Tutorial  Updated

Wii on Wii U Virtual Console: Injecting Games

Requirements:
WiiScrubber v1.40;
nfs2iso2nfs v0.5.4; it may require the Wii common Key. You can use wiiscrubber's key.bin renamed to wii_common_key.bin.
A clean rip of your Wii game;
The extracted contents of a Wii VC title for the Wii U (except the .nfs files);
-the 2 below require java to be installed-
jnustool (requires Wii U common key so you'll have to search online - hint: it begins with D7B0. Open the "config" file in notepad and paste the key inside, replacing [COMMONKEY]);
NUSpacker (must be @ihaveamac's version, requires Wii U common key as well)

Current limitations:
It's possible to use the gamepad to emulate ONLY the Classic Controller.
Wii Remote emulation is possible but there's no gyroscope or infrared commands (at least for now).
(Input emulation patches by @FIX94)

The game must be already compatible with the Classic Controller but that isn't a guarantee that it's going to work.
Here's a compatibility list: http://wiki.gbatemp.net/wiki/WiiU_VC_Wii_inject_compatibility_list

Integrity checks are still in place so only clean disc rips work.
The game iso must be pristine: untrimmed, unscrubbed and the partitions signed.
No homebrew, no mods, no wimmfi patched games until sigpatches are implemented.

Patched isos work now! Original idea by @Tock46!

Homebrew works now, even a special version of Nintendont by @FIX94

Trimmed isos still don't work, at least not isos trimmed by WiiScrubber.



HOW TO DO IT


0. Downloading a Wii VC Title
This may be illegal and I'm just telling you so you don't ever do it by mistake OK?
You can use the command line to download games' contents directly if you know the title id and title key.
I heard you can get them on a certain titlekeys site...

Once you have that, this is the command
Code:
java -jar JNUSTool.jar TITLEID TITLEKEY

NmNYbOu.png


Note: You should get a game that contains the latest revision of fw.img (r590), that's the only version supported by @FIX94's patches.
Here's some info you can use to verify that you have a good file:
Size: 1785497 bytes.
CRC32: E2F27E9B
MD5: 3CAF52A9A440EEE4F125A3AD22E305C8
SHA: A5A75EBF3164874830A1D5992495DE510AB3F74E

Now here's a list of some titles that contain the preferred fw.img (verified mostly by @fejich and @markehmus)
DONKEY KONG JUNGLE BEAT [VBXE01]
Kirby's Epic Yarn [VARE01]
Lost in Shadow [VA8E01]
Mario Strikers Charged [VBFE01]
Mario Super Sluggers [VBHE01]
Pandora's Tower [VAPE01]
PIKMIN 2 [VBTE01]
PIKMIN [VBUE01]
Resident Evil 4 Wii Edition [VBDE01]
Resident Evil The Umbrella Chronicles [VBWE01]
Rhythm Heaven Fever [VAKE01]
Sin and Punishment Star Successor [VALE01]
Super Mario Galaxy [VBKJ01]
Super Paper Mario [VBBE01]
The Legend of Zelda Skyward Sword [VANE01]
Trauma Team [VA6E01]
Wario Land Shake It [VBGE01]
WARIO WARE SMOOTH MOVES [VBVE01]





-----------------------------------------------

1. WiiScrubber
First setup WiiScrubber. Remember it needs the Wii common keys so run MakeKeyBin.exe first and do as it says.
Run it and open you iso. Right-click the UPDATE partition and select "Delete partition". Confirm.
uE02Phr.png


Now click on the + box to expand the DATA partition, then expand partition.bin.
Right click tmd.bin, select "Extract" and save it.
Do the same with ticket.bin.
jJPl3Wy.png


Rename the extracted ticket.bin to rvlt.tik
Rename the extracted tmd.bin to rvlt.tmd

Copy/move both files to the "code" folder of the Wii VC title.

Your iso is now ready and you can close WiiScrubber.


2. nfs2iso2nfs
Move your iso to the "content" folder of the Wii VC. Rename the file to "game.iso".
The content folder should contain only game.iso and the "assets" folder. Delete any nfs files that are still present.

Copy nfs2iso2nfs.exe to the content folder and run it. If everything is in place, it will begin the conversion process.
It should take around 15 minutes. Its console window will close when it's finished.
Once it ends you can delete your iso file and nfs2iso2nfs.exe (and wii_common_key.bin if it exists).
The content folder should contain only the nfs files and the "assets" folder.

Optional: You can enable Classic Controller emulation for playing using only the gamepad.
Open meta.xml (it's in the meta folder) in notepad.
Look for the line
Code:
<drc_use type="unsignedInt" length="4">1</drc_use>

replace it with
Code:
<drc_use type="unsignedInt" length="4">65537</drc_use>
and save the file.
Note that this will only work if the game supports the Classic Controller.
If it doesn't either it won't boot or you won't be able to do anything and only the gamepad's power button will work.
Here's a list of such games: https://wiki.gbatemp.net/wiki/List_of_Wii_games_compatible_with_Classic_Controller


3.NUSpacker
The final part, building the installation files.
NUSpacker requires the Wii U common key. You should find it online and then open the file "encryptKeyWith" with
notepad and paste the key inside (hint: it begins with D7B0)

It's also a command line tool so you'll have to write down the commands, or simply create a new text file,
write the command inside, save it and change the extension from .txt to .bat

I recommend copying the Wii VC folder (that contains the other 3 folders, code, content and meta) to nuspacker's folder.
That will make everything easier.

