Tutorial  Updated

Wii on Wii U Virtual Console: Injecting Games

Requirements:
WiiScrubber v1.40;
nfs2iso2nfs v0.5.4; it may require the Wii common Key. You can use wiiscrubber's key.bin renamed to wii_common_key.bin.
A clean rip of your Wii game;
The extracted contents of a Wii VC title for the Wii U (except the .nfs files);
-the 2 below require java to be installed-
jnustool (requires Wii U common key so you'll have to search online - hint: it begins with D7B0. Open the "config" file in notepad and paste the key inside, replacing [COMMONKEY]);
NUSpacker (must be @ihaveamac's version, requires Wii U common key as well)

Current limitations:
It's possible to use the gamepad to emulate ONLY the Classic Controller.
Wii Remote emulation is possible but there's no gyroscope or infrared commands (at least for now).
(Input emulation patches by @FIX94)

The game must be already compatible with the Classic Controller but that isn't a guarantee that it's going to work.
Here's a compatibility list: http://wiki.gbatemp.net/wiki/WiiU_VC_Wii_inject_compatibility_list

Integrity checks are still in place so only clean disc rips work.
The game iso must be pristine: untrimmed, unscrubbed and the partitions signed.
No homebrew, no mods, no wimmfi patched games until sigpatches are implemented.

Patched isos work now! Original idea by @Tock46!

Homebrew works now, even a special version of Nintendont by @FIX94

Trimmed isos still don't work, at least not isos trimmed by WiiScrubber.



HOW TO DO IT


0. Downloading a Wii VC Title
This may be illegal and I'm just telling you so you don't ever do it by mistake OK?
You can use the command line to download games' contents directly if you know the title id and title key.
I heard you can get them on a certain titlekeys site...

Once you have that, this is the command
Code:
java -jar JNUSTool.jar TITLEID TITLEKEY

NmNYbOu.png


Note: You should get a game that contains the latest revision of fw.img (r590), that's the only version supported by @FIX94's patches.
Here's some info you can use to verify that you have a good file:
Size: 1785497 bytes.
CRC32: E2F27E9B
MD5: 3CAF52A9A440EEE4F125A3AD22E305C8
SHA: A5A75EBF3164874830A1D5992495DE510AB3F74E

Now here's a list of some titles that contain the preferred fw.img (verified mostly by @fejich and @markehmus)
DONKEY KONG JUNGLE BEAT [VBXE01]
Kirby's Epic Yarn [VARE01]
Lost in Shadow [VA8E01]
Mario Strikers Charged [VBFE01]
Mario Super Sluggers [VBHE01]
Pandora's Tower [VAPE01]
PIKMIN 2 [VBTE01]
PIKMIN [VBUE01]
Resident Evil 4 Wii Edition [VBDE01]
Resident Evil The Umbrella Chronicles [VBWE01]
Rhythm Heaven Fever [VAKE01]
Sin and Punishment Star Successor [VALE01]
Super Mario Galaxy [VBKJ01]
Super Paper Mario [VBBE01]
The Legend of Zelda Skyward Sword [VANE01]
Trauma Team [VA6E01]
Wario Land Shake It [VBGE01]
WARIO WARE SMOOTH MOVES [VBVE01]





-----------------------------------------------

1. WiiScrubber
First setup WiiScrubber. Remember it needs the Wii common keys so run MakeKeyBin.exe first and do as it says.
Run it and open you iso. Right-click the UPDATE partition and select "Delete partition". Confirm.
uE02Phr.png


Now click on the + box to expand the DATA partition, then expand partition.bin.
Right click tmd.bin, select "Extract" and save it.
Do the same with ticket.bin.
jJPl3Wy.png


Rename the extracted ticket.bin to rvlt.tik
Rename the extracted tmd.bin to rvlt.tmd

Copy/move both files to the "code" folder of the Wii VC title.

Your iso is now ready and you can close WiiScrubber.


2. nfs2iso2nfs
Move your iso to the "content" folder of the Wii VC. Rename the file to "game.iso".
The content folder should contain only game.iso and the "assets" folder. Delete any nfs files that are still present.

Copy nfs2iso2nfs.exe to the content folder and run it. If everything is in place, it will begin the conversion process.
It should take around 15 minutes. Its console window will close when it's finished.
Once it ends you can delete your iso file and nfs2iso2nfs.exe (and wii_common_key.bin if it exists).
The content folder should contain only the nfs files and the "assets" folder.

Optional: You can enable Classic Controller emulation for playing using only the gamepad.
Open meta.xml (it's in the meta folder) in notepad.
Look for the line
Code:
<drc_use type="unsignedInt" length="4">1</drc_use>

replace it with
Code:
<drc_use type="unsignedInt" length="4">65537</drc_use>
and save the file.
Note that this will only work if the game supports the Classic Controller.
If it doesn't either it won't boot or you won't be able to do anything and only the gamepad's power button will work.
Here's a list of such games: https://wiki.gbatemp.net/wiki/List_of_Wii_games_compatible_with_Classic_Controller


3.NUSpacker
The final part, building the installation files.
NUSpacker requires the Wii U common key. You should find it online and then open the file "encryptKeyWith" with
notepad and paste the key inside (hint: it begins with D7B0)

It's also a command line tool so you'll have to write down the commands, or simply create a new text file,
write the command inside, save it and change the extension from .txt to .bat

I recommend copying the Wii VC folder (that contains the other 3 folders, code, content and meta) to nuspacker's folder.
That will make everything easier.

