Official hakchi2 - NES Mini very simple pimp tool

Baggins

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Well, I played the game to the end of the first mission. I even did the Romulan encounter after saving the doctor on the planet. I didn't get any glitches during any of that.
As far as I know, my rom is a verified good rom, which also means it has no intro. I would suggest that you get a tool to check your rom to see if it;s a good rom, and make sure your running the latest version of Hakchi2. There may have been a change to the way the game gets added that can fix any bugs that you get.

I'm pretty sure that no-intro and good roms are two different things... No-intro's requirements are more stringent than Goodroms...

They are two different standards... No-intro has the most stringent standards.

https://www.reddit.com/r/emulation/comments/3ewr2t/goodsets_vs_nointro_roms/

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Super Gameboy Support does work:) I will get a video up of how to do it by tomorrow:) I got it going awhile ago.

Can't wait to see this!
 

KMFDManic

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Super Gameboy Support does work:) I will get a video up of how to do it by tomorrow:) I got it going awhile ago.

Here ya go, Super Game Boy in action:)

SNES Classic - Super Game Boy Test + 3 Ninjas Kick Back! (Sega-CD) + CPS3 Test



Nothing touches 3 Ninjas Kick Back! I show you how to run Super Game Boy Games, as well as do a brief CPS3 Test! Enjoy the video!
 

Baggins

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I don't think the Snes Classic hardware has enough juice to run Bsnes.


Possibly not enough power to run most SNES games, but it might handle the Super Gameboy just fine... Is mostly static screens, and a Gameboy being emulated in the background (in the original it was actual Gameboy hardware). Gameboy itself is not that taxing to emulate.

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Here ya go, Super Game Boy in action:)

SNES Classic - Super Game Boy Test + 3 Ninjas Kick Back! (Sega-CD) + CPS3 Test



Nothing touches 3 Ninjas Kick Back! I show you how to run Super Game Boy Games, as well as do a brief CPS3 Test! Enjoy the video!


That's not quite Super Gameboy... Super Gameboy did a lot more things than just adding color... Some added Super Nintendo soundtracks (Animaniacs), some added unique full color palettes (Donkey Kong 94) which added 32 colors or more, and Space Invaders had an actual SNES full color mode. Some games had unique built in color palettes in the SGB itself (like Metroid II). They also often had animated borders.

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Compare Legends running on an actual super Gameboy. With the real super Gameboy color palette. It could change background colors on the fly for different sectionso f the map, cutscenes, etc.

Here is the border:


21686-castlevania-legends-game-boy-screenshot-level-3-super-game.gif


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KMFDManic

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Possibly not enough power to run most SNES games, but it might handle the Super Gameboy just fine... Is mostly static screens, and a Gameboy being emulated in the background (in the original it was actual Gameboy hardware). Gameboy itself is not that taxing to emulate.

--------------------- MERGED ---------------------------



That's not quite Super Gameboy... Super Gameboy did a lot more things than just adding color... Some added Super Nintendo soundtracks (Animaniacs), some added unique full color palettes (Donkey Kong 94) which added 32 colors or more, and Space Invaders had an actual SNES full color mode. Some games had unique built in color palettes in the SGB itself (like Metroid II). They also often had animated borders.

--------------------- MERGED ---------------------------



Compare Legends running on an actual super Gameboy. With the real super Gameboy color palette. It could change background colors on the fly for different sectionso f the map, cutscenes, etc.

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You have a very good point. This is definitely a decent workaround, to enjoy color with the games, to a degree:)
 

Baggins

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You have a very good point. This is definitely a decent workaround, to enjoy color with the games, to a degree:)

It's closer to Gameboy Color and GBA built in 'color modes' than Super Gameboy. Far more limited, and only can apply one palette to the entire game.
 

KMFDManic

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It's closer to GBA 'color modes' than Super Gameboy. Far more limited, and only can apply one palette to the entire game.


I am pretty sure there is a way to switch over to a SGB Console Type. So, this may not be the end of the Super Game Boy Testing:) Thanks for the clarification!
 
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evilvoice

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*snip*
Super Gameboy did a lot more things than just adding color... Some added Super Nintendo soundtracks (Animaniacs), some added unique full color palettes (Donkey Kong 94) which added 32 colors or more, and Space Invaders had an actual SNES full color mode. Some games had unique built in color palettes in the SGB itself (like Metroid II). They also often had animated borders.
*snip*

I actually had a Super Gameboy and never knew it did any of that. I just saw it as a way to play Gameboy games on TV with added color. Did it work with Gameboy Color? I never had Gameboy Color games (did any actually exist?) I only used Gameboy games because that's all I had. I haven't thought of Gameboy in a long time so the Color question may be stupid. Honestly, I only owned the Gameboy and then the DS lite and Micro (love the micro. My now wife bought it for me when I had to go to my grandfather's funeral a month after we met).
 
