Can't do much at this point but I should say the utility.bin, especially in a directory called dwc, is usually the download play part of it all.
What I would guess is one of two things happened
1) You have all the sub files in overlays. If you go into the overlay directory and there are more than about 12, and especially if there are closer to 100 then this is likely what you have.
2) The asada_fsUS.lbi file is one of those sub archive things we see in some games (Phoenix Wright, Tony Hawk, possibly a Touch Detective game and I think one of the Star Wars games being examples of that happening before). Here rather than just using the normal DS file system a game will put all its files (usually save for sound files and the download play stuff) in one big file and use that to pull things from. The fact it has _fs (underscores are popular among programmers and Unix types rather than using spaces) and fs often stands for file system only serves to make me consider that more.
I would have to look at the file to tell you more. Though if you are only ripping things you can try looking for the files within it. If it is going to use the NSBMD format you can probably find the BMD strings they start with, though do remember things might be compressed so you will have to grab the whole compressed section with you hex editor or something and decompress that.