e.g. in Donk City, there's plenty platforming, so please give an example of "lack of platforming"
The parts where you actually platform as Mario are few and far between. Most of the game's platforming consists of using Cappy to capture an enemy or object and launch up. That's hardly true platforming compared to other platforming games. I mentioned this before as well.
The worlds I've played actually have a pretty good design, the "gimmick" is used very well and everything in those worlds is designed to make perfect use of it, so please, enlighten me, give examples of the bad design, concrete examples.
Already mentioned above a lot of worlds just feature big open plain like spaces like the desert one, the middle of the luncheon kingdom, big parts of the water kingdom are just basically sand under water with the only notable part being the underwater "city" area.
Mario has always been about the gimmicks, Mario games are built and designed around the particular gimmick of the said game (fludd, gravity, etc) and the gimmick is always essential and the heart of the game, the design comes together around the gimmick to make a good game, so I don't see how this is bad. Give an example
Cappy/capturing is a terrible gimmick because he's necessary to do literally anything. Oh you need to break something. Capture an enemy. Oh you need to rocket up a cliff? Capture a pole. Oh you need to get across a large pit? Capture a bullet bill or those caterpillars. Oh there's a really high up area? Capture an enemy that can launch you up like the squid things in the beach kingdom. This is overly gimmicky and just plain boring. At least Fludd and the gravity gimmick were used to aid you in platforming, not used to substitute it.
That is the idea, polish your platforming skills and do a good usage of them, instead of saying there is no difficulty and no platforming. This point contradicts what you said before. Anyway, please give an example of how this is bad at all.
It may be the idea but it's far from good. It's just lazy to stick them in inconvenient places with almost no reason. Super Mario 64 actually had you platform, and accpomplish specific objectives to get stars. That's how a collect-a-thon platformer should be. Players should be rewarded key objects for accomplishing something, not just handed something.
Git gud, and actually, how is this bad? Give an example, also there is no problem dying, but you could avoid it if you just get skilful, if you can't then may be, maay be the game has a certain difficulty you are stubbornly denying.
The game is ridiculousky easy. The spots I died could've been much easier t do with capturing enemies (namely my long jumps) but I chose to do it without capturing in those places.
And this is bad why? You can even buy hints. Give examples of how this would make the game experience bad.
It's bad because it really takes no skill to get those. It's just crap that's put in to up the moon count so the game seems longer than it actually is. These take no skill to get and it seems like really lazy design.
 
Last edited by RedBlueGreen,

sarkwalvein

There's hope for a Xenosaga port.
Member
Joined
Jun 29, 2007
Messages
8,506
Trophies
2
Age
41
Location
Niedersachsen
XP
11,221
Country
Germany
The parts where you actually platform as Mario are few and far between. Most of the game's platforming consists of using Cappy to capture an enemy or object and launch up. That's hardly true platforming compared to other platforming games. I mentioned this before as well.
I disagree. I consider that as true platforming as any other, and actually if you are up for the challenge you can probably skip most capturing by using advanced moves and jumps with Cappy if you feel like it and you're skilled enough. So I wouldn't say the capturing is compulsory.
Already mentioned above a lot of worlds just feature big open plain like spaces like the desert one, the middle of the luncheon kingdom, big parts of the water kingdom are just basically sand under water with the only notable part being the underwater "city" area.
It is true that Tostarena features big open plain areas, but I don't find that bad design at all. Those worlds are fun.
Cappy/capturing is a terrible gimmick because he's necessary to do literally anything. Oh you need to break something. Capture an enemy. Oh you need to rocket up a cliff? Capture a pole. Oh you need to get across a large pit? Capture a bullet bill or those caterpillars. Oh there's a really high up area? Capture an enemy that can launch you up like the squid things in the beach kingdom. This is overly gimmicky and just plain boring. At least Fludd and the gravity gimmick were used to aid you in platforming, not used to substitute it.
As I said before, it is suggested that you use them to do everything, but it is not compulsory in most cases and it can be skipped by skilful and clever platforming. That said, I find it good design to make use of the central "gimmick" as much as possible, that makes the game good. You can solve problems with different solutions anyway, even with different "captures".

