Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
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I am on 5.5.1


Sent from my iPhone using Tapatalk
Alright, I just made a few Codes.
Tested on 5.5.1
eShop/PAL

Code:
Paper Mario™: Color Splash [CNFP]

Infinite/Max Coins
00020000 4E2A2E6C
0000270F 00000000

Infinite HP
00020000 4E2A2E64
000003E7 00000000

Max HP
00020000 4E2A2E68
000003E7 00000000

Infinite Red Color
00020000 4E2A2E74
000003E7 00000000

Infinite Yellow Color
00020000 4E2A2E78
000003E7 00000000

Infinite Blue Color
00020000 4E2A2E7C
000003E7 00000000

Card Slots modifier
00020000 4E2A318C
00000005 00000000
Change 5 to any number below 5.
If you go higher than 5, the game will crash. You can mainly get only 4 Cardslots but it is possible to have 5 with hacks.
 
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Alright, I just made a few Codes.
Tested on 5.5.1
eShop/PAL

Code:
Paper Mario™: Color Splash [CNFP]

Infinite/Max Coins
00020000 4E2A2E6C
0000270F 00000000

Infinite HP
00020000 4E2A2E64
000003E7 00000000

Max HP
00020000 4E2A2E68
000003E7 00000000

Infinite Red Color
00020000 4E2A2E74
000003E7 00000000

Infinite Yellow Color
00020000 4E2A2E78
000003E7 00000000

Infinite Blue Color
00020000 4E2A2E7C
000003E7 00000000

Card Slots modifier
00020000 4E2A318C
00000005 00000000
Change 5 to any number below 5.
If you go higher than 5, the game will crash. You can mainly get only 4 Cardslots but it is possible to have 5 with hacks.

Thank you so much for the codes! Should they work on the US/USA version of game? Thoughts and help greatly appreciated :)
 
You're using Bully's tcpgecko installer, right? What I had to do was, I created a 'tcpgeckobotw' folder under sd:/wiiu/apps/, downloaded Bully's latest tcpgecko installer .elf file from here, and placed it in that folder. Then I ran the new tcpgecko installer from HBL, started BotW, loaded my save, then opened BotwTrainer.exe, put in my Wii U IP, and clicked 'Connect'.

Note: You need BotW's latest update installed to use the Trainer (and the latest version of the Trainer itself) to use it.

Yes, I go into homebrew, tcp then hit "A" once its loaded. I will try this method

--------------------- MERGED ---------------------------

You're using Bully's tcpgecko installer, right? What I had to do was, I created a 'tcpgeckobotw' folder under sd:/wiiu/apps/, downloaded Bully's latest tcpgecko installer .elf file from here, and placed it in that folder. Then I ran the new tcpgecko installer from HBL, started BotW, loaded my save, then opened BotwTrainer.exe, put in my Wii U IP, and clicked 'Connect'.

Note: You need BotW's latest update installed to use the Trainer (and the latest version of the Trainer itself) to use it.


https://gbatemp.net/threads/the-legend-of-zelda-breath-of-the-wild-trainer-eshop-eu-beta.463066/

@MarcusCarter ,this one?
 
Last edited by TudorBlue,
Hey guys, double system item for MK8 IS COMING! I jusst got pmed by a hacker you all know and love and progress is good!

tenor.gif
 
Last edited by Don Jon,
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@skoolzout1 Hey, I think your code
Code:
Fast Forward/Rewind time (ZL + Dpadleft = -1hr, ZL+dpadRight = +1hr)
30000000 10938150
3E719999 424E6666
31000000 0000008C
30100000 00000000
3E7198E7 424E65A8
31000000 000000A8
03010000 102F48AA
00000480 00000000
12100000 00000000
15040000 40F00000
13100000 00000008
D0000000 DEADCAFE
03010000 102F48AA
00000880 00000000
12100000 00000000
15050000 40F00000
13100000 00000008
D0000000 DEADCAFE

Keeps causing the game to crash, and that shouldn't be. I mean, I've correctly updated the .elf file of tcpgecko and I'm pretty sure I'm getting the right version of that code (v1.3.1 on a 5.5.2 Wii U). So, why is this happening?
 