The command works like this (replace with the names of your own folders)
If you folders have spaces in their names, enclose them in quotation marks, like "Just Dance".
Code:
java -jar nuspacker.jar -in GAME_FOLDER -out INSTALATION_FILES_FOLDER

Wiait until it finishes the process.
Now just copy the folder with the installation data to the "install" folder SD card, run a CFW and install it with WUP Installer GX2!

PS: If you make a nonfunctional game, remember to uninstall it before trying again.
If you install a fiunctional game over a broken installation, it will still appear as broken.
 

Attachments

  • WiiScrubber [V-1.40 A-2009].rar
    528.8 KB · Views: 1,374
  • NUSpacker.zip
    59.6 KB · Views: 1,329
  • jnustool.zip
    99.6 KB · Views: 1,417
  • nfs2iso2nfs v0.5.4.zip
    11.3 KB · Views: 865
Last edited by piratesephiroth, , Reason: updated nfs2nfs2iso

ploggy

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Ok I got the yu-gi-oh exploit to run and nintendont to boot to it's starting screen but it throwing errors about ios58?
I'll upload a vid....

@SupremeDevice did you use an SDHC card when you loaded the Smash exploit? if so that may be why it crashed.. you NEED to use a 2GB SD card SDHC wont work..

EDIT: I got rid of the ios58 error by putting the XML in the nintendont folder like it said but now I'm getting a black screen freeze after loading the dol?
 
Last edited by ploggy,

epicmartin7

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Ok I got the yu-gi-oh exploit to run and nintendont to boot to it's starting screen but it throwing errors about ios58?
I'll upload a vid....

@SupremeDevice did you use an SDHC card when you loaded the Smash exploit? if so that may be why it crashed.. you NEED to use a 2GB SD card SDHC wont work..

The reason Nintendont is throwing errors is because it doesn't have kernel access. That exploit is only userland, meaning it doesn't have full access to the hardware needed to run.

The only workaround I can think of is launching the HackMii installer, installing HBC, and when it automatically launches into HBC, launch Nintendont and see what it does.
 
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ploggy

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The reason Nintendont is throwing errors is because it doesn't have kernel access. That exploit is only userland, meaning it doesn't have full access to the hardware needed to run.

The only workaround I can think of is launching the HackMii installer, installing HBC, and when it automatically launches into HBC, launch Nintendont and see what it does.
Will do :)

LOL I cant load the hackmii launcher because it requires me to press 1 on the wiimote but the problem is the wiimotes are disabled because of the classic controller xml change :P
 
Last edited by ploggy,

Tock46

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I am pretty sure modified ISOs dont work because it loads with an legit IOS. What we would need is to know which IOS is loaded when the game starts (probably with an exploit that loads a Homebrew which shows on which IOS it runs on) and replace that IOS with a cIOS.

Of course you should make a backup before you change that IOS :P
 

piratesephiroth

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I am pretty sure modified ISOs dont work because it loads with an legit IOS. What we would need is to know which IOS is loaded when the game starts (probably with an exploit that loads a Homebrew which shows on which IOS it runs on) and replace that IOS with a cIOS.

Of course you should make a backup before you change that IOS :P
I'm pretty sure the IOS that does the checking is fw.img in code.bin (because it has to handle the emulation of the optical disc drive and controller). The problem is that it also has a signed tmd alongside it so vWii won't load it if we patch it.
We'd have to first patch whatever loads fw.img.
 

ploggy

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I've tried loading syscheck and dop mii just to see what ios its using but it doesn't work right I cant get usbloader gx and wiiflow to load (just black screen)

I'm off to bed. I mess with it some more later :P
 
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Tock46

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I'm pretty sure the IOS that does the checking is fw.img in code.bin (because it has to handle the emulation of the optical disc drive and controller). The problem is that it also has a signed tmd alongside it so vWii won't load it if we patch it.
We'd have to first patch whatever loads fw.img.
Well the Wii U loads the fw.img so using a CFW should already support patching the fw.img.

If i remember correct someone already edited fw.img to support Wii Mote emulation via the Gamepad.
 
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piratesephiroth

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Well the Wii U loads the fw.img so using a CFW should already support patching the fw.img.

If i remember correct someone already edited fw.img to support Wii Mote emulation via the Gamepad.
Nah, fw.img is a Wii IOS. It has a Wii tmd. The sigpatches on Wii U side have no effect after the reboot.
Yeah there was that guy with the analysis but he vanished plus he didn't explain how he did it.

If the tmd does not match then the virtual console gets stuck in a black screen and we have to pull the power plug from the outlet.
 
Last edited by piratesephiroth,

fejich

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Mario Kart Wii successfully injected :hrth:

I use the "New Super Mario Bros. Wii" to do the template, the beginning is a black screen
Then I copied Xenoblade Chronicles' "fw.img" and "fw.tmd" to cover the code folder and worked well

Share The Meta Image
 

Attachments

  • Mario Kart Wii VC Meta.zip
    1.1 MB · Views: 429
Last edited by fejich,

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