It may be the idea but it's far from good. It's just lazy to stick them in inconvenient places with almost no reason. Super Mario 64 actually had you platform, and accpomplish specific objectives to get stars. That's how a collect-a-thon platformer should be. Players should be rewarded key objects for accomplishing something, not just handed something.
But there is a reason, to make it a challenge, and I find it rewarding.
Super Mario 64 was great too, but the way stars and moons work are different. I like both to be honest.
The game is ridiculousky easy. The spots I died could've been much easier t do with capturing enemies (namely my long jumps) but I chose to do it without capturing in those places.
The main game is easy intentionally, that makes it accesible.
If there was no challenge at all in the game, I would find it kind of boring.
But while the main game is made easy, there is a lot around it that can give you a good challenge.
Specially platforming, optional platforming. I find trying to do thing in unconventional faster ways and reaching places that really seem out of reach very rewarding.
Also the after game provide a lot more challenge. This is the trend in Mario games, present an easy main game to make accessible and a challenging after game for everyone that looks for challenge, and I think this is actually good for all.
It's bad because it really takes no skill to get those. It's just crap that's put in to up the moon count so the game seems longer than it actually is. These take no skill to get and it seems like really lazy design.
I find pleasure in collecting all the moons, both hard ones and easy ones. I have to disagree with you on this one, based on the enjoyment I've been having.
 
Last edited by sarkwalvein,
  • Like
Reactions: Xzi

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,736
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,529
Country
United States
I like how instead of actually refuting any of my points you just say I'm wrong.
Lol, I gave just as much explanation why you were wrong as you gave to your list of "flaws." Again, your list was mostly just stuff that everybody else finds enjoyable. I'm starting to feel like you haven't played the game at all TBH.

You're the kind of cancerous fanboy that ruins gaming fanbases.
I'm a bigger PC fanboy than Nintendo fanboy, maybe you're just the kind of troll that ruins gaming in general. It must be something about Nintendo, because I don't see people trolling Sony games that receive high review scores like this.
 
Last edited by Xzi,
  • Like
Reactions: TotalInsanity4

RedBlueGreen

Well-Known Member
Member
Joined
Aug 10, 2015
Messages
2,026
Trophies
1
XP
2,538
Country
Canada
Lol, I gave just as much explanation why you were wrong as you gave to your list of "flaws." Again, your list was mostly just stuff that everybody else finds enjoyable. I'm starting to feel like you haven't played the game at all TBH.


I'm a bigger PC fanboy than Nintendo fanboy, maybe you're just the kind of troll that ruins gaming in general. It must be something about Nintendo, because I don't see people trolling Sony games that receive high review scores like this.
I've played through the entire main game. It's almost as if though what people enjoy is personal preference. Hmm, why could that be, it's not like taste is subjective is it? At least I'm actually supporting my argument instead of saying "No, other people like this so you're wrong". That's exactly why people like you are cancerous in the gaming community. Anybody who disagrees with you is objectively wrong and is a troll or didn't play the game.

Note how I never once called it a bad game either. I consider it meh, it's passable but nothing I'd replay or dedicate any additional time to after beating it.

But then again, I must be some troll for not joining in the circlejerk of giving things ridiculous amounts of praise. You've already proven my point by labelling people who don't give ridiculous unmerited scores and don't agree with you as "trolls".
 
Last edited by RedBlueGreen,
  • Like
Reactions: Proust

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,736
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,529
Country
United States
At least I'm actually supporting my argument
Saying that you're supporting your argument repeatedly does not support your argument. You haven't elaborated any further, and you continue to pretend that I didn't already refute each of your points one by one.

But then again, I must be some troll for not joining in the circlejerk of giving things ridiculous amounts of praise. You've already proven my point by labelling people who don't give ridiculous unmerited scores and don't agree with you as "trolls".
This is all you do. Because you have no real argument. The reality of the situation is that critics and fans alike love the game. That's not a "circlejerk," that's simply everybody disagreeing with you because you're wrong. Dunkey said in his review that if you don't feel something while playing this game, brush yourself off because you're dead inside. He might've been referring to you, bro. Yes, I realize the irony in the skull avatar.
 
