Hacking [RELEASE] NoNpDrm Plugin by TheFloW

Keizel

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My config file is on "ur0:/tai" with the plugin, in the same place. I only have one "tai" folder and this is in "ur
0:/"
My config file is:
# This file is used as an alternative if ux0:tai/config.txt is not found.
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
ur0:tai/gamesd.skprx
ur0:tai/nonpdrm.skprx

# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ur0:tai/shelldatesecbat.suprx
ur0:tai/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx
I reboot the PS Vita after change the config.txt and the same problem: I refresh by triangle button after I put the game in the correct directory (ux0:/app/Title_ID_Game) and nothing, when I refresh, VitaShell say "0" adds.

The same case tested on PS Vita OLED, and with my another PS Vita Slim. The 3 consoles have HENkaku ENSO and SD2VITA with 64GB each console.

I tried solve this by rebuilding database and I desactive another plugins-kernel as "shelldatesecbat" but the problem don't disappear.

I tested another games and the problem is the same

EDIT-SOLVED: By direct-transfer (SD of SD2VITA to PC) this problem don't happen again.
 
Last edited by Keizel,

fmhugo

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I had two "tai" folders on my PS Vita. I deleted the "tai" folder from the path ux0: // and now it worked fine.
Henkaku Enso user. Tai folder on ux0 was created by the adrenaline old version
 
Last edited by fmhugo,
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godreborn

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I tested it by 4 games different, delete all my olds Vitamin/MaiDump games and transfer the games by FTP. The problem don't disappear.

r u using a micro sd card or a usb device? u might be transferring the games to the memory card instead if one of those is mounted as ux0.
 

Keizel

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r u using a micro sd card or a usb device? u might be transferring the games to the memory card instead if one of those is mounted as ux0.
I have the MicroSD (64GB, SD2VITA) and I put in the correct directory, I can see the folder games in ux0:/app/ by VitaShell and I can see the 64GB of size in VitaShell.
 

Keizel

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try removing the micro sd card and transferring directly.

This works! I don't understand why. I always transfer the games with FTP (for install MaiDump/Vitamin backups for example and I don't have this problems before.)

Can you take a screenshot of the up:/app folder?

I solve the problem by direct transfer (connect SD to PC), but the screenshot is here:
54f0b8635331e1cf47eb821b7b81ed7fo.jpg

(The "main settings" appear is because the combination for screenshot on PSVita is PS+Start, and Start activate that menu in VitaShell program.

I prefer use FTP for transfer the games, but well...
 
Last edited by Keizel,
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godreborn

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This works! I don't understand why. I always transfer the games with FTP (for install MaiDump/Vitamin backups for example and I don't have this problems before.)



I solve the problem by direct transfer (connect SD to PC), but the screenshot is here:
54f0b8635331e1cf47eb821b7b81ed7fo.jpg

(The "main settings" appear is because the combination for screenshot on PSVita is PS+Start, and Start activate that menu in VitaShell program.

I prefer use FTP for transfer the games, but well...

glad it worked for you! :)
 
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Kleyon

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For people asking if they should put it on ux0 or on ur0, depending if you are having any config.txt on ux0... cause if there's one, it will be the used one! ur0 is checked ONLY if there's no config.txt on ux0. But of course, since some changes, it is recommanded to use ur0 instead of ux0. So make sure to not having any config.txt on ux0 if you want to use ur0, just that simple!

Edit: In fact plugin itself can be placed wherever you want if you enter correct path to it on config.txt. But it's a way easier to put everything on ur0:\tai and use config.txt from ur0 too.
 
Last edited by Kleyon,
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