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Hellequin

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I removed the no-saves from my set. But, they basically blocked saves from being made on the NESC/SNESC. You can use save state manager and system restore the NESC/SNESC to wipe saves, so they are not really important, anymore.
I like the option though (well, as long as there will be an ugly error message when trying to rewind a retroarch save).
 

Baggins

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I actually had a Super Gameboy and never knew it did any of that. I just saw it as a way to play Gameboy games on TV with added color. Did it work with Gameboy Color? I never had Gameboy Color games (did any actually exist?) I only used Gameboy games because that's all I had. I haven't thought of Gameboy in a long time so the Color question may be stupid. Honestly, I only owned the Gameboy and then the DS lite and Micro (love the micro. My now wife bought it for me when I had to go to my grandfather's funeral a month after we met).

No it came out before Gameboy color, but some Gameboy color games were backwards compatible with it and had borders and some 'some color' effects But only as much color as the Super Gameboy could actually handle. With the abili8ty to change colors between levels or screens at times.


If you tried to put the clear cased Gameboy Games on it though the Gameboy color only games, you would often get a screen that says this game was not designed to play on a super Gameboy.


All black cartridge GBC games would work on Super Gameboy, but not all of them contained SGB enhancments. Those without SGB enhancements could only work in regular Gameboy mode, so less colors (whatever presets existed in the SGB, or your own color choices).
 
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Mafia

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Hakchi 2.21c has this feature...
  • Scripts autoupdate, so you don't need to reflash custrom kernel after every update.
Can someone explain to me how this work?
 

Baggins

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The Gameboy Player, which was on Gamecube, was just a Gameboy Advance hardware (with some new border choices feature), so it didn't have 'Super Gameboy' features, but only the built in GBC/GBA color palettes.
 

Mafia

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Here ya go, Super Game Boy in action:)

SNES Classic - Super Game Boy Test + 3 Ninjas Kick Back! (Sega-CD) + CPS3 Test



Nothing touches 3 Ninjas Kick Back! I show you how to run Super Game Boy Games, as well as do a brief CPS3 Test! Enjoy the video!


Did u said u were successful running CPS1 and CPS2 on snes mini?

Also where did u find that back folder icon and what is the back folder icon name and location to replace it in hakchi2?
 

KMFDManic

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Did u said u were successful running CPS1 and CPS2 on snes mini?

Also where did u find that back folder icon and what is the back folder icon name and location to replace it in hakchi2?

My Core Set has all you need to run CPS1/CPS2. You need to install CPS2 Bios, and use MAME 2003, FBA, FBA 2012, FBA 2012 CPS2 Variant, or MAME 2010, and have proper CPS2 Game Rom Set, along with the Bios I included:)

https://github.com/KMFDManic/NESC-SNESC-Modifications/tree/Releases

As for the Back Folder, you simply name a png you want to folder_back.png, then toss it into your Folder Images folder!
 

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So the in thing for the scalpers now is to sell the snes mini on eBay with haxchi installed at a ridiculous price. Hope no fecker buys them off there. Just wait for stock to arrive don't give these fuckers your money. The program is so easy to use and takes 5-10 minutes to set up.
 

Baggins

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So the in thing for the scalpers now is to sell the snes mini on eBay with haxchi installed at a ridiculous price. Hope no fecker buys them off there. Just wait for stock to arrive don't give these fuckers your money. The program is so easy to use and takes 5-10 minutes to set up.

Report em ;)
 
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Kumoashi

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I'm pretty sure that no-intro and good roms are two different things... No-intro's requirements are more stringent than Goodroms...

They are two different standards... No-intro has the most stringent standards.

https://www.reddit.com/r/emulation/comments/3ewr2t/goodsets_vs_nointro_roms/

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Can't wait to see this!
I was not aware of that.
I checked my copy of STTNG: Future's Past with RomCenter, using the Nintendo - Super Nintendo Entertainment System Parent-Clone (20120322).dat file under the nointro folder and it said that the only thing wrong with my rom is that it was named wrong.
I don't really use Rom verifiers much, so I'm not all that sure what to use. All I know is that if the rom is verified to be dump properly, then it should run correctly on most emulators and also the real hardware.
If something is not correct about what I said, then please let me know.
 

MartU

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with glupen64 core mario64 runs butter smooth. I tried goldeneye and its trash, not tried anything else yet.

Just tried Diddy Kong Racing as I had that rom on my pc too. Runs good too. Seems like Nintendo will be able to use the same internal hardware of the NES/SNES Mini another time for the release in 2018 of the N64 mini
 
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