Last edited by Xzi,
  • Like
Reactions: TotalInsanity4

RedBlueGreen

Well-Known Member
Member
Joined
Aug 10, 2015
Messages
2,026
Trophies
1
XP
2,538
Country
Canada
Saying that you're supporting your argument repeatedly does not support your argument. You haven't elaborated any further, and you continue to pretend that I didn't already refute each of your points one by one.
Except that I've given examples and explained what I meant several times. That's more than sufficient support of an argument compared to the "No, you're wrong because other people like it" fan boy mentality you seem to be displaying.
 

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,736
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,529
Country
United States
Except that I've given examples and explained what I meant several times. That's more than sufficient support of an argument compared to the "No, you're wrong because other people like it" fan boy mentality you seem to be displaying.
Apparently I need to jog your memory. Here's your post:

In a nutshell it's a lack of platforming, the little platforming is underwhelming, a lack of difficulty, barren poorly designed worlds that are only big for the sake of being "open world", the crappy overused gimmick known as Cappy that is essential for almost everything, and poorly thought out challenges to get the moons with a lot just sitting in inconvenient to reach places (high places, around corners, crevices, etc). There are only a handful of moons that you accomplish an actual task or goal for. Of course Nintendo is pandering to the idiots who eat up anything that's open world, and a lot of those games are saturated with really lackluster content in an attempt to make the games seem long and super well designed. An abundance of crap is still crap

And here's my post:

Sorry, but your points are total BS. There's no lack of platforming in Odyssey, and I don't know how you missed all the best platforming challenges either. You say the world is barren but also full of things to capture, gotta make up your mind on that one. The world isn't barren or very open at all, it's progression-based. Nobody found the Cappy mechanic to be "crappy" except you apparently, it opens up so many more possibilities and allows for creative level design. Or you can ignore captures entirely and just use the cap for extra platforming, but it seems like those routes were too hard for you to figure out. There are only a handful of moons that are simple, not a handful that actually take time to reach. Dunkey even notes that in his video.

You shouldn't ever go into a Mario game expecting the challenge of your life, none of the 3D Marios have been that way. Just calling everything that's good about the game crappy doesn't make it true, though. The game is a blast from start to finish, and if you've really played as much of it as you claim, maybe you're just not into platformers or would prefer a nice simple man's CoD. Difficult 2D platformers are a dime a dozen. Get Super Meat Boy and League of Evil (Switch) if that's what you're looking for. Cuphead, Nioh, Furi, Dark Souls if you're looking for a non-platforming challenge. None of them match up to Mario Odyssey in presentation, but they'll sure make you wish for its difficulty back.
Now, you're seriously going to tell me that your post was any longer or more detailed than mine? No, it wasn't. You simply can't think up a good way to defend your reasoning here, and I don't blame you. "Everything that everybody else finds great about the game is really what is terrible about the game" is shaky logical ground to stand on.
 

RedBlueGreen

Well-Known Member
Member
Joined
Aug 10, 2015
Messages
2,026
Trophies
1
XP
2,538
Country
Canada
Apparently I need to jog your memory. Here's your post:



And here's my post:


Now, you're seriously going to tell me that your post was any longer or more detailed than mine? No, it wasn't. You simply can't think up a good way to defend your reasoning here, and I don't blame you. "Everything that everybody else finds great about the game is really what is terrible about the game" is shaky logical ground to stand on.
I have also made posts since that while you just keep using the same "Other people enjoy it so you're wrong" style argument.
 

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,736
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,529
Country
United States
I have also made posts since that while you just keep using the same "Other people enjoy it so you're wrong" style argument.
You started a conversation with someone else, I wasn't going to butt into it. I wouldn't say you're making a great case in that discussion either, though.
 
  • Like
Reactions: TotalInsanity4

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    ButterScott101 @ ButterScott101: +1