Hey y'all.
Inexplicably, everything except LEGO SW:TFA's UI elements runs at 640x363. Even without "overclocking," at 960x544 it rarely drops below its target framerate.
I bumped up every resolution call I could find to native; originals first, 960x544 second:
Unfortunately, the game makes use of frame buffer effects, and it crashes hard when attempting some with a full-fat frame buffer. This is just a first pass, though; I'll wade through all the calls and come up with a working version. It will eventually consist of six to eight edits to the game's eboot.bin.
(This is my own dumped physical copy, by the by! As a game developer, I do not advocate piracy in any way.)
Edit: Making progress. I've got it running 99% crash-free at 720x408, but I hope to get it more or less stable at 960x544 as seen below. It's a surprisingly good game, and vastly more attractive at native resolution:
Inexplicably, everything except LEGO SW:TFA's UI elements runs at 640x363. Even without "overclocking," at 960x544 it rarely drops below its target framerate.
I bumped up every resolution call I could find to native; originals first, 960x544 second:
Unfortunately, the game makes use of frame buffer effects, and it crashes hard when attempting some with a full-fat frame buffer. This is just a first pass, though; I'll wade through all the calls and come up with a working version. It will eventually consist of six to eight edits to the game's eboot.bin.
(This is my own dumped physical copy, by the by! As a game developer, I do not advocate piracy in any way.)
Edit: Making progress. I've got it running 99% crash-free at 720x408, but I hope to get it more or less stable at 960x544 as seen below. It's a surprisingly good game, and vastly more attractive at native resolution:
Last edited by SphereX,