@skoolzout1 Hey, I think your code
Code:
Fast Forward/Rewind time (ZL + Dpadleft = -1hr, ZL+dpadRight = +1hr)
30000000 10938150
3E719999 424E6666
31000000 0000008C
30100000 00000000
3E7198E7 424E65A8
31000000 000000A8
03010000 102F48AA
00000480 00000000
12100000 00000000
15040000 40F00000
13100000 00000008
D0000000 DEADCAFE
03010000 102F48AA
00000880 00000000
12100000 00000000
15050000 40F00000
13100000 00000008
D0000000 DEADCAFE

Keeps causing the game to crash, and that shouldn't be. I mean, I've correctly updated the .elf file of tcpgecko and I'm pretty sure I'm getting the right version of that code (v1.3.1 on a 5.5.2 Wii U). So, why is this happening?
well i do not know if there are differences/issues with codes on 5.5.2 wii's since im still on 5.5.1 but im like 95% sure that code is perfectly fine. For 5.5.1 at least
 
well i do not know if there are differences/issues with codes on 5.5.2 wii's since im still on 5.5.1 but im like 95% sure that code is perfectly fine. For 5.5.1 at least

What's bizzare is that the Moonjump (Hold X) code works without issue.
 
well i do not know if there are differences/issues with codes on 5.5.2 wii's since im still on 5.5.1 but im like 95% sure that code is perfectly fine. For 5.5.1 at least

Yea, that really sucks for me because when 5.5.2 came out everyone was saying all that changed was the webkit exploit so I updated.. :rofl2::shit:
 
Here are some offsets I found digging around Bomberman 64

Code:
Bomberman 64 (USA) [00050000-101FE800]
Wii U Version: 5.5.2

Total of Gems Collected
E972B640

Total of Enemies Defeated*
E953B534

* = Input 0000001D so that the next enemy you kill drops the 30-Enemy Gold Card

Total of Lives Remaining
E972B638

Number of Credits Remaining
E972B63C

Normal/Remote Bombs
E952DE1C

00000200 (Normal Bomb)
00000201 (Ultra Bomb)
00000202 (Normal Remote Bomb)
00000203 (Remote Ultra Bomb)

Heart
E952DE18

00000001 (No Heart Collected)
00000002 (Heart Collected)

Number of Bombs That Can Be Dropped (Max = 8)
E952DE20

Firepower of Bombs (Max = 4)
E952DE24

Timer
E972B654

Gold Card Offsets

Green Garden = E950D588
20 Cards = 04F0FFFF

Blue Resort/Red Mountain (Pt. 1) = E950D58C
20 Cards = FFFFFFFF

Red Mountain (Pt. 2)/White Glacier = E950D590
FF000000

Oh, and I almost forgot... FOR THE OFFSETS' CHANGES TO TAKE EFFECT, YOU NEED TO PAUSE THE GAME TO SEE RESULTS.
 
Last edited by TheWord21,
How would I do that? I watched the video and he didn't even format it. It was just like
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
Wait, what do you mean by formatting? I assumed it meant this transformation:
Code:
3C00000046ADFFFFFABC2657
to
Code:
3C000000 46ADFFFF
FABC2657
. This should be straightforward.
 
botw

Dpad Down to Trigger Bloodmoon [skoolzout1]
03010000 102F48AA
00000100 00000000
30000000 10938150
3E719999 424E6666
31000000 0000008C
30100000 00000000
3E7198E7 424E65A8
31000000 0000D0C4
30100000 00000000
3E75D187 4252E120
31000000 FFFFFFF0
04120000 00000000
00000100 00000000
00120000 00000100
D0000000 DEADCAFE

Triggers a bloodmoon instantly regardless of time or anything.

Wind Speed Mod [skoolzout1]
30000000 10938150
3E719999 424E6666
31000000 0000008C
30100000 00000000
3E7198E7 424E65A8
31000000 000027B0
00120000 XXXXXXXX
D0000000 DEADCAFE
*Edits global windspeed, as a float.

Quick Spin with Any Weapon [skoolzout1]
30000000 10938A8C
402CA1BA 4424D5F5
31000000 FFFFF4E4
30100000 00000000
417A01C0 4586D4FF
31000000 00000917
00100000 00000000
D0000000 DEADCAFE
*Performing a quick spin will do the equivalent of releasing the charged B move for that weapon.

I do still make random codes for this game but i get the feeling nobody cares anymore.


...Until DLC pack 2 is released, then people will care lol.


You're right, when DLC pack 2 arrives, people will care again. :-D

One question: I'm intrigued about some YouTube video about the Thyphlo Ruins without the surrounding darkness. I would like to try this code and be able to explore that place of BOTW again, but with all the objects visible this time. Could you please post it or tell me where I can find it?

I'm referring to this video:



Thanks.
 

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