Have you tried the ROM hack I posted above?
I just did. It works until Crono's mom wakes him up..then it goes to black and hangs.
Have you tried the ROM hack I posted above?
I just did. It works until Crono's mom wakes him up..then it goes to black and hangs.
Could you explain ?If you're using the newest version you don't need to change the command line.
Chrono Trigger, the Dr L retranslation? But I believe it changes the ROM to use the Ex HiROM extension, no? Tales of Phantasia uses it and doesn't run, has anyone tested this particular ROM hack?
In particular, this ROM hack http://www.romhacking.net/translations/3072/ it expands the game to 6 MB.
Only two games use 48 mbit ex HiROM, Tales of Phantasia and Star Ocean, and neither of them load.
Chrono Trigger hacks are not real ExHiRom... They are expanded HiRom.
Same with Dragon Quest III (english fan translation) and old Earthbound hacks.
CANOE doesn't support them (neither ExHiRom and ExpandedHiRom) but snes9x does.
how do you remove epileptic protection? There is no option on hakchi2 as it was on the nes mini.I've already done that, the uncensored edition works perfectly, and the added dash feature by holding B is a nice touch I don't know if Chrono Trigger Dr. L's hack will work as it expands the ROM to 48 megabits.
how do you remove epileptic protection? There is no option on hakchi2 as it was on the nes mini.
Unfortunately, there's currently no way to do so. Only way would be to replace the games by adding new ones.
I don' think that makes a difference.
For right now, just in Ripped Format, with Music removed. It needs 319 Mb to run on the NESC. SNESC can't flash that high, unfortunately. But, the ripped version is barely 44 Mb.
I might be mistaken. But isnt there a command that would force 16x9/fullscreen that was being used on the nes? Search didnt turn anything up.
They definitely can’t use the same internal hardware for n64 mini. It will need to be way better than glupen. A few 64 games work fine but the majority don’t work very well.
I was not aware of that.
I checked my copy of STTNG: Future's Past with RomCenter, using the Nintendo - Super Nintendo Entertainment System Parent-Clone (20120322).dat file under the nointro folder and it said that the only thing wrong with my rom is that it was named wrong.
I don't really use Rom verifiers much, so I'm not all that sure what to use. All I know is that if the rom is verified to be dump properly, then it should run correctly on most emulators and also the real hardware.
If something is not correct about what I said, then please let me know.
They definitely can’t use the same internal hardware for n64 mini. It will need to be way better than glupen. A few 64 games work fine but the majority don’t work very well.
If Mario64 runs butter smooth than most games will be able to. They just need to make their own emulator which they will like they made Canoe.
But the hardware is able to run the games, no doubt about it playing Mario64.
Yes their are some plug ins that help for sure. But still nintendo will need to use new emulator. Just like they didn’t use snes9x
Why wouldn't it? You just hide the 21 games, then add new copies of the same game by importing them. It worked for Contra 3 and Final Fantasy VI on my end *shrug*. It works.
I tried the latest realease of hakchi and retroarch now again...
Meny are really slow when i go between folders or when i switch games
And the original 21 games dont work.
Should it be like that? Or what can i do? I am very happy with the .15 release but want the better compression from the latest.