The command works like this (replace with the names of your own folders)
If you folders have spaces in their names, enclose them in quotation marks, like "Just Dance".
Code:
java -jar nuspacker.jar -in GAME_FOLDER -out INSTALATION_FILES_FOLDER

Wiait until it finishes the process.
Now just copy the folder with the installation data to the "install" folder SD card, run a CFW and install it with WUP Installer GX2!

PS: If you make a nonfunctional game, remember to uninstall it before trying again.
If you install a fiunctional game over a broken installation, it will still appear as broken.
 

Attachments

Last edited by piratesephiroth, , Reason: updated nfs2nfs2iso
Has anyone tried launching homebrew like usb loader gx using save exploits? I see that people tried syscheck and hackmii installer but what about usb loader gx?
 
Has anyone tried launching homebrew like usb loader gx using save exploits? I see that people tried syscheck and hackmii installer but what about usb loader gx?
Apparently we are missing IOS reloading, which is what many Wii apps used to get access to certain modules/hardware.
 
Apparently we are missing IOS reloading, which is what many Wii apps used to get access to certain modules/hardware.

Yeah, that would explain a lot of things. If that can be made to work, compatibility of games should skyrocket since they can reload to whatever IOS they need to run properly.
 
Yeah, that would explain a lot of things. If that can be made to work, compatibility of games should skyrocket since they can reload to whatever IOS they need to run properly.
Basically, if we could do that, we might as well just have one Wii VC injected game, like one of those LEGO games (or one exploitable game which is smll) and load that with the Homebrew Channel. Boom, instant magic and all Wii power at our disposal with the Gamepad.
 
Basically, if we could do that, we might as well just have one Wii VC injected game, like one of those LEGO games (or one exploitable game which is smll) and load that with the Homebrew Channel. Boom, instant magic and all Wii power at our disposal with the Gamepad.
My theory: IOS reloading isn't possible because the Virtual Console enhancements (= Gamepad as CC) are tied to IOS 255. The moment you switch IOS, you de facto return to "standard" vWii.
 
My theory: IOS reloading isn't possible because the Virtual Console enhancements (= Gamepad as CC) are tied to IOS 255. The moment you switch IOS, you de facto return to "standard" vWii.
Welp, if that is the case, we cannot expect Nintendont with gamepad :/
 
My theory: IOS reloading isn't possible because the Virtual Console enhancements (= Gamepad as CC) are tied to IOS 255. The moment you switch IOS, you de facto return to "standard" vWii.
If the fw.img was patched to run unsigned content, perhaps a new hack for the fw.img's IOS 58 could be done as well.
Or even inject the trucha patched IOS into it xD
 
It's just a theory! I know nothing. But it would explain that mysterious IOS 255 and IOS reloading being locked.

Someone with the right coding skills could try to recompile Nintendont forcing using IOS 255 maybe?
 
It's just a theory! I know nothing. But it would explain that mysterious IOS 255 and IOS reloading being locked.

Someone with the right coding skills could try to recompile Nintendont forcing using IOS 255 maybe?
We still need IOS58.
IIRC IOS58 is the one which enables the usage of an external hard drive through the USB ports while in Wii mode, so we will need that to get Nintendont running.
Although... I'm not even sure if IOS58 was patched at all for homebrew apps.
If it wasn't, then perhaps doing the trucha bug for the new IOS could do it.
 
Y'know. I wonder if there could be leftover code in some of the Wii VC files relating to GameCube support. I highly doubt this would exist at all, and it would've most likely been reported by now, but I would not be surprised if this occurred at all. Nintendo most likely had a lot of stuff planned that fell through due to the Wii U's sales. Not to mention experiments in coding and concept happen close doors happen all the time. It's just something interesting to think about tbh. :unsure:
 
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So I have downloaded (using WiiU USB helper) a Wii VC game, but it has no content folder, etc. Do I need to do it exactly as stated? I mean the files should all be there anyways! Maybe with different names, but they should all be there right?

Thank you guys.
 
NTSC or PAL? The USA/NTSC version just hangs on a black screen for me with Xenoblade & Pikmin 2 as hosts.
Are you using the same htk.bin file as the base to work with nfs2iso2nfs? Took me awhile to find out they are unique for every game, and responsible for sign nfs files, so I ended with bad signed files that gave me black screen and throw me back to Wii U menu.
 
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Are you using the same htk.bin file as the base to work with nfs2iso2nfs? Took me awhile to find out they are unique for every game, and responsible for sign nfs files, so I ended with bad signed files that gave me black screen and throw me back to Wii U menu.

I just used the one that came with the base game, yes. Is there any documentation on how to make one for each game?
 
I just used the one that came with the base game, yes. Is there any documentation on how to make one for each game?
No, but you just need the one that comes with the base, it will sign everything correctly